Feral Interactive have teamed up with Crystal Dynamics and Square Enix once again to bring a top title to Linux, this time we have Rise of the Tomb Raider.
Disclosure: My key was provided by Feral Interactive ahead of release.
It’s no secret that the Linux port of the previous Tomb Raider had some performance problems, some of which were improved with a patch after release. I’m pleased to say that with Rise of the Tomb Raider, Feral Interactive have done an incredible job overall.
Even though the Linux release is coming in a good while after the Windows release, we do get the 20 Year Celebration edition which includes all the DLC. So we have the complete edition right away along with all the polish that was put into it since release.
Benchmarks
First up, let's see how well it runs with the settings on the absolute maximum, with the different AA options that are possible. Do note, that the game itself warns you that SSAA is very heavy and will reduce performance a lot. Also, Pure Hair is turned on by default for all options above the Low preset. The different presets, even the highest preset actually leaves a few options lower than the maximum, so I manually put them up for these tests. Another note about this: the Very High textures option in use for these first tests, does require a GPU on Linux to have 6GB VRAM (I've seen it practically hit the limit):
As you can see, FXAA and SMAA actually give quite reasonable performance, especially considering all other settings are cranked up to their absolute highest. Even SSAA x2 didn't do too badly with it hitting just over 60FPS average overall. To be clear though, the above results and settings are something very few people will be able to use.
Here's some additional benchmarks for settings people are actually likely to use, from the Very High preset to the Lowest, all with FXAA turned on apart from Lowest which I manually turned off (trying to simulate what people might do):
Note: In the Linux version, the Very High preset leaves textures on High, whereas on Windows it sets it to Very High.
As a bonus, here's a comparison with Windows 10. Do note, that the Windows version has two additional modes of Ambient Occlusion not included in the Linux build, so these tests are simply done with it set to "On" in both versions to compare properly. Also, to keep it to the point we're only using the "Overall Score" given here:
As expected, there's a performance gap, although it's actually less than I expected. Given that these are some insanely high settings with everything manually put up higher than the presets go, the Linux version holds up reasonably well overall. Especially considering the high VRAM use in the Linux version with my 6GB 980ti at it's limits.
Here's how the Linux version holds up on more reasonable graphical settings:
Not bad, not bad at all.
Thoughts
We could run benchmarks until we're red in the face, however, what the benchmarks actually show is quite limited of course and is nothing in comparison to a first-hand playthrough. I started off playing it on the "High" preset, but honestly, I set it to "Very High" quite quickly since it was so damn smooth and it remained smooth even then. I did keep textures down to the default of High, due to the VRAM use. I have to say, I'm personally extremely happy about how smoothly Rise of the Tomb Raider has been running on Linux.
If you thought the first Tomb Raider was action-packed, you’re in for a whole new world of crazy here. Rise of the Tomb Raider certainly isn’t gentle with thrusting you into daunting situations right off the bat. It's also quite the emotional roller-coaster of a game, one that at times blurs the lines between game and movie in the way it's presented.
Not only are you thrown in at the deep end with Rise, you’re also shown how incredibly good-looking this game is right away. Seriously, it's easily one of the best looking games available on Linux right now, some truly gorgeous scenes can be found throughout the game. I've found myself often just stopping to have a look around.
Those pictures are on the standard “High” preset with no other adjustments, yet it looks absolutely gorgeous. It's not just the graphical fidelity, but the actual style to the game is fantastic too, all the little details have made me really appreciate it.
In the first game, Lara was forced into survival against her will. Things are a bit different this time around, as Lara has gained confidence and a sense of self and is literally seeking out the danger of her own free will. You’re on the hunt for some sort of artifact to grant eternal life, Lara is sure it exists and decides to follow her father’s path. Not the most original of story basics, but it’s exciting to actually play through given what Crystal Dynamics have done with it.
The voice actor for Lara, Camilla Luddington, reprises her role for Rise of the Tomb Raider and does just as incredible a job as before. She's really believable, you really feel the intensity of everything thanks to her excellent work here.
While Rise has ample amounts of serious action, requiring some fine aim and reflexes, there's also a healthy dose of puzzles and challenges to overcome as well. As you progress, you will find certain relics that requires Lara to have a certain level of understanding in specific languages.
This makes the exploration side of it a little more fun and varied too and at times, this will give you a reason to fast-travel back to another area, once you learn enough to translate something previously left behind. This brings me to another point, there's so many camps spread across the quite large map, that actually switching between locations is incredibly easy.
Great, but what about actual Tombs to raid? Well there's optional tombs in there too, like the first one you find which is essentially a huge wooden ship buried in the ice:
While they're optional, they're certainly worth doing for the extras that they give you.
To me, it feels like they took all the good bits from the first game and expanded upon them giving you more options everywhere. There's more skills to learn for example, with the previous game having around 24 split across three classes, with Rise given you a whopping 50 skills! It's not just that there's more of them, they're much more interesting to actually unlock too. Some quite menacing in fact, like the ability to put a trap on an enemy corpse.
In addition to all the exploration, the scavenging, translating, region challenges and tomb raiding there's also completely optional missions you can do. Given out by various people you can find spread throughout the game. It's quite a nice way to take a break from the main story, while still giving you some extras to help you along your way, it makes the game a lot more varied that's for sure.
I think one of the great things about Rise of the Tomb Raider, is that it gives that open-world feeling with you being able to travel between areas and do things you miss, while not being overwhelming. It's a good mix of styles bundled together, to allow you to really push through when you want to, and take a break doing some of the smaller (but still fun) aspects of the game whenever you want.
There's a lot I haven't touched on here, partly because I don't want to spoil literally everything and also because it's such a big and varied game, if you spend a little time with it and don't rush through. Sometimes it's the little things, like talking to a character and a rabbit suddenly hops into view, looks right at the screen and then hops away…
As a reminder, to get the most performance out of the Linux version, you will likely want your CPU in Performance mode. You can do this using Feral's GameMode tool, by using this GNOME Shell extension or by doing it manually in terminal:
echo performance | sudo tee /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor
Replace "performance" with whatever mode you wish to revert it back
The Final Verdict
I haven’t been this engrossed in a game since—well—ever? I’m not being hyperbolic here either, it has such a fantastic mix of gameplay elements all wrapped up in lush detailed graphics. From the moment I first loaded it I just couldn’t put it down. Feral did a really sweet job on the port as well.
I don't want to get ahead of myself here, but given what a great job they did, this gives me high hopes for Shadow of the Tomb Raider (the next title) to be on Linux and run well.
You can find Rise of the Tomb Raider on Humble Store, Feral Store and Steam. Fantastic to have another AAA title on Linux.
We will have a livestream of it tonight and tomorrow with Sin taking the helm, keep an eye on our Twitch channel!
Yeah, I feel guilty too for getting it for so little in the Humble monthly...
I just bought the Season Pass to help make up for it. ;)
Can anyone analyze the binary please. Is it using D3D11 → Vulkan translation, or D3D12 → Vulkan?Have you considered asking Feral? They've been communicative in the past. Or maybe Liam would ask them for an interview/report on how their porting process has evolved for these latest Vulkan titles? :)
At least I hope they won't need three years to port the upcoming third part...
Feral seems to prefer waiting for the "complete" package to be out, so they don't have to keep up with all the DLC releases.
Have you considered asking Feral? They've been communicative in the past.
Not in my experience. At least they didn't answer any questions I asked in the past.
i7 2600K@4GHz, 16 GB RAM@1866MHz, GTX1080Ti 390.48, Debian sid (kernel 4.15, powersave governor), KDE Plasma 5.12.4
As you can see, the lows are quite low and the highs quite high. If you were wondering, I rounded down to the nearest whole number.
Haven't played yet but it should be fine on Very high. :)
Absolutely everything maxed + SSAA x4: Overall 72 fps
Mountain Peak: 94 fps (min 21, max 172)
Syria: 58 fps (min 14, max 96)
Geothermal Valley: 62 fps (min 8, max 95)
Very high + FXAA: Overall 129 fps
Mountain Peak: 184 fps (min 44, max 265)
Syria: 105 fps (min 20, max 160)
Geothermal Valley: 94 fps (min 35, max 171)
Heh, btw, how do you get the latest KDE in Debian ?
It's in Debian "unstable" ("sid"):
https://packages.debian.org/sid/kde/plasma-desktop
When I try to run it I got a Failed to create Vulkan device: -3
Anyone with the same issue?
I'm running Manjaro 17.1.8 with bumblebee and NVIDIA 390.48 driver
As far I know, Bumblebee doesn't support Vulcan...
https://github.com/Bumblebee-Project/Bumblebee/issues/769
There are some workarounds thou. I heard that if you use nvidia-xrun you can use vulkan, but it's complicated to make so you need to search more on this topic and experiment. I haven't tested it. I have the same situation but since my SSD is not big enough to install such big games, I'm in no hurry to dive into it.
https://wiki.archlinux.org/index.php/Nvidia-xrun
Seems to not run in BPM for me, perhaps a side effect of not using the latest Nvidia beta driver, dunno. Anyway other than that the game runs pretty flawless at Very High on my GTX 970.
Same for me, big picture mode leads to black screen, then Feral splash screen and nothing. Works fine in Desktop mode. This is a problem for using a Steam controller. We are not the only ones to see this issue: https://steamcommunity.com/app/391220/discussions/0/3288067088111262063/ Hopefully Feral will release a patch.
Last edited by zeb on 20 April 2018 at 8:45 am UTC
https://www.twitch.tv/videos/252169607
The question: is the gameplay and story good enough to pay that much for this game?The story, I'd say doubtful judging by the previous game. (I bought this one last night but didn't have time to even start it yet.) Matter of taste of course. But the gameplay and production quality should easily be worth at least the current sale price.
(sorry to burst your happy bubbles guys, but that is the truth)
While the gap between Windows and Ubuntu performance is quite small (compared to other ports), it's still sad that it exists and I hope they are going to continue working hard to close it.
From these numbers, it's possible if it had been originally developed on Linux, it might have been equal or even better. This might be the best we can realistically hope for when playing a major commercial game ported by a third party.
EDIT : all this post is pointless. The real reason is VSYNC is forced when forcing compo pipeline. Disabling it but enabling VSYNC leads to the same result !
I have both options off and just let g-sync do the work, butter-smooth and no tearing at all...
Has anyone did a comparison between the game running with dxvk and this port?Yeah, the port is more than twice as fast, doesn't hang the GPU with max settings, renders everything correctly, and more importantly, it doesn't stutter like mad when the shader cache is cold.
With the small update it received this morning I actually got the port to run. Very impressed so far, they are straight-up beating Windows D3D11 when CPU bound, and it's only some 10% slower on RADV when GPU bound (which is in line with the Nvidia results).
Last edited by YoRHa-2B on 20 April 2018 at 11:36 am UTC
EDIT : all this post is pointless. The real reason is VSYNC is forced when forcing compo pipeline.I got highs above 120 in my benchmark with full composition pipeline turned on, so can't be forced V-Sync at least for me. Performance is affected but not that much.
Yeah, the port is more than twice as fast
Could it be because they are wrapping D3D12, rather than D3D11?
@dpanter : it seems Vulkan enables to get great results with a lower CPU, I think that's the point ! But does it make use of all the cores / threads of an i7 ? Just wondering.Seems to use all cores just fine. Hovering around 50-60% CPU usage overall with even spread over all 8 virtual cores. I'm also forcing Full Composition Pipeline since KDE tears like a bitch without it.
A quick test with performance governor actually gave a slight boost, with Very high settings the overall fps increased ~6% from 129 to 137. These numbers are based on single runs so they might fluctuate a bit anyway.
7 year old CPU still going somewhat strong! :)
BTW, running Debian sid yields some... interesting... side effects from time to time. Proceed with caution. ;)
But yeah, it's reasonably quick in getting fresh packages out.
Last edited by dpanter on 20 April 2018 at 1:47 pm UTC
cute... so what does it use to determine minimum system requirements?
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