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For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' [GitHub], you will be pleased to know a fresh release is now out.

Version 0.42 adds in:

  • Added support for DXGI Gamma Control functions, which should fix the Gamma slider in The Witcher 3 (and likely other games too)
  • Avoid compiling the same DXBC shader multiple times
  • Implemented missing HLSL semantics for tessellation and geometry shaders

There's also five bugs that were reported as fixed which affected: World of Warships to fix a crash where MSAA was enabled, Ni No Kuni II had a fix for a bunch of missing textures and Overwatch should now show enemy outlines.

The progress here has been absolutely amazing, here's another video produced by GOL supporter and YouTuber Xpander showing off F.E.A.R. 3 using Wine Staging and DXVK:

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Very impressive stuff. Obviously we would all prefer to get native and supported games, but for the times where clearly a Linux port isn't going to be made or for a new Linux user not wanting to lose access to their favourite Windows games, Wine is a great tool.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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Shmerl Apr 15, 2018
Quoting: SpykerThe performances offered by DXVK compared to the openGL renderer are stratospheric.
I just tested it with The Witcher 3, and it brings the game from barely playable to totally enjoyable.

To be clear, performance of TW3 with wined3d is not normal now, it's very bad, and Wine developers know about it and are working to address it. It's not as much a limitation of OpenGL, as some issue with particular usage of it.


Last edited by Shmerl on 15 April 2018 at 3:57 am UTC
Shmerl Apr 15, 2018
Quoting: fagnerlnI don't know anything about licences, but there's a chance (even insignificant) to steam or the developer apply DXVK to the game and sell it as Linux game?

I don't see a reason why not. But in their place, I'd back both Wine and dxvk projects in some way, since it would be only fair.
Shmerl Apr 15, 2018
Quoting: Guestactually one of the devs had mentioned aspirations of DXVK possibly becoming a legitimate porting tool in one of it's Github issue post

Do you know who? I expected this to happen eventually.
cRaZy-bisCuiT Apr 15, 2018
Is there a way of donating him a few bugs to keep motivation up and show my appreciation?
Shmerl Apr 15, 2018
Quoting: cRaZy-bisCuiTIs there a way of donating him a few bugs to keep motivation up and show my appreciation?

https://github.com/doitsujin/dxvk/issues/88#issuecomment-380160556

This suggests, that someone is already sponsoring the project, but it's just a guess. Given various compatibility efforts by Valve, I wouldn't be surprised if them or someone similar is backing it.


Last edited by Shmerl on 15 April 2018 at 4:34 am UTC
elmapul Apr 15, 2018
itsimpossible to track what games play right and what games are missing something like that.

emulators do a better coverage of what is implemented what is missing.

what i want to know is:
whats is needed to an game to run perfectly, and what we already have...

"Added support for DXGI Gamma Control functions"
means nothing for me.

" Ni No Kuni II had a fix for a bunch of missing textures"
means nothing.

but if we list what is missing and start to exclude things from the missing list...
Shmerl Apr 15, 2018
Quoting: elmapulwhat i want to know is:
whats is needed to an game to run perfectly, and what we already have...

It's a young project, so games coverage is far from comprehensive. Check the list of known bugs. If your game is not listed there - then your guess is as good as any. If you already have the game - try it out and see for yourself and report bugs about what doesn't work. If you don't have the game - better don't buy it then.


Last edited by Shmerl on 15 April 2018 at 4:43 am UTC
iiari Apr 15, 2018
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Quoting: Shmerl
Quoting: cRaZy-bisCuiTIs there a way of donating him a few bugs to keep motivation up and show my appreciation?

https://github.com/doitsujin/dxvk/issues/88#issuecomment-380160556

This suggests, that someone is already sponsoring the project, but it's just a guess. Given various compatibility efforts by Valve, I wouldn't be surprised if them or someone similar is backing it.

Well, be it Valve or someone else, this is an amazingly impressive effort and the entire ecosystem can benefit. If the developer ever does accept donations, let us know. I'd be happy to contribute.

Is anyone keeping a list of what titles DXVK enables to be used, similar to what WineHQ does for Wine?


Last edited by iiari on 15 April 2018 at 6:12 am UTC
err0r Apr 15, 2018
does this have to be recomplied with each release or can certain files just be replaced?
Lolo01 Apr 15, 2018
QuoteIs anyone keeping a list of what titles DXVK enables to be used, similar to what WineHQ does for Wine?

I'm trying all my DX11 games yet.
Skyrim SE, Batman: Arkham City, Arkham Origins, Deus Ex: Human Revolution and Witcher 3 are playable with some graphic issues.
Quantum Break's unplayable.
Can't launch Far Cry 3 due to the need of Steam AND Uplay.


Last edited by Lolo01 on 15 April 2018 at 11:32 am UTC
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