The upcoming RPG sequel has been delayed a little bit to give the developers time to polish and improve the game following feedback in their closed beta.
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The followup to the successful isometric RPG, Pillars of Eternity [Official Site], will be delayed for a little over a month and is set to be released May 8. In a statement, developer Obsidian have shared the following as the reason for the delay:
As you have probably guessed, Deadfire is a huge game -- significantly larger than the original Pillars of Eternity. Obsidian has been working harder than Abydon himself to make sure every inch of it is awesome, as well as incorporating all the great feedback we have been getting from everyone playing the Backer Beta.
With this in mind, we are taking just a few extra weeks to polish and put those finishing touches on the game.
It’s a reasonable enough reason to delay a game in my opinion. With so many rough launches seemingly being the industry norm, I'd rather face delays if it means bugfixes and balance passes. Getting a good, stable and bug-free experience at launch is important.
I’m looking forward to playing this one, as I was a fan of the original game. If you weren’t aware, this sequel continues the story of the first taking the player to the exotic Deadfire Archipelago far away from the setting of the first title. Expect sailing, exploration and dealing with pirates as you find out the reason for the rampage of the rogue god Eothas.
You can preorder Deadfire on Obsidian’s own store, GOG and Steam. As always, though, we advise against preorders. If you’re hungry for more information on the game, you may also want to check out the various video updates on development that have been made available.
Quoting: ColomboQuoting: razing32Quoting: stretch611I think that I have to dust off the first one and play it. It looks good. (I got the first through a Humble Monthly and never played it.)
If you like Baldur's Gate or Icewind Dale you are in for a treat indeed.
BG and ID are already significantly different game. In BG (at least 1), freedom of movement and exploration is a big thing, ID is mainly combat focused with a little to do otherwise. This is despite they are games build on the same engine.
PoE has different engine and while this by itself won't make it significantly different, it is significantly different from design perspective, meaning that some design decision significantly influenced properties of the system, such as inability to gain experience outside of quests, monster abilities and similar things, which has dominant impact on how the game can be played.
The outcome is that BG, ID and PoE are all significantly different game and if you liked one, it doesn't mean that you will like the other.
Example: BG has closer to Fallout or Arcanum than to ID or PoE. ID is closer to various hack & slash games, such as Temple of Elemental Evil, which was mostly dungeoncrawl (or so I believe) lacking open world. And PoE is relatively linear with significantly prescribed way how you can play it, which is very limiting.
To me PoE seems in no way more linear than BG! I'm not through yet, but I can wander around the map freely. I can decide which side I'm on, who to be friendly to or not.
It's true you're not getting xp for fighting per se, but you get xp for finding out about new kinds of beasts (beasts, not people), while you fight them, meaning you won't get any more xp once you know everything about their kind. You also get xp for exploring new maps, so xp are not completely quest based.
The main differences are character stats (for example: In CRPGs strength is for fighters, intelligence for sorcerers; in PoE all classes can make use of all stats. Might is classic ST and classic INT, intelligence in PoE measures how far area effects reach),
The in-fight health stat is called endurance. You have much less endurance than health, which is a longer term stat. When you get hit, both health and endurance go down. If endurance hits zero, you're unconcious until combat is over, then it regenerates until it is as high as your current health.
Health can only be regenerated by resting. Resting outside taverns is only possible with camping utilities, of which you can only carry a few with you.
In melee you can not easyly change you target, because your opponent will get a free hit at you if you leave him, so you have to prone him to be able to turn away.
There is more, but there's also a manual. :)
Quoting: throghPlease keep in mind: The Unity-framework is used for "Pillars of Eternity" and there is no way beyond sending telemetry unasked throughout the net when playing.Huh? Pillars 1 asks you if you want to send telemetry iirc, or at least it's an option in the settings menu.
Also, you could always just block traffic for pillars / unity :P
Something like NWN/DA is more to my liking. But as far as I'm aware there is none that fits the parameters. Aside from NWN and NWN EE ofcourse.
Quoting: sbolokanovWhat really bothers me is this 2D style, where you can't rotate, zoom, etc. So never got to playing this game.
Something like NWN/DA is more to my liking. But as far as I'm aware there is none that fits the parameters. Aside from NWN and NWN EE ofcourse.
Well, there is "Atom RPG", which is an early access title that is heavily inspired by Fallout. In that game you can zoom in/out, rotate the camera as well as change the viewpoint angle. I've played it for 15 hours and it's really quite good, although it's not quite finished yet. I think they're aiming for a May release date, with plenty of additions, new locations and free "sidequest-dlc" for the rest of the year.
Quoting: FeistWell, there is "Atom RPG", which is an early access title that is heavily inspired by Fallout.As shocking as it might be I have never played Fallout.
On the other hand I have taken a look at my wishlist and noticed Divinity OS EE.
Watched little gameplay on youtube and I must say I kinda like it. So that's my next to-play.
Quoting: sbolokanovOn the other hand I have taken a look at my wishlist and noticed Divinity OS EE.
Watched little gameplay on youtube and I must say I kinda like it. So that's my next to-play.
I'd love to sink my teeth into that game as well, but I was hoping to first hear some kind of announcement that the sequel is heading for Linux as well. I find it incredibly annoying when I can't play through a game-series because the series was only partially released on my format of choice.
I still feel really pissed at MS for releasing Halo & Halo2 for windows but making Halo3 xbox-exclusive. Back in my windows days, that was a betrayal of the highest order. ;-)
Alas, first world problems :/
Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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