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The Wine team officially announced today the release of Wine 3.1 to kick off the start of another development cycle for what will eventually be Wine 4.0.

Here's the highlights:

  • Kerberos authentication support.
  • Window class redirection for Common Controls 6.
  • Support for X11 ARGB visuals.
  • DOSBox required for running DOS executables.
  • Various bug fixes.

Interestingly, they're now requiring DOSBox. I'm not sure about the level of support it had before, but if DOSBox runs DOS games and applications better it might be better than reinventing the wheel for it. Will be interesting to see what people think to this change.

As for bug fixes, they noted 29 marked as fixed. These included issues with Doom (the newest one) although it seems that was actually fixed before Wine 3.0 according to the comments on the bug report, a fix for Grand Theft Auto V not launching and a black screen fix for it too. I remember reading in our comments before that someone had to keep doing ALT+Tab to get GTAV to work properly, which should no longer be needed. On top of that there's fixes for EverQuest, Magic: The Gathering Online should no longer have high CPU use when idle and more.

You can find the release announcement here.

Article taken from GamingOnLinux.com.
Tags: Wine
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minkiu Feb 3, 2018
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Quoting: 1xokEDIT: Actually, it's normal, because they had announced that the 2.21 will be the last staging package for the 2er Realese. But the 3.1 should appear again.

Could you point to any source that proves that?

On the Sebastian Lackner topic, I read on Reddit he's busy developing videogames, thus he's stepping down from the wine-staging maintainer position.
1xok Feb 3, 2018
Quoting: minkiu
Quoting: 1xokEDIT: Actually, it's normal, because they had announced that the 2.21 will be the last staging package for the 2er Realese. But the 3.1 should appear again.

Could you point to any source that proves that?

I just remember it. They wanted to concentrate on the stable release. I think I read it on GOL. But maybe I remember wrong.

In any case, no staging has been published since October. If 3.1 doesn't appear now, the staging branch makes little sense. Staging now delivers a much older version than stable.
stud68 Feb 3, 2018
[quote=Guest]Bioshock (1) Remastered start working but FPS isn't playable with standard settings and c
Quoting: GuestBioshock (1) Remastered start working but FPS isn't playable with standard settings and csmt

Did you do anything special to get it working?
I've tried and got nowhere.
Shmerl Feb 4, 2018
It seems to me that DOSBox source code is abandoned. It didn't have release in years and still didn't fix the lack of XDG base directory spec.
Rinkutux Feb 4, 2018
Quoting: 1xokHopefully there will be an update soon. I would like to play GTA V under Linux. The ALT+Enter Hack seems to work poorly with Nvidia cards. I haven't been able to do it yet. I always land on a black screen and only hear the music.

There is a patch for this : https://bugs.winehq.org/attachment.cgi?id=60117
The game is playable (~30 fps with my 1070). You have to disable shadows tho, as they are buggy.
thelimeydragon Feb 4, 2018
Wine 3.1? will Wine 95 be next?
Magamo Feb 4, 2018
Quoting: ShmerlIt seems to me that DOSBox source code is abandoned. It didn't have release in years and still didn't fix the lack of XDG base directory spec.

DOSBox is still under active development. They talk about a release from time to time, but then talk about other things for a while.
Shmerl Feb 4, 2018
Quoting: MagamoDOSBox is still under active development. They talk about a release from time to time, but then talk about other things for a while.

Do they have a better repo to report bugs, or they are still using SourceForge?


Last edited by Shmerl on 4 February 2018 at 7:31 pm UTC
StackMasher Feb 4, 2018
The version in their ubuntu repo is still 3.0-rc6, how do I get it? I really want to try GTA


Last edited by StackMasher on 4 February 2018 at 7:38 pm UTC
Magamo Feb 12, 2018
Quoting: Shmerl
Quoting: MagamoDOSBox is still under active development. They talk about a release from time to time, but then talk about other things for a while.

Do they have a better repo to report bugs, or they are still using SourceForge?

I believe they still use sourceforge. Their forums on VOGONS is probably the best place to report bugs.
http://www.vogons.org/viewforum.php?f=53
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