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For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' [GitHub], you will be pleased to know a fresh release is now out.

Version 0.42 adds in:

  • Added support for DXGI Gamma Control functions, which should fix the Gamma slider in The Witcher 3 (and likely other games too)
  • Avoid compiling the same DXBC shader multiple times
  • Implemented missing HLSL semantics for tessellation and geometry shaders

There's also five bugs that were reported as fixed which affected: World of Warships to fix a crash where MSAA was enabled, Ni No Kuni II had a fix for a bunch of missing textures and Overwatch should now show enemy outlines.

The progress here has been absolutely amazing, here's another video produced by GOL supporter and YouTuber Xpander showing off F.E.A.R. 3 using Wine Staging and DXVK:

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Very impressive stuff. Obviously we would all prefer to get native and supported games, but for the times where clearly a Linux port isn't going to be made or for a new Linux user not wanting to lose access to their favourite Windows games, Wine is a great tool.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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Shmerl Apr 15, 2018
Quoting: GuestProjects can’t just accept code written in any random language the contributor prefers.

They can reconsider, if no one else offers such contributions. Pretty pragmatic.

Anyway, I don't think it's a big issue for dxvk, since it just changes very isolated area (two DLLs). Even if it's never upstreamed, something like winetricks can offer installing it, like many other things.


Last edited by Shmerl on 15 April 2018 at 2:24 pm UTC
DefaultX-od Apr 15, 2018
Well I've been trying to make it work for 2 days. And there is nothing. Just saw GTA V video and wanted to play so badly, so from now I will stick with windows and be waiting for the really full and simple guide that will make it work
evergreen Apr 15, 2018
Quoting: Lolo01
Quoting: evergreendoas someone have a simply guide or an installer for dxvk? i’m to stupid for that..

Download DXKV on Github, extract and then :

WINEPREFIX=/path_of_your_wine_prefix bash "/path_of_your_dxkv_dir/dxvk-0.42/x64/setup_dxvk.sh"

It works with wine 3.5 and above w/o doing anything else.

i’ll give it a try. thank you very much!
elmapul Apr 15, 2018
Quoting: Shmerl
Quoting: elmapulwhat i want to know is:
whats is needed to an game to run perfectly, and what we already have...

It's a young project, so games coverage is far from comprehensive. Check the list of known bugs. If your game is not listed there - then your guess is as good as any. If you already have the game - try it out and see for yourself and report bugs about what doesn't work. If you don't have the game - better don't buy it then.

the issue is, to report a bug i need to know how the game suppose to work, in other words, i need the same game on either windows or an console, otherwise i might be losing something without even realizing that i'm losing something.

plus i may spoil the experience on playing the game.
not everyone is willing to be a beta tester
Shmerl Apr 15, 2018
Quoting: elmapulthe issue is, to report a bug i need to know how the game suppose to work, in other words, i need the same game on either windows or an console,

Not necessarily. Some bugs are quite obvious distortions. For non obvious, you can post on game forums for those who play it on Windows for example to ask to compare. No need to have Windows itself.

Quoting: elmapulnot everyone is willing to be a beta tester

Then as I said, check for reported games, and avoid ones that aren't reported yet.


Last edited by Shmerl on 15 April 2018 at 6:08 pm UTC
Luke_Nukem Apr 15, 2018
DXVK is mental good. You know what I hope happens?

I hope Valve picks it up, or at least includes it in SteamOS with a curated list of supported games that people can install - Steam & SteamOS level support for Wine would be a damn good way to entice some people over.
Shmerl Apr 15, 2018
Quoting: Luke_NukemI hope Valve picks it up, or at least includes it in SteamOS with a curated list of supported games that people can install - Steam & SteamOS level support for Wine would be a damn good way to entice some people over.

You don't need Valve for that. Supported however means that developers should maintain their games and address issues that can arise in Wine+dxvk when their games are used with them.
silmeth Apr 15, 2018
Quoting: Shmerl
Quoting: EgonautYou mean like with the Linux Kernel, which also only accepts C Code? ;)

Partially. For instance, I think it would be good for Linux to accept Rust code.

Well, I would love if the kernel accepted Rust code, but it cannot at the moment for technical reasons (at least for platform-independent parts) – Linux is maintained among others on hardware platforms which cannot be currently targeted by Rust (or any LLVM-based) compiler. So even if Linus ever considered accepting code in Rust, it won’t happen before all supported architectures get their backends in LLVM or somebody writes Rust frontend for gcc, or by some other magic they have working Rust compiler.

On the other hand the Wine project targets only x86, x64 and arm, and all those can be targeted by rustc. ;-)


Last edited by silmeth on 15 April 2018 at 8:37 pm UTC
Luke_Nukem Apr 15, 2018
Quoting: Shmerl
Quoting: Luke_NukemI hope Valve picks it up, or at least includes it in SteamOS with a curated list of supported games that people can install - Steam & SteamOS level support for Wine would be a damn good way to entice some people over.

You don't need Valve for that. Supported however means that developers should maintain their games and address issues that can arise in Wine+dxvk when their games are used with them.

We do need them though, because there are a whole boatload of games that will run fine with Wine/DXVK, which developers absolutely won't be supporting and nor should we expect them to - especially with older games. Think about games like RAGE or Wolfenstein, or Skyrim - these typically run bloody well under Wine - if Valve offered actual support for installing these via Steam with Wine, then that would open up a whole new umm, ball-game. It might even open up the possibility of developers doing the support themselves once they see Valve in action with it.

Having Valve step in and up with official support would lend both Linux and SteamOS another level of credibility in gaming.
Shmerl Apr 15, 2018
Quoting: Luke_NukemHaving Valve step in and up with official support would lend both Linux and SteamOS another level of credibility in gaming.

I suppose so. But Valve (or GOG, or anyone really) can't start doing it without owners of those games giving them permission, because each contract on distribution is usually (quite weirdly) tied to particular OSes, and adding another one requires a new contract. And if those companies didn't care about Linux, something should change for them to care now even about trivial third party wrapping.


Last edited by Shmerl on 15 April 2018 at 8:37 pm UTC
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