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We've known for a while that Virtual Programming were porting MXGP3 - The Official Motocross Videogame to Linux, now it seems it may be closer to release.

Yesterday, the Linux and Mac content appeared on SteamDB which is a clear sign that work is progressing on the port. VP have been pretty silent about it, so we have no idea when it will actually release. Good to know it's still coming though!

A good choice to bring to Linux, since there's nothing else really like it on Linux right now. It features full gamepad support, single-player as well as online multiplayer and it does look like a lot of fun.

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The bike customization sounds like it could be interesting with 300 different components and I do love being able to customize my ride.

Will you be picking up a copy when it releases for Linux?

Article taken from GamingOnLinux.com.
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micha Feb 7, 2018
I definitely will once released on Linux and it's again on sale for 20 bucks as it was beginning of the year - I tend not to pay more for late release as the lowest sales price before.
leillo1975 Feb 7, 2018
I love racing games but I prefer to drive cars. Even so, I go to give it a chance. Is good to see that Virtual Programming is working on something
BlackBloodRum Feb 7, 2018
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This looks interesting! Nice to see VP doing something for Linux again, they seemed to back off a bit though due to how much people were slating them for not making native ports, which I believe ended up with them reducing the amount of Linux ports they wanted to make. Sad but true.

Their ports aren't native, and sometimes are indeed slow, but they got us games like Saints Row 2 on Linux which would have never happened otherwise (considering, for example, Saints Row 2 source code was lost years ago and even the current Windows Saints Row developers do not have the code for it) - In cases like these a non-native port-wrap version of the game is the best option.

It's probably also the cheapest game porting option, so makes a good "entry point" for some developers who just want to test the Linux water.

But all of that aside, this game will be great to watch Liam play, I'm curious how many times he can make his rider fall on his ass after hitting the side of the track or other bikes in a single race! I bet he can set a new record for number of times someone falls on their ass in a single race! :D
Scoopta Feb 7, 2018
VP doesn't port...they just wrap. I won't be buying this.
haggqvist Feb 7, 2018
The most realistic motocross game, MX Simulator, has been Linux-native since 2008.
All others are glossy-looking arcade games for wee children in comparison... :)
Xpander Feb 7, 2018
I have seen some gameplay videos of this. It looks pretty good. Something in between hardcore simulation and arcade, with more towards simulation. Visuals look good also. Last time i played MotoCross game it was way back in early 2000 i think, dont even remember the name of the game.

Will buy it when on sale probably.
Liam Dawe Feb 7, 2018
Quoting: haggqvistThe most realistic motocross game, MX Simulator, has been Linux-native since 2008.
All others are glossy-looking arcade games for wee children in comparison... :)
Just had a look at MX Simulator, not something I've heard about before today. Graphically it's quite bad, but hey graphics don't make a game. Looks like it might be worth taking a further look into, thanks.
hardpenguin Feb 7, 2018
Very nice :)
Leopard Feb 7, 2018
Quoting: ScooptaVP doesn't port...they just wrap. I won't be buying this.

Yes , but they gave us Bioshock Infinite and Witcher 2 which they are very high profiled games.
Liam Dawe Feb 7, 2018
Quoting: ScooptaVP doesn't port...they just wrap. I won't be buying this.
This type of stance is really silly. Do you buy Feral games? They're not exactly that different, they have their own special layer as well. As do likely many ports.

VP's ports like other ports are supported, mostly work well, they run like other games and so on.

Facts are, Linux is not currently profitable enough for anyone to consider entirely rewriting a rendering engine to support OpenGL/Vulkan.
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