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Wine 3.4 released with more Vulkan support

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Another Wine development release with Wine 3.4 that continues to add in more Vulkan support making another exciting release.

Here's the highlights:

  • More Vulkan support, including integration with the X11 driver.
  • Better handling of privileged instructions on x86-64.
  • Hex edit dialog improvements in RegEdit.
  • Assortment of patches merged from wine-staging.
  • Various bug fixes.

In terms of bug fixes, there were 45 noted in total. As usual though, some of these may have been solved earlier and only now tagged as fixed. In terms of recently fixed: the Black and White 2 demo should no longer crash on startup, Foresight, Gamestudio Venice, GOG King Arthur Collection all needed a fix that made it in, the AvP Classic 2000 (Steam) launcher should no longer crash when starting a game and plenty more.

Good progress as always, Wine is going to be in very interesting shape by the end of the year. What are you most excited about when it comes to Wine development?

Article taken from GamingOnLinux.com.
Tags: Wine
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jens Mar 18, 2018
  • Supporter
Quoting: ShmerlI wrote above. Officially supported version is still better than unsupported one, so there is added value.
Yes, but it wont be enough value to let the average Linux gamer wait for a Linux release when the Windows version is already available.

Quoting: Shmerl
Quoting: jensThere is simply no market anymore for (Linux-) games (wrapped or native) on Linux.

You can make the same claim about current closed wrappers from Feral and VP, i.e. they supposedly hurt the market of native games. Yet we see the opposite, major game engines are improving Linux support, and increasing amount of native games are coming out these days.
This is may be true for a few indie titles, but certainly not for the big productions.

We can stop here when you claim that Feral is hurting the market for Linux games :)


Last edited by jens on 18 March 2018 at 6:38 am UTC
Shmerl Mar 18, 2018
Quoting: jensYes, but it wont be enough value to let the average Linux gamer wait for a Linux release.

Ease of porting makes day one release way more accessible. So why should they wait for who knows how long?

Quoting: jensThis is may be true for a few indie titles, but certainly not for the big productions.

This is true for everything. When something becomes a commodity rather than rarity, you don't need to spend a lot on it. Market is more accessible and you focus on the result, rather than the tool.

In this case, tools and effort (engines and porting) are becoming increasingly commoditized. I think it only increases the prospects of more Linux games, rather than the opposite. Sure, there can be more competition among those who do the porting work, but there is nothing wrong with that. The way it's all heading is, that porting would become easy enough that most will be doing it in house. And the rest will be using engines with cross platform support to begin with (i.e. native games).


Last edited by Shmerl on 18 March 2018 at 6:40 am UTC
jens Mar 18, 2018
  • Supporter
Quoting: ShmerlThe way it's all heading is, that porting would become easy enough that most will be doing it in house.
I very much doubt that we see more in-house porting. But let's see and hopefully I'm wrong.

Quoting: ShmerlAnd the rest will be using engines with cross platform support to begin with (i.e. native games).
I doubt this too, it is still a long way until studios will keep Linux in mind from the beginning on. This long way will be disturbed when statistics claim that earning money on Linux ain't possible (since Linux gamers will buy the windows versions of games anyway due to wine/dxvk progress).


Last edited by jens on 18 March 2018 at 6:49 am UTC
Shmerl Mar 18, 2018
Quoting: jensThis long way will be disturbed when statistics claim that earning money on Linux ain't possible (since Linux gamers will buy the windows versions of games anyway due to wine/dxvk progress).

Same could be said about DX9 for a long time already, that didn't stop porting. Some actually used Wine itself for exactly this purpose. It's just catching up for DX11 now, that's all. Surely, if they don't release Linux version on day one, some will play it in Wine without official support. But if they do, they can play an official version... in the same Wine :) The difference is, that Linux users will more likely buy a supported game.


Last edited by Shmerl on 18 March 2018 at 6:58 am UTC
jens Mar 18, 2018
  • Supporter
Quoting: ShmerlThe difference is, that Linux users will more likely buy a supported game.
I hope so, though I'm less optimistic here.
bolokanar Mar 18, 2018
Quoting: ShmerlYou can make the same claim about current closed wrappers from Feral and VP, i.e. they supposedly hurt the market of native games. Yet we see the opposite, major game engines are improving Linux support, and increasing amount of native games are coming out these days.

Interesting! Which ports by Feral are binary wrapped? Asking only for scientific reasons…


Last edited by bolokanar on 18 March 2018 at 8:55 am UTC
qptain Nemo Mar 18, 2018
I think it's important to remember that the moment when Wine runs new games so well that native Linux ports are "unnecessary" is also the very same moment when it truly doesn't matter if you play new games on Windows or Linux and running Windows is also unnecessary.
pete910 Mar 18, 2018
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  • Supporter Plus
Still no luck with getting doom to run, Battleye still craps out with Planetside 2 aswell:'(
PlutonMaster Mar 18, 2018
Looks like that the Staging version is released.
https://www.phoronix.com/scan.php?page=news_item&px=Wine-Staging-3.4-Released
I'm gonna test now does the H1Z1 start.
wvstolzing Mar 18, 2018
Quoting: 1xokBut now I'm back to staging. However, this is stuck in version 2.21. Has anyone under Ubuntu ever played with the Devel-branch Doom 2016 or made GTA V work?

This doesn't answer your question, but I also have a 970, and I've been able to run DOOM 2016 Vulkan on wine-staging <2.21 (can't remember the exact version, I've uninstalled the game several months ago [takes too much disk space...]) with absolutely no problems -- perfectly smooth at 1080p, locked at 60fps.

... in fact, for some odd reason, on my system the wine-staging performance was BETTER than what I got on native windows. On the latter I kept getting odd artifacts (effects like sparks and flames froze up, littering the scenery), and the occasional stuttering. On wine, there was none of that.

This is on Fedora, with wine from the winehq repositories. I didn't have to tinker with the prefix with winetricks etc., at all; it worked 'out of the box'.
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