The Wine development team has just put out Wine 3.5, continuing to advance their official Vulkan support.
Here's the highlights:
- More Vulkan support, including the vulkan-1 loader.
- Support for RSA and ECDSA cryptographic keys.
- Improved manifest file parser.
- Support for the Places toolbar in file dialogs.
- Various bug fixes.
In previous builds of Wine, to get Vulkan working properly you had to do some manual work. Now that's not the case, as they've put in their own minimal Vulkan loader.
In regards to bug fixes, they noted 58 fixed up until this release. These include problems sorted in games like Empire Earth, Age of Mythology, Battlefield 3, Starcraft 2, The Witcher 3 and more.
Some you may have missed, popular articles from the last month:
Has anyone tried to run the Vulkan version of Doom 2016? It starts, but at the very beginning, during the Bethesda logo video, image stutters and freezes. I am using Arch, 64-bit, with a 64-bit wine prefix.
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Quoting: zebHas anyone tried to run the Vulkan version of Doom 2016? It starts, but at the very beginning, during the Bethesda logo video, image stutters and freezes. I am using Arch, 64-bit, with a 64-bit wine prefix.Doom has pretty much been working via Wine since its release. As it supports Vulkan API by default, there is no need for DXVK or similar as Linux GPU drivers natively support Vulkan anyway. Haven't tested it with wine3.x though, but I doubt they have broken it.
The last I tried it was with wine2.3-staging and it worked right out of the box with a fresh wineprefix - if the new one gives you trouble, you could try it with this older wine version.
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