For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' [GitHub], you will be pleased to know a fresh release is now out.
Version 0.42 adds in:
- Added support for DXGI Gamma Control functions, which should fix the Gamma slider in The Witcher 3 (and likely other games too)
- Avoid compiling the same DXBC shader multiple times
- Implemented missing HLSL semantics for tessellation and geometry shaders
There's also five bugs that were reported as fixed which affected: World of Warships to fix a crash where MSAA was enabled, Ni No Kuni II had a fix for a bunch of missing textures and Overwatch should now show enemy outlines.
The progress here has been absolutely amazing, here's another video produced by GOL supporter and YouTuber Xpander showing off F.E.A.R. 3 using Wine Staging and DXVK:
Direct Link
Very impressive stuff. Obviously we would all prefer to get native and supported games, but for the times where clearly a Linux port isn't going to be made or for a new Linux user not wanting to lose access to their favourite Windows games, Wine is a great tool.
Quoting: evergreendoas someone have a simply guide or an installer for dxvk? i’m to stupid for that..
Download DXKV on Github, extract and then :
WINEPREFIX=/path_of_your_wine_prefix bash "/path_of_your_dxkv_dir/dxvk-0.42/x64/setup_dxvk.sh"
It works with wine 3.5 and above w/o doing anything else.
Last edited by Lolo01 on 15 April 2018 at 8:00 am UTC
Quoting: liamdaweI doubt it's that far off being included directly in Wine.It will get never into Wine, because DXVK is mostly written in C++ and the Wine project only accepts C code. Sorry to burst your bubble :)
Quoting: iiariIs anyone keeping a list of what titles DXVK enables to be used, similar to what WineHQ does for Wine?
I just answered this question, one comment above yours.
May be opening some wiki about it would be useful.
Quoting: EgonautQuoting: liamdaweI doubt it's that far off being included directly in Wine.It will get never into Wine, because DXVK is mostly written in C++ and the Wine project only accepts C code. Sorry to burst your bubble :)
Which is an unreasonable limitation.
Last edited by Egonaut on 15 April 2018 at 12:32 pm UTC
Quoting: EgonautYou mean like with the Linux Kernel, which also only accepts C Code? ;)
Partially. For instance, I think it would be good for Linux to accept Rust code.
Quoting: iiariWell, be it Valve or someone else, this is an amazingly impressive effort and the entire ecosystem can benefit.
Absolutely. Thinking of it. One reason someone might want to avoid publicizing the sponsorship is a moot state of APIs copyrightability in US. Especially since MS came on the opposing side of this argument last time (they tried to convince courts that APIs should be copyrightable).
Quoting: EgonautWell that's a bit silly.Quoting: liamdaweI doubt it's that far off being included directly in Wine.It will get never into Wine, because DXVK is mostly written in C++ and the Wine project only accepts C code. Sorry to burst your bubble :)
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