Feral Interactive have teamed up with Crystal Dynamics and Square Enix once again to bring a top title to Linux, this time we have Rise of the Tomb Raider.
Disclosure: My key was provided by Feral Interactive ahead of release.
It’s no secret that the Linux port of the previous Tomb Raider had some performance problems, some of which were improved with a patch after release. I’m pleased to say that with Rise of the Tomb Raider, Feral Interactive have done an incredible job overall.
Even though the Linux release is coming in a good while after the Windows release, we do get the 20 Year Celebration edition which includes all the DLC. So we have the complete edition right away along with all the polish that was put into it since release.
Benchmarks
First up, let's see how well it runs with the settings on the absolute maximum, with the different AA options that are possible. Do note, that the game itself warns you that SSAA is very heavy and will reduce performance a lot. Also, Pure Hair is turned on by default for all options above the Low preset. The different presets, even the highest preset actually leaves a few options lower than the maximum, so I manually put them up for these tests. Another note about this: the Very High textures option in use for these first tests, does require a GPU on Linux to have 6GB VRAM (I've seen it practically hit the limit):
As you can see, FXAA and SMAA actually give quite reasonable performance, especially considering all other settings are cranked up to their absolute highest. Even SSAA x2 didn't do too badly with it hitting just over 60FPS average overall. To be clear though, the above results and settings are something very few people will be able to use.
Here's some additional benchmarks for settings people are actually likely to use, from the Very High preset to the Lowest, all with FXAA turned on apart from Lowest which I manually turned off (trying to simulate what people might do):
Note: In the Linux version, the Very High preset leaves textures on High, whereas on Windows it sets it to Very High.
As a bonus, here's a comparison with Windows 10. Do note, that the Windows version has two additional modes of Ambient Occlusion not included in the Linux build, so these tests are simply done with it set to "On" in both versions to compare properly. Also, to keep it to the point we're only using the "Overall Score" given here:
As expected, there's a performance gap, although it's actually less than I expected. Given that these are some insanely high settings with everything manually put up higher than the presets go, the Linux version holds up reasonably well overall. Especially considering the high VRAM use in the Linux version with my 6GB 980ti at it's limits.
Here's how the Linux version holds up on more reasonable graphical settings:
Not bad, not bad at all.
Thoughts
We could run benchmarks until we're red in the face, however, what the benchmarks actually show is quite limited of course and is nothing in comparison to a first-hand playthrough. I started off playing it on the "High" preset, but honestly, I set it to "Very High" quite quickly since it was so damn smooth and it remained smooth even then. I did keep textures down to the default of High, due to the VRAM use. I have to say, I'm personally extremely happy about how smoothly Rise of the Tomb Raider has been running on Linux.
If you thought the first Tomb Raider was action-packed, you’re in for a whole new world of crazy here. Rise of the Tomb Raider certainly isn’t gentle with thrusting you into daunting situations right off the bat. It's also quite the emotional roller-coaster of a game, one that at times blurs the lines between game and movie in the way it's presented.
Not only are you thrown in at the deep end with Rise, you’re also shown how incredibly good-looking this game is right away. Seriously, it's easily one of the best looking games available on Linux right now, some truly gorgeous scenes can be found throughout the game. I've found myself often just stopping to have a look around.
Those pictures are on the standard “High” preset with no other adjustments, yet it looks absolutely gorgeous. It's not just the graphical fidelity, but the actual style to the game is fantastic too, all the little details have made me really appreciate it.
In the first game, Lara was forced into survival against her will. Things are a bit different this time around, as Lara has gained confidence and a sense of self and is literally seeking out the danger of her own free will. You’re on the hunt for some sort of artifact to grant eternal life, Lara is sure it exists and decides to follow her father’s path. Not the most original of story basics, but it’s exciting to actually play through given what Crystal Dynamics have done with it.
The voice actor for Lara, Camilla Luddington, reprises her role for Rise of the Tomb Raider and does just as incredible a job as before. She's really believable, you really feel the intensity of everything thanks to her excellent work here.
While Rise has ample amounts of serious action, requiring some fine aim and reflexes, there's also a healthy dose of puzzles and challenges to overcome as well. As you progress, you will find certain relics that requires Lara to have a certain level of understanding in specific languages.
This makes the exploration side of it a little more fun and varied too and at times, this will give you a reason to fast-travel back to another area, once you learn enough to translate something previously left behind. This brings me to another point, there's so many camps spread across the quite large map, that actually switching between locations is incredibly easy.
Great, but what about actual Tombs to raid? Well there's optional tombs in there too, like the first one you find which is essentially a huge wooden ship buried in the ice:
While they're optional, they're certainly worth doing for the extras that they give you.
To me, it feels like they took all the good bits from the first game and expanded upon them giving you more options everywhere. There's more skills to learn for example, with the previous game having around 24 split across three classes, with Rise given you a whopping 50 skills! It's not just that there's more of them, they're much more interesting to actually unlock too. Some quite menacing in fact, like the ability to put a trap on an enemy corpse.
In addition to all the exploration, the scavenging, translating, region challenges and tomb raiding there's also completely optional missions you can do. Given out by various people you can find spread throughout the game. It's quite a nice way to take a break from the main story, while still giving you some extras to help you along your way, it makes the game a lot more varied that's for sure.
I think one of the great things about Rise of the Tomb Raider, is that it gives that open-world feeling with you being able to travel between areas and do things you miss, while not being overwhelming. It's a good mix of styles bundled together, to allow you to really push through when you want to, and take a break doing some of the smaller (but still fun) aspects of the game whenever you want.
There's a lot I haven't touched on here, partly because I don't want to spoil literally everything and also because it's such a big and varied game, if you spend a little time with it and don't rush through. Sometimes it's the little things, like talking to a character and a rabbit suddenly hops into view, looks right at the screen and then hops away…
As a reminder, to get the most performance out of the Linux version, you will likely want your CPU in Performance mode. You can do this using Feral's GameMode tool, by using this GNOME Shell extension or by doing it manually in terminal:
echo performance | sudo tee /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor
Replace "performance" with whatever mode you wish to revert it back
The Final Verdict
I haven’t been this engrossed in a game since—well—ever? I’m not being hyperbolic here either, it has such a fantastic mix of gameplay elements all wrapped up in lush detailed graphics. From the moment I first loaded it I just couldn’t put it down. Feral did a really sweet job on the port as well.
I don't want to get ahead of myself here, but given what a great job they did, this gives me high hopes for Shadow of the Tomb Raider (the next title) to be on Linux and run well.
You can find Rise of the Tomb Raider on Humble Store, Feral Store and Steam. Fantastic to have another AAA title on Linux.
We will have a livestream of it tonight and tomorrow with Sin taking the helm, keep an eye on our Twitch channel!
Is there anyone tried that game with 394.80 driver?
There Vulkan brings already clearly more - for us! :)
Last edited by KuJo on 19 April 2018 at 10:32 am UTC
It is interesting to see that DX12 has no advantages under Windows. Much rather even disadvantages up to as good as DX11.
That's usually the case with Nvidia graphics. With AMD it's quite the opposite, and I got slightly more performance out of DX12, but even then it depends on CPU/GPU combination and a lot of factors. One just has to try both and see what works best for their particular system.
And now making me lose hours of my life
Is there a better way to loose em? I doubt it. Not until LiS:BtS comes out anyway. ^_^
It is interesting to see that DX12 has no advantages under Windows. Much rather even disadvantages up to as good as DX11.Not when you're CPU bound. I played this game on Windows some time in 2016 and it was pretty much unplayable with Dx11 on my old CPU. Dx12? Smooth as butter.
It'd be interesting to see how the Linux version compares to D3D11/12 when CPU bound. But in general it seems like Feral did a pretty good job here.
So this skill is a thing. Guess I'll start from level 20 ^_^
Thanks for the benchmarks, performance is really pleasing. Would also be good to compare the median/min/max frame times, I remember some cases when the FPS was higher on Windows but the frame time stability was much better on Linux so the game felt smoother despite lower FPS. I think we can expect the same with Vulkan as it exploits multithreading much more efficiently, potentially preventing nasty spikes. This can also be true for DX12. I would always prefer stable 80 FPS to inconsistent 100 FPS.
Last edited by rkfg on 19 April 2018 at 11:21 am UTC
It is way better than i expected , compared to TR 2013 performance gap.
Is there anyone tried that game with 394.80 driver?
I just ran a couple benchmarks with Ubuntu 16.04 and 390.48 driver which I assume you meant.
No crashes there and performance seemed in line.
Edit: I take no responsibility for anything anywhere for any reason if something does break for you.
A list of issues encountered in testing would be nice, now it's just "it needs this because reasons".
Last edited by Faattori on 19 April 2018 at 11:32 am UTC
Shouldn't we just as well hand out the main GOTY for 2018 now? ;)
Now THIS is a performance gap I can happily live with. Thanks for a job well done, Feral!It certainly will be hard to beat :D
Shouldn't we just as well hand out the main GOTY for 2018 now? ;)
I just ran a couple benchmarks with Ubuntu 16.04 and 390.48 driver which I assume you meant.
No crashes there and performance seemed in line.
Thats great. Then i will try to run it without the beta driver too.
My kernel commandline was updated prior to 4.16 so not sure if it is needed for 4.16 but just in case I've got this...
GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.si_support=0 radeon.cik_support=0 amdgpu.si_support=1 amdgpu.cik_support=1 amdgpu.dc=1"
If the latest stable Mesa and the latest stable mainline kernel doesn't work you can try adding the commandline above.
I use Ukuu kernel utility to easily update my Ubuntu kernel to the latest stable mainline if you're looking for an easy no-brainer way of updating your kernel to the latest stable mainline.
Not saying they're all bad. They aren't.
But oh man, how I like the look of this in contrast...
We had too many pixel indie games in the last months in my humble opinion.Is there such a thing as too many games available? :)
Of course you'll get more low-cost, smaller effort games on any open platform due to the simple fact that these AAA-level games take reams of cash and large teams to make.
Is there such a thing as too many games available? :)
Of course you'll get more low-cost, smaller effort games on any open platform due to the simple fact that these AAA-level games take reams of cash and large teams to make.
I would argue, yes, there's such a thing as too many games, as their pile is taking the sunlight from the actual good games.
I'm not at all opposed to low-budget or low resolution games. The last games I played were Owlboy and Thaumistry. But I do want my occasional graphics fix from time to time. And I didn't see much of this for quite some time on GoL...
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