Cities: Skylines is about to get even better, with the announcement of the Cities: Skylines - Parklife expansion. Naturally, as expected from titles that Paradox are publishing, it will also come with a big free patch for everyone.
The free patch will include a new tourism panel, trees that reduce noise pollution, a camera mode upgrade, new tourist models. It also comes with some new modding features, including "submeshmodding" and an improved camera system so users can control the camera with scripts.
As for the expansion, feast your peepers on this:
Direct Link
Here's a basic rundown of what it will give you:
- Parks and Recreation: Use the new park area tool to create park districts wherever there is empty land, and new city services like Park Maintenance, which boosts happiness and effectiveness and helps level up parks.
- Brick by Brick: Customize your city with new buildings and assets, including a new sightseeing bus line, new service buildings, new unique buildings like amusement parks, nature reserves, city parks and zoos, and a regal new monument, the Castle of Lord Chirpwick.
- Freeway Free for All: For the first time in Cities: Skylines, you can place buildings next to paths in the park districts (not just next to roads). Props can be placed anywhere inside park areas.
- Recesses Between Buildings: Transform those empty spaces between your buildings into vibrant parks and gardens.
- It’s a Walk in the Park: Customize routes and set ticket prices for new walking and sightseeing tours, among other tourism enhancements.
- Policies, Please: Take on three new city policies and eight new park policies to deal with recreational hazards like Animal Ethics and Fireworks.
It will come in two versions, one with all the building content and a "Plus" version that comes with a new Country Road Radio station.
It's not releasing until May 24th, but if you wish you can pre-order on Steam or from Paradox directly. By pre-ordering, they're going to give you 10% off the price. As always, we don't recommend pre-ordering often, but the choice is yours.
Quoting: gojulLooks like as of now both editions have the same price tag. Ordered Parklife plus.Unfortunately not anymore or not in my region. Not sure...
Quoting: cRaZy-bisCuiTQuoting: gojulLooks like as of now both editions have the same price tag. Ordered Parklife plus.Unfortunately not anymore or not in my region. Not sure...
I saw the same yesterday, but not today anymore. Seems they fixed it.
Last edited by Cyba.Cowboy on 19 April 2018 at 9:06 am UTC
Quoting: Cyba.CowboyNow that they're (Paradox Interactive) finally selling their games on GOG.com ("Surviving Mars" has been on there since Launch Day), I'm waiting for them to make this available through GOG.com...
I don't think we'll Cities: Skylines on GOG, ever. The Steam Workshop is too much part of the game. This game without the Workshop will be a shell of a game.
Quoting: CaenthI don't think we'll Cities: Skylines on GOG, ever. The Steam Workshop is too much part of the game. This game without the Workshop will be a shell of a game.
There'd have to be a way, because Cities: Skylines is on other (non-PC) platforms, such as the Sony PlayStation 4/PlayStation 4 Pro... And as we all know, the PlayStation 4/PlayStation 4 Pro is mostly a souped-up PC running a FreeBSD-based operating system.
Quoting: Mountain ManI haven't played this game in a long time. Did they ever address the performance issues?
???
It's always run fine on my Asus X556UV Vivobook (2.5GHz, quad-core i7 6500U; 20GB 2133MHz RAM; 2GB NVIDIA GeForce 920MX) under both Ubuntu 16.04 LTS (what I used to use) and Pop!_OS 17.10 (what I use now)... I can't remember the specs on my old lappy (with a low-end AMD Radeon graphics card - can't remember the model), but it ran reasonably well on that too... I've had the game since not long after (the Linux) Launch Day.
Did others have issues with the performance of this game?
Does anyone know which Unity Engine version they use right now?
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