Wine 3.2 officially released today and it comes with some interesting improvements, which I'm sure many will appreciate.
Here's the official noted highlights:
- Separate implementation of USER controls for ComCtl32 v6.
- Multisample texture support in Direct3D.
- Support for HID gamepads.
- More event support in MSHTML.
- Obsolete DOS code removed.
- Various bug fixes.
In regards to bug fixes, the Wine team noted 34 bugs as fixed. These include improvements to running Indiana Jones and The Emperor's Tomb, The Witness, Hearthstone, System Shock and more.
Some better support for gamepads I'm sure will be welcome by many, the better experience people get from running older games in Wine the easier a transition it will be for people coming to Linux. That's what I think anyway, Wine can be useful for those who don't want to lose access to older games.
Some you may have missed, popular articles from the last month:
I wonder if Wine Staging is still a thing.
Looking foreward, I wonder if System Shock fix related to 4 player coop lan.
Looking foreward, I wonder if System Shock fix related to 4 player coop lan.
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Is Wine Staging dead now?
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In this wine version add csmt as default (must be disable depending app)
James Bond 007 Blood Stone
With wine 2.1
https://www.youtube.com/watch?v=TBdC6C4Pyyg
And now
View video on youtube.com
Samurai Warriors 4 II
With wine 2.3
https://www.youtube.com/watch?v=npb2112xhsE
And now (curiously in test require d3dx9_43 as built-in for run and other case devenum, qedit and quartz as native for cinematics)
View video on youtube.com
Spiderman Shattered Dimensions
With wine 2.2
https://www.youtube.com/watch?v=2CPO-LUfMz0
And now
View video on youtube.com
Add multisample textures but dont stay clear if inmutable storage stay ready according jozef kucia said
Xinput shows improvements (Aric Stewart work) but lack code but next wine stay very interesting
In other things quartz as native works better allow cinematics in fullscreen (virtual desktop mode tested) in before version are needed put as built in and need push in taskbar for game reentry and show cinematics
And in tests WINEDEBUG=-all,+fps works better for fps counter than steam fps overlay
^_^
Last edited by mrdeathjr on 18 February 2018 at 1:29 am UTC
James Bond 007 Blood Stone
With wine 2.1
https://www.youtube.com/watch?v=TBdC6C4Pyyg
And now
View video on youtube.com
Samurai Warriors 4 II
With wine 2.3
https://www.youtube.com/watch?v=npb2112xhsE
And now (curiously in test require d3dx9_43 as built-in for run and other case devenum, qedit and quartz as native for cinematics)
View video on youtube.com
Spiderman Shattered Dimensions
With wine 2.2
https://www.youtube.com/watch?v=2CPO-LUfMz0
And now
View video on youtube.com
Add multisample textures but dont stay clear if inmutable storage stay ready according jozef kucia said
Xinput shows improvements (Aric Stewart work) but lack code but next wine stay very interesting
Quotewinebus.sys: map SDL GameControllers if requested
winebus.sys: Implement SDL Haptic for controller vibration
In other things quartz as native works better allow cinematics in fullscreen (virtual desktop mode tested) in before version are needed put as built in and need push in taskbar for game reentry and show cinematics
And in tests WINEDEBUG=-all,+fps works better for fps counter than steam fps overlay
^_^
Last edited by mrdeathjr on 18 February 2018 at 1:29 am UTC
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Quoting: LeopardIs Wine Staging dead now?
Take with a wheelbarrow of salt.
IIUC a lot of staging was mainlined suchas CMST around 3.0.
wine staging maintainer is AFK for a while now and someone else was looking to step in to do his job.
Last wine staging was 2.2X.
Last edited by ElectricPrism on 17 February 2018 at 12:17 am UTC
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For them asking staging situation in this topic find more information
https://bugs.winehq.org/show_bug.cgi?id=44406
This is some information posted today
^_^
https://bugs.winehq.org/show_bug.cgi?id=44406
This is some information posted today
QuoteSveinar Søpler 2018-02-16 09:41:49 CST
There are enourmous amounts of changes from 2.x -> 3.x, so rebasing wine staging from last-known 2.21 -> 3.1 is a huge undertaking.
If staging should have stayed "alive" in its previous form, this would have been needed to be rebased each git-master i guess, cos the changes from 2.21 -> 3.1 (current dev) is very large.
Its a real shame that none from winehq-dev spits out any public message, cos what is going on now is that there will be 2-3-4+ ppl/groups all doing their own rebases.. possibly to varying degrees.
The documentation on the staging repository is there.. in the history of commits, so if it would be of use, one should cherry pick "important" patches, and get those in. Doing the whole patch-set is... well.. too daunting imo.
Kudos to everyone lending a hand tho! :)
Comment 12 Henri Verbeet 2018-02-16 10:20:46 CST
If it's any consolation, the Staging people haven't told us anything either. Clearly that's not ideal.
I'd suggest people interested in picking up the Staging patches coordinate on the wine-devel mailing list and the #winehackers IRC channel, but ultimately that's of course up to individual people.
Comment 13 Luke Short 2018-02-16 17:50:50 CST
It was expressed a few months ago at WineConf 2017 that, moving forward, the idea is to work on cleaning up the hacky patches from Wine-Staging and get them into the official Wine project faster.
If you keep track of the wine-devel mailing list you will already notice that a lot of patches have already been cleaned up and integrated.
With the Wine 3.0 release, Alexandre even gave the greenlight to integrate the long-awaited command stream multi-threading (CSMT) patches.
https://www.youtube.com/watch?v=AokFgDSLMWU
Comment 14 Zebediah Figura 2018-02-16 18:36:12 CST
The suggestion was made, and some people (mostly Vincent, more recently also Alistair among others) have been trying to do so.
That said, none of the Staging people attended the last conference (and indeed they've been radio-silent since early November, before the conference began), so it's not really the case that the agreed-upon intent is now to get rid of Staging.
^_^
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HID Gamepad support means that we don't need to use dumbxinputemu etc. anymore? If that's the case, great news.
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Does anyone know what's the situation with Gallium Nine, will it be rebased on Wine vanilla?
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Quoting: ziabiceDoes anyone know what's the situation with Gallium Nine, will it be rebased on Wine vanilla?
I dont think so
Wine devs sometime ago cited dont have any interest in support double implementation
In same situation could be put dxvk
However in last point wine stay working in vkd3d (for now dx12)
Maybe them can change in future to vulkan* because this api runs in all hardware with all type of drivers
*Thanks to dxvk project for probe vulkan possibilities
^_^
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Quoting: YoRHa-2BHID Gamepad support means that we don't need to use dumbxinputemu etc. anymore? If that's the case, great news.
In teory yes however i said before dont have all code now
In next wine if devs approve aric stewart work could recognize xbox gamepads with own names thanks to add xbox gamepads pids
Maybe in next two weeks aric stewart can add pids of playstation gamepads
^_^
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