Space is about to get bigger again, as Paradox has announced Stellaris: Distant Stars, a new story pack for the space grand strategy game.
I've said many times they needed more overall content and they've gradually delivered bit by bit. This has me quite excited, as the last big expansion was pretty damn fun to play around with.
Here's what Distant Stars will contain:
- Behind Closed Doors: Discover hidden traces of an ancient gateway network unlocking a sealed path to a constellation outside our own galaxy. But is this door holding something out, or keeping something in?
- Sensors are Picking up… That Can’t be Right: Encounter dozens of new anomalies and events for your intrepid scientists to observe and analyze, and a galaxy of wonders for them to discover.
- Brave New Worlds: Plot unexplored unique solar systems, each with their own story to tell. Gain technology, resources, and valuable worlds to colonize.
- There’s Always a Bigger Fish: Come face to face with a number of unique gargantuan creatures that exist and thrive in the vacuum of space. But approach with caution, because whether gentle giants or something more sinister, these legendary behemoths have existed long before you and will do what it takes to survive long after.
They announced it with a shiny trailer:
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Direct Link
Direct Link
For those interested in pre-orders, they're available on the Paradox Store. Stellaris itself is also on sale on the Paradox Store, great time to start learning it.
They're also about to show it off on their Twitch Channel.
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I wish I could get excited about this. I loved this game after I bought it, for about a week. I really did.
Although I really, really wanted to play multiplayer. The cool thing about Stellaris is that in multiplayer, if the game host owns some DLC - everyone in the game gets to play with that particular DLC.
The sad thing about Stellaris is that there is barely anyone hosting public multiplayer games. You can literally wait for more than an hour for a game to just start, at times which are popular for gaming for any other game. I've managed to get into several multiplayer games with enough patience. However, I've never been able to finish a single one. Either one person will quit, a few hours into the game, and everyone else in the server follows... Or the game desyncs several hours into gameplay and the host never returns.
If you want play multiplayer in this game, you absolutely need to have friends who own it and want to play multiplayer. Unfortunately, I don't.
I may pick this DLC up after it has gone on sale several times and has been almost completely devalued... because the game itself became almost completely devalued (for me personally) when I discovered the impossibility of public multiplayer.
Last edited by Rhythagoras on 23 April 2018 at 3:38 pm UTC
Although I really, really wanted to play multiplayer. The cool thing about Stellaris is that in multiplayer, if the game host owns some DLC - everyone in the game gets to play with that particular DLC.
The sad thing about Stellaris is that there is barely anyone hosting public multiplayer games. You can literally wait for more than an hour for a game to just start, at times which are popular for gaming for any other game. I've managed to get into several multiplayer games with enough patience. However, I've never been able to finish a single one. Either one person will quit, a few hours into the game, and everyone else in the server follows... Or the game desyncs several hours into gameplay and the host never returns.
If you want play multiplayer in this game, you absolutely need to have friends who own it and want to play multiplayer. Unfortunately, I don't.
I may pick this DLC up after it has gone on sale several times and has been almost completely devalued... because the game itself became almost completely devalued (for me personally) when I discovered the impossibility of public multiplayer.
Last edited by Rhythagoras on 23 April 2018 at 3:38 pm UTC
0 Likes
It's funny how different features are important to different people. I can totally see that point of view, but for me I'm not really interested at all in multiplayer so that problem just doesn't hit me at all and I really like the game.
5 Likes, Who?
Maybe we can hook up, Rhyth. I only play multiplayer. We're the bad people making password protected games.
4 Likes, Who?
For me the final Stellaris release is 1.9. I pass on Stellaris 2 dlcs. A pity since the theme of thia pack is just right.
1 Likes, Who?
There have been many space strategies since Master of Orion, but none of them nailed it like Stellaris did. I'm having fun just exploring the space. It sometimes feels downright unreal how good this game is.
1 Likes, Who?
QuoteThere’s Always a Bigger Fish: Come face to face with a number of unique gargantuan creatures that exist and thrive in the vacuum of space.Annnnd I'm sold. I picked up Leviathans pretty much entirely for the incredibly awesome Ether Drake. I love the concept of space-based lifeforms sailing through the void, looking on all our planet-based life as so many motes of dust. ^_^
0 Likes
These DLC releases are worth it for the music alone.
3 Likes, Who?
Quoting: PhiladelphusQuoteThere’s Always a Bigger Fish: Come face to face with a number of unique gargantuan creatures that exist and thrive in the vacuum of space.Annnnd I'm sold. I picked up Leviathans pretty much entirely for the incredibly awesome Ether Drake. I love the concept of space-based lifeforms sailing through the void, looking on all our planet-based life as so many motes of dust. ^_^
You know what I could go for? Any time you encounter or start a fight with one of those Leviathan-class critters, a (skippable) cinematic cutscene showing their full glory, like.
0 Likes
Quoting: Mountain ManThese DLC releases are worth it for the music alone.Yup! The music in Stellaris is absolutely incredible, so satisfying.
0 Likes
I don't get the hate on Paradox's DLC policy. I mean, sure some of the DLCs are overpriced on release and i don't like that for some games they sell the new art separately, but do you know of many other developers that keep expanding their games continuously for several years? They have to pay for that somehow.
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