The moment many have been waiting for, Feral Interactive have just announced that Rise of the Tomb Raider for Linux will release tomorrow, April 19th. As a reminder, this title will be using Vulkan.
I honestly haven't felt this hyped up for quite some time! April is turning out to be a damn fun month for Linux gaming.
Here's what Feral sent along for the official system requirements:
Minimum
OS: Ubuntu 17.10
Processor: Intel Core i3-4130T or AMD equivalent
Memory: 8 GB RAM
Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
Storage: 28 GB available space
Recommended
OS: Ubuntu 17.10
Processor: Intel Core i7-3770K
Memory: 12 GB RAM
Graphics: Nvidia GTX 980Ti
Storage: 28 GB available space
For NVIDIA GPU users, you will need the latest 396.18 beta driver at a minimum. For AMD GPU users, you will need Mesa 17.3.5, although if you're on Vega you will need Mesa 18.0 or later. AMD GCN 1st and 2nd generation graphics cards are not supported, Intel GPUs are also not supported.
Also, it requires an SSE2 capable processor.
We shall have a review out tomorrow at release and likely a livestream, so do ensure you're following us on Twitch.
If you wish to pick it up now, you can do so on the Humble Store, Feral Store or Steam directly. If you're worried about it not counting for Linux, Feral themselves have said publicly they're happy for people to buy games when they've announced them.
Quoting: liamdaweI didn't say anything like ; Tomb Raider is not AAA though.
Btw , 396.18 driver need is a bit odd.
In regards to that new NVIDIA driver, NVIDIA seem to be closely watching DXVK and have made adjustments to improve it: https://github.com/doitsujin/dxvk/issues/267#issuecomment-382147467
So...Wine being used with DXVK is actually helping NVIDIA's Linux driver.
Is very impressive nvidia stay interesting in DXVK because them have piers daniell active in thread
OpenGL driver engineer at NVIDIA
https://twitter.com/piers_daniell
Hopefully wine devs talks about DXVK in wineconf in june
Must be integrate in wine because DXVK runs on vulkan hardware compatible (nvidia, intel and amd) and in closed driver (nvidia) or open driver (amd)
^_^
Minimum? So not older than the latest release? I'm intrigued. Mind you I have no objections, but I find it interesting still.
Oh well, I'll upgrade my systems with the next LTS coming next week anyways. So yeah - bring it on!
Oh and btw, the reviews are pretty unison in that this is a better game than the precessor, so worth considering even if you found the last game to be a bit too railed.
Quoting: somebody1121So anyone knows if feral has commented if they are using vulkan over dx12 or dx11?
Yes, there is Vulkan-Support:
QuoteCRAFTED FOR macOS AND LINUX-> Feral-Store
Using the latest Metal and Vulkan graphics technology, the Tomb Raider series returns to macOS and Linux in spectacular form.
Quoting: KuJoQuoting: somebody1121So anyone knows if feral has commented if they are using vulkan over dx12 or dx11?
Yes, there is Vulkan-Support:
QuoteCRAFTED FOR macOS AND LINUX-> Feral-Store
Using the latest Metal and Vulkan graphics technology, the Tomb Raider series returns to macOS and Linux in spectacular form.
As i understand they translate the dx calls to vulkan calls instead of rewrite the entire graphics pipeline. Rise of the Tomb raider uses dx11 and dx12 as an option, so my question is if they translates dx11 to vulkan or dx12 to vulkan?
Quoting: GuestIf it runs on a phenomII, I grab it. Definition of "works" means that it displays screen content - doesn't have to be fast! Just not sure if it will suffer the same problem as the F1 games or not.Sorry, missed this bit from the email they sent: "Requires an SSE2 capable processor.".
PS. I would be nice if nvidia released stable driver that works with the game. They do this on Windows all the time.
Last edited by afettouhi on 18 April 2018 at 3:43 pm UTC
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