Haemimont Games have announced that the martian city builder 'Surviving Mars' [Official Site, Steam] will officially launch on March 15th.
They also put up this slick new trailer to celebrate:
Direct Link
I have to say, my hype level for this one is rather high. I love city builders, but I often find they don't give you enough of a challenge. Not only that, but as a huge space nerd the idea of building a settlement on Mars and dealing with the various issues of doing so sounds exciting!
About the game:
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Haemimont Games (Tropico, Victor Vran) and Paradox (Stellaris, Europa Universalis, Crusader Kings) have been good to Linux and it's pleasing to see both of them continue to put new games on Linux.
They confirmed to me today, that Linux will see a release at the same time as Windows, so that's even better news. Will you be grabbing a copy?
QuoteI love city builders, but I often find they don't give you enough of a challenge...I agree with this 100%
Been watching the dev game play videos as well seems there is a bit of variety depending on faction you choose and place where you land on mars etc.
Edit: Price will be a factor though, doesn't look like it should be lots of $$ if it is gonna wait a bit.
Last edited by RossBC on 1 February 2018 at 3:00 pm UTC
My only reservation would be that Tropico 5 (also Haemimont) left me with the impression that adding a story to a city builder maybe isn't such a great idea as it sounds. Once I'd completed it, I never really felt the urge to play it again. That said, although there's a tech tree and obviously some storyline involving those black cube things, it doesn't seem to be as heavily plot-driven as T5, so maybe they've learned from it.
Looking forward to it, but I'll wait for reviews.
Quoting: Purple Library GuyI still don't see how those wind thingies on Mars are going to generate noticeable power.
SANDstorms beating the shit out of those poor blades?
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