Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Strategy adventure game 'Pathway' [Steam, Official Site] is the second game from Robotality to come to Linux, the first was their pretty good strategy game Halfway (I'm noticing a theme with their naming here…).

I spoke with the developer over email, who confirmed Linux support. I was so excited about it I asked before checking the trailer—turns out it's also mentioned in the brand new trailer directly—awesome! So great to see platform parity.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

I think it looks really interesting, especially so as this is the most amount of gameplay they've shown on it so far. I absolutely adore the artwork and the gameplay looks great and quite varied too. They say each playthrough will generate a new campaign on a procedural map, with every location giving you some tough choices to make.

They also announced they've teamed up with Chucklefish once again to publish it.

Will you be grabbing it at release? It's scheduled for this year.

Article taken from GamingOnLinux.com.
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
11 comments
Page: 1/2»
  Go to:

NotSoQT Mar 12, 2018
And with this it seems 10% of my favorite games available for Linux are from Chucklefish...

I just hope there's modding support for this one as seen in Halfway.
Tchey Mar 12, 2018
Their previous game was a bit too shallow, but that new one seems better.

Wait and see, as always.
qptain Nemo Mar 12, 2018
Aw yes, this is very much my cup of tea.
Feist Mar 12, 2018
I liked Halfway pretty well, so even though I prefer rpg:s that are a bit more in the style of "BaldursGate/Wasteland2/PillarsofEternity" and similar, this one still goes pretty high up on my wishlist.
razing32 Mar 12, 2018
A bit confused about the game from the trailer and article.
Do you just lead a bunch of explorers to a random ancient tomb and loot it ?
Is it like Renowned Explorers ?
callcifer Mar 13, 2018
QuoteThey say each playthrough will generate a new campaign on a procedural map

In my experience, procedural generation in a single player campaign always comes at the expense of a proper story which is either very shallow or doesn't exist at all.

If this game isn't like that, I'd love to be corrected. It looks gorgeous and I definitely want to play it if there is a good, well-written story.


Last edited by callcifer on 12 April 2018 at 2:00 pm UTC
Plintslîcho Mar 13, 2018
Looks gorgeous indeed. Let's see what the actual gameplay is like.
scaine Mar 13, 2018
View PC info
  • Contributing Editor
  • Mega Supporter
'Windows, Mac and Linux'

Good guys.
Drakker Mar 14, 2018
Looks great, but I just don't understand why Chucklefish insists on having all their characters twitch like hyperactive kids all the time. It doesn't even look like they're breathing, they just can't seem to hold in place. It's quite distracting. It looks even worse in Wargroove, another game I'm really looking forward to.
razing32 Mar 15, 2018
Quoting: DrakkerLooks great, but I just don't understand why Chucklefish insists on having all their characters twitch like hyperactive kids all the time. It doesn't even look like they're breathing, they just can't seem to hold in place. It's quite distracting. It looks even worse in Wargroove, another game I'm really looking forward to.

Just a hunch:
Think that's an artefact of older cartoons from the beginning of the 20th century.
Back then if people paid to see animation they expected to get what they paid for so a character sitting still would be seen as wasted money. That's why characters in old cartoons constantly bop up and down.
Think it carried over to character animation in this game.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: