Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Wine 3.4 released with more Vulkan support

By -

Another Wine development release with Wine 3.4 that continues to add in more Vulkan support making another exciting release.

Here's the highlights:

  • More Vulkan support, including integration with the X11 driver.
  • Better handling of privileged instructions on x86-64.
  • Hex edit dialog improvements in RegEdit.
  • Assortment of patches merged from wine-staging.
  • Various bug fixes.

In terms of bug fixes, there were 45 noted in total. As usual though, some of these may have been solved earlier and only now tagged as fixed. In terms of recently fixed: the Black and White 2 demo should no longer crash on startup, Foresight, Gamestudio Venice, GOG King Arthur Collection all needed a fix that made it in, the AvP Classic 2000 (Steam) launcher should no longer crash when starting a game and plenty more.

Good progress as always, Wine is going to be in very interesting shape by the end of the year. What are you most excited about when it comes to Wine development?

Article taken from GamingOnLinux.com.
Tags: Wine
13 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
45 comments
Page: «4/5»
  Go to:

Shmerl Mar 18, 2018
Quoting: sbolokanovInteresting! Which ports by Feral are binary wrapped? Asking only for scientific reasons…

Feral use source wrapping. VirtualProgramming use static translation (binary wrapping). Wine allows both methods for the reference. Performance wise, there isn't much of a difference really. It's just swapping the translation from compilation to dynamic linking.


Last edited by Shmerl on 18 March 2018 at 12:39 pm UTC
Shmerl Mar 18, 2018
Quoting: smnI don't think you got what he said. If the linux users already bought it because it ran well in wine then the developer won't see any extra money from them by going through the effort of porting as they already bought the game.

Some Linux users. Others prefer a supported version. That's the only difference, and same applies already now and applied for a while, since Wine can run many games for a long time already. That didn't stop porting (i.e. releasing officially supported versions) as above.


Last edited by Shmerl on 18 March 2018 at 12:45 pm UTC
ShabbyX Mar 18, 2018
Quoting: jensFeral stopping supporting Linux is in my opinion the end of AAA games on Linux.

I can't say anything due to NDAs, but rest assured that that's not true.
Lakorta Mar 18, 2018
Quoting: Shmerl
Quoting: sbolokanovInteresting! Which ports by Feral are binary wrapped? Asking only for scientific reasons…

Feral use source wrapping. VirtualProgramming use static translation (binary wrapping). Wine allows both methods for the reference.
Do you have an example for a source wrapped game/program using wine? Or is that just a "theoretical" possibility?
I'm just curious about that :)
Shmerl Mar 18, 2018
Quoting: LakortaDo you have an example for a source wrapped game/program using wine? Or is that just a "theoretical" possibility?

I didn't really research Wine wrapping usage. From the officially supported Wine wrapped versions I remember Two Worlds for Linux by TopWare and The Witcher for MacOS (CDPR / VirtualProgramming). You can check whether they are source or binary wrapped. In the end, developers would probably pick what's easier and I expect binary wrapping to be more trivial than source wrapping. Source wrapping can provide some benefits though, since they can adjust things more directly if needed, but naturally it's more work. See: https://wiki.winehq.org/Winelib_User%27s_Guide


Last edited by Shmerl on 18 March 2018 at 2:49 pm UTC
Leopard Mar 18, 2018
Quoting: GuestAnyone know how to get DOOM to work with Vulkan?

Everytime I switch to Vulkan for DOOM the game just won't open, I'm using the latest 3.4 with vulkan support

Wine Staging 2.21

I can play Doom 2016.

Just do this.

https://forum.winehq.org/viewtopic.php?f=8&t=29529

Pirated version

sudo apt-get install libvulkan1
sudo apt-get install libvulkan1:i386
sudo apt-get install vulkan-utils


Last edited by Leopard on 18 March 2018 at 3:18 pm UTC
tuubi Mar 18, 2018
View PC info
  • Supporter Plus
Quoting: Leopard********
Talking about piracy in general should be fine on GOL, but recommending specific releases seems a bit much?


Last edited by tuubi on 18 March 2018 at 4:35 pm UTC
Leopard Mar 18, 2018
Quoting: tuubi
Quoting: LeopardFitgirl repack
Talking about piracy in general should be fine on GOL, but recommending specific releases seems a bit much?

I'm just trying to help him with exact instructions. Sure , i can delete it.
pete910 Mar 18, 2018
View PC info
  • Supporter Plus
Quoting: GuestAnyone know how to get DOOM to work with Vulkan?

Everytime I switch to Vulkan for DOOM the game just won't open, I'm using the latest 3.4 with vulkan support


Doom only seems to like 2.21 staging, tried all sorts to get it to work on other branches
jens Mar 18, 2018
  • Supporter
Quoting: ShabbyX
Quoting: jensFeral stopping supporting Linux is in my opinion the end of AAA games on Linux.

I can't say anything due to NDAs, but rest assured that that's not true.
Thanks a lot! I'm looking forward for what is to come :)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.