Beamdog has announced that Neverwinter Nights: Enhanced Edition [Steam, Official Site] will officially release on March 27th and it's coming with day-1 Linux support.
Announced on Twitter, where they also replied to our question to confirm Linux at day-1. We obviously knew it was already coming to Linux, but knowing it's for sure at the same time as other platforms is indeed great news.
It will cost $19.99 at release and they've confirmed it will support English, French, Spanish, Italian, German, and Polish with more languages to come. They've said it will not be an Early Access title, but development is still ongoing so it's likely to get some bigger updates after release. Also, so far only Steam (and the Beamdog Client obviously) has been mentioned, GOG has not been.
I actually have pre-release access through the Beamdog Client and I can confirm it runs quite nicely, here's two random shots of it running:
One issue I have come across in the Linux client, is the cursor vanishing in the Video Options menu (which I've been told is already fixed in a newer build). There's also some audio issues, like the audio for torches and other items suddenly popping in at max volume at a certain zoom level and then totally vanishing at another—instead of it fading based on camera distance.
Although I haven't yet had an extensive amount of testing time, but it seems smooth in terms of overall performance.
Here's what's going to be updated:
- Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
- Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
- Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
- Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
It also includes all content from Neverwinter Nights Diamond Edition.
Will you be grabbing a copy?
Post updated after publishing with issue information.
I can confirm bug #35527 as well now, I was playing mostly zoomed out so didn't notice. Torches for example, do suddenly pop in when you zoom and vanish when you zoom to a certain level. There's no fading there. Have updated the article to note this.
Can't check bug Bug #34564 since I don't have 5.1 sound.
As for in-game music, this is actually the first time I think I've ever played NWN, so I have no idea where I should be listening for any music to confirm if it's broken for me or not.
As for in-game music, this is actually the first time I think I've ever played NWN, so I have no idea where I should be listening for any music to confirm if it's broken for me or not.
Check with, for example, this playthrough: https://youtu.be/_CLZAy4oy6E?t=4m35s
Basically, right from the start when entering the game proper, there should be background music. Every area in the game should have music. I.e. every "level", an area change shows a short loading screen, like when walking through the door in that area there to reach the area with the dwarf that teaches you how the inventory works.
Likewise (though that's not really that audible when the music is cranked up unless you know what you should listen for), every area has background ambient noise. Listen to data/amb/al_cv_caveamb*.wav for the ones that should play in the starting areas. It's basically some ambient noises of public halls with people in them, or something to that effect.
As far as I know they aren't going to port the toolset, so that's a MAJOR bummer for me. I might still get it, but I am torn right now. The toolset IS NWN. The actual game is not all that good, really. What made NWN great was the ability to make your own games.
Edit: Yes, we will NOT get the toolset. As in 100% not. It's marked as "Windows only" on the official site.
Nooooooooooo!!!!!! :'(
http://www.nooooooooooooooo.com/
Overall, this enhanced edition brings back all the good memories. I can't wait to see the plethora of user-created modules!
Are these turn-based gamesYes and no, it's designed to feel real-time and combat etc doesn't stop and let you think (though in singleplayer you can pause the game), but it has a turn based back-end (you have a little log window where you can see everything that happens in each round.
It's not really turn-based. Combat is divided into rounds, in which you can perform a number of actions, each of which takes a certain time to execute; priority for simultaneous actions is based on an initiative score. At least, that's the general idea for D&D on which it is based...so a long spell can be interrupted by a clonk on the head, for example.
New Tristram (d1 mod) and so on.
Thanks for this post, because the toolset comments were making doubt whether I should get the game or not. As long as I can still play community content created in the past, I know what I'm paying for, and I'm just as excited as I was before.The toolset IS NWN. The actual game is not all that good, really. What made NWN great was the ability to make your own games.
If you just want to get a game to play, then the game is the game, you get 3 campaigns plus their little one-off maps like kingmaker, and all campaigns are well worth it and very enjoyable. If you want to extend the game then there are literally hundreds of campaigns already created by players, some of them are extremely good rivalling the original campaign even. So while you may not use the toolset, you're getting an insane amount of gaming. The toolset served its purpose long ago, but I'm not sure a release of an enhanced edition can garner a new revolution of NWN campaigns, so take the game for what it is, a crazy amount of already produced material which you can keep playing for a loooooong time.
Already bought it! I've been building my rogue with a splash of dex fighter for a couple weeks now! I've missed playing this game. I haven't found a way to go to full screen from windowed mode, yet.
You desktop environment might do that for you. KDE has (surprisingly many) options to force Windows geometry, e.g.
I liked the original NWN, but for an enhanced edition i stil think the graphic is too old and looks outdated. Im a little bit disappointed.
They're doing what is reasonable, I think. Post-processing and UI changes are 2D operations, with minimal impact on game data. They can also create better textures with some automation.
Any other changes like normal maps or parallax maps would require data changes and additions to all the models. It would be a lot of work, and the resulting game would no longer be compatible with existing community content.
Just to update on this bit, as the good Dr said the game is 32bit with 64bit planned later.We now compile the Linux binaries with 64-bit-only filesystem API support (so that nwserver runs properly inside docker-on-mac/windows).
No, that just means that filesystem operations report 64-bit offsets, sizes and inodes, so that you can run the binaries on large partitions. You might have heard about the problem, that certain 32-bit games fail/crash on large (often XFS) partitions. That's what they fix with that.
From what they said, true 64-bit support is planned, but it'll take a while. The game depends on a lot of 32-bit pointers.
LMAO! Nice, I had no idea about this button. I can see myself using it often tbh.As far as I know they aren't going to port the toolset, so that's a MAJOR bummer for me. I might still get it, but I am torn right now. The toolset IS NWN. The actual game is not all that good, really. What made NWN great was the ability to make your own games.
Edit: Yes, we will NOT get the toolset. As in 100% not. It's marked as "Windows only" on the official site.
Nooooooooooo!!!!!! :'(
http://www.nooooooooooooooo.com/
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