For those in need of a good story game with turn-based battles and RPG elements, Ash of Gods: Redemption [GOG, Steam] is now out with day-1 Linux support.
The developer sadly hasn't yet responded to our emails, but thankfully GOG sent over a copy today. BTRE will be taking a proper look at it once he's had plenty of time with it. Sounds like a very interesting game, so I look forward to reading his thoughts.
Direct Link
Features:
Decisions with Major Impacts
Every decision, whether on or off the battlefield, has the capacity to alter the course of events and the fate of your party with major repercussions. But, even the death of your leader is not the end of your journey.
No Random Dice Rolls
There are no dice throws to determine chance-to-hit or the force of a blow. In Ash of Gods, true tacticians must master the skills of their classes and harness the powers granted by their limited supplies of cards, or suffer the consequences.
AI that Adapts to You
Ash of Gods’ AI adapts to your style of play to ensure a consistently challenging experience with no room for cheap tactics or invincible team builds.
PvP Multiplayer
Challenge other players and compete for a spot on the leaderboards. Unlock new characters, upgrades, and cards to customize your tactics even further.
Rewards for Risk
Expend your own HP for a last-ditch attack. Go into battle with a smaller team to get better cards and quicker rounds. Take the shorter, but more dangerous route to save on resources. Ash of Gods rewards those willing to take the risks.
Grab it now from GOG or Steam.
GOG links are affiliate links.
Quoting: 14I still haven't played a rogue game. I believe I have one in my library but I've never played it. It doesn't get me excited I guess. This game sounds really interesting. I'm looking forward to BTRE's review.There's very little that's rogue-like about it. Pretty much just some random encounters (not procedurally-generated, just happening at non-prescribed times during your travels; as far as I know at least) and the fact that you can lose characters forever, which is hardly uncommon to party-based games in general. What's less common about it I guess is that even the main characters can die without game over. I do wonder how that would work out since the story I've seen so far very much revolves around them.
Quoting: PatolaI didn't mind rogue-like but now that it's screwing with my favorite genres, I am getting really upset by this. WHY, oh WHY this game could not be a regular tactical RPG with hand-crafted levels and use of savegames?
I wouldn't worry. As far as I can see, there isn't much Rogue in this game. It's an over-used term and doesn't have much meaning anymore. That's the plague of any game genre with a name. After getting popular, they end up with a different meaning.
Quoting: SalvatosThanks. Yeah, that must be why this game sounds fun and interesting to me -- it's not a rogue game.Quoting: 14I still haven't played a rogue game. I believe I have one in my library but I've never played it. It doesn't get me excited I guess. This game sounds really interesting. I'm looking forward to BTRE's review.There's very little that's rogue-like about it. Pretty much just some random encounters (not procedurally-generated, just happening at non-prescribed times during your travels; as far as I know at least) and the fact that you can lose characters forever, which is hardly uncommon to party-based games in general. What's less common about it I guess is that even the main characters can die without game over. I do wonder how that would work out since the story I've seen so far very much revolves around them.
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