The moment many have been waiting for, Feral Interactive have just announced that Rise of the Tomb Raider for Linux will release tomorrow, April 19th. As a reminder, this title will be using Vulkan.
I honestly haven't felt this hyped up for quite some time! April is turning out to be a damn fun month for Linux gaming.
Here's what Feral sent along for the official system requirements:
Minimum
OS: Ubuntu 17.10
Processor: Intel Core i3-4130T or AMD equivalent
Memory: 8 GB RAM
Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
Storage: 28 GB available space
Recommended
OS: Ubuntu 17.10
Processor: Intel Core i7-3770K
Memory: 12 GB RAM
Graphics: Nvidia GTX 980Ti
Storage: 28 GB available space
For NVIDIA GPU users, you will need the latest 396.18 beta driver at a minimum. For AMD GPU users, you will need Mesa 17.3.5, although if you're on Vega you will need Mesa 18.0 or later. AMD GCN 1st and 2nd generation graphics cards are not supported, Intel GPUs are also not supported.
Also, it requires an SSE2 capable processor.
We shall have a review out tomorrow at release and likely a livestream, so do ensure you're following us on Twitch.
If you wish to pick it up now, you can do so on the Humble Store, Feral Store or Steam directly. If you're worried about it not counting for Linux, Feral themselves have said publicly they're happy for people to buy games when they've announced them.
I didn't say anything like ; Tomb Raider is not AAA though.
Btw , 396.18 driver need is a bit odd.
In regards to that new NVIDIA driver, NVIDIA seem to be closely watching DXVK and have made adjustments to improve it: https://github.com/doitsujin/dxvk/issues/267#issuecomment-382147467
So...Wine being used with DXVK is actually helping NVIDIA's Linux driver.
Is very impressive nvidia stay interesting in DXVK because them have piers daniell active in thread
OpenGL driver engineer at NVIDIA
https://twitter.com/piers_daniell
Hopefully wine devs talks about DXVK in wineconf in june
Must be integrate in wine because DXVK runs on vulkan hardware compatible (nvidia, intel and amd) and in closed driver (nvidia) or open driver (amd)
^_^
Minimum? So not older than the latest release? I'm intrigued. Mind you I have no objections, but I find it interesting still.
Oh well, I'll upgrade my systems with the next LTS coming next week anyways. So yeah - bring it on!
Oh and btw, the reviews are pretty unison in that this is a better game than the precessor, so worth considering even if you found the last game to be a bit too railed.
So anyone knows if feral has commented if they are using vulkan over dx12 or dx11?
Yes, there is Vulkan-Support:
CRAFTED FOR macOS AND LINUX-> Feral-Store
Using the latest Metal and Vulkan graphics technology, the Tomb Raider series returns to macOS and Linux in spectacular form.
So anyone knows if feral has commented if they are using vulkan over dx12 or dx11?
Yes, there is Vulkan-Support:
CRAFTED FOR macOS AND LINUX-> Feral-Store
Using the latest Metal and Vulkan graphics technology, the Tomb Raider series returns to macOS and Linux in spectacular form.
As i understand they translate the dx calls to vulkan calls instead of rewrite the entire graphics pipeline. Rise of the Tomb raider uses dx11 and dx12 as an option, so my question is if they translates dx11 to vulkan or dx12 to vulkan?
If it runs on a phenomII, I grab it. Definition of "works" means that it displays screen content - doesn't have to be fast! Just not sure if it will suffer the same problem as the F1 games or not.Sorry, missed this bit from the email they sent: "Requires an SSE2 capable processor.".
PS. I would be nice if nvidia released stable driver that works with the game. They do this on Windows all the time.
Last edited by afettouhi on 18 Apr 2018 at 3:43 pm UTC
Sorry, missed this bit from the email they sent: "Requires an SSE2 capable processor.".
Do they really mean SSE2 and not SSE4? Because SSE2 is on a decade old CPUs while SSE4 just arrived on AMD with bulldozer CPUs.
So do I have to wait until 18.04 is released to play this game? I'm on 16.04 and I don't want to upgrade to 17.10 when 18.04 is 10 days away!
Why dont update now, i update more or less 20 days and works ok (lastest citra needs 18.04)
View video on youtube.com
View video on youtube.com
View video on youtube.com
Using this link appears another games native-non native tested xubuntu 18.04
https://www.youtube.com/user/mrdeathjr28/search?query=xubuntu+18.04
^_^
Last edited by mrdeathjr on 18 Apr 2018 at 4:43 pm UTC
I'm assuming I will, isn't Vulkan vastly superior to opengl in terms of performance?
It's not like Vulkan magically speeds up your GPU. It mostly helps in scenarios limit by CPU.
So do I have to wait until 18.04 is released to play this game? I'm on 16.04 and I don't want to upgrade to 17.10 when 18.04 is 10 days away!
Why dont update now, i update more or less 20 days and works ok (lastest citra needs 18.04)
^_^
Because I'm running KDE Neon 16.04 which isn't yet available for 18.04. Looks like I'd have to wait until early or mid May before I can buy it.
It will probably run like crap on my system. I can run Tomb Raider good so I'll give it a shot. I'm not too crazy about using the beta driver though.
This game is very heavy in my case neither try
According passmark your Q9650 have 1270 points in single thread, and my pentium G3258 @ 4.1ghz give this
![](https://i.imgur.com/uvuMF9F.png)
But this game must use quad core cpu correctly
^_^
Last edited by mrdeathjr on 18 Apr 2018 at 5:21 pm UTC
Probably I will need to upgrade my driver first.
On other topic:
Feral, if You take your self seriously and if You really have the publishing rights of these games for Linux and Mac, GET RID of STEAMPLAY..
Linux and Mac versions of Windows games must have a different store page and a different price when the Linux/Mac publisher is different than the windows publisher.
I repeat: Steamplay is the enemy of the Linux gaming..
For example, I have a code for the windows version of Rise of the Tomb Raider from a Humble monthly Bundle and that allow me get the Linux version for FREE,
(And I am sure I am not the only one in this situation) This is not good for Linux publishers...
Steamplay was OK 5 years ago, at the beginning of the SteamOS project, as a help for the OS transition and as a help that allowed Windows users to make a safe incursion in the Linux world..
Steamplay IS OK NOW when the publisher of the Linux version and the Windows version is the same publisher; Layers of Fear and Observer_ are a good example of this.. Aspyr is the publisher of all versions..
But Steamplay is BAD when the Linux version has a different publisher than the windows version...
What is the point of to spend money in getting the publishing right of a game for Linux and to spend a lot of money in the porting process, when people can use a cheapest windows version key for to activate the Linux version??
Linux and Mac versions of Windows games must have a different store page and a different price when the Linux/Mac publisher is different than the windows publisher.
I wouldn't mind different pricing, but having separate store pages would only make things utterly confusing for the average user that isn't interested in the politics of publishing.
Anyway, great day tomorrow! Hope that the nvidia driver will come out of beta soon...
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