DXVK, the awesome project to implement a Vulkan-based compatibility layer for Direct3D 11 for use with Wine has advanced further with a fresh release.
Version 0.50 was released last night which includes support for non-native screen resolutions including display mode changes and support for D3D11 vertex fetch rates if VK_EXT_vertex_attribute_divisor is supported.
In addition, there's optimizations for AMD GPU owners using RADV, improved performance for NVIDIA GPU users when games use 24-bit depth buffers as well as a fix for NVIDIA which was causing some corrupted graphics.
As for game support, fixes went in for Batman Arkham City, Dishonored 2, Far Cry 5, Mortal Kombat X, Skyrim SE and The Witcher 3.
See the release notes here on GitHub.
Some you may have missed, popular articles from the last month:
Quoting: axredneckNow waiting for DXUP in order to enjoy Stalker games with D3D10+ and better performance. Now DXUP doesn't even compile on linux because author develops it in Visual Studio on Windows.
mmmm, I have check the repository and I see meson scripts in order to build for Linux/Mac/Windows. Try to clone the repo and try to build with the latest version, maybe now you can test it.
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Quoting: evergreencan somebody tell me if dxvk is good enough for buying far cry 5 and playing with it?I don't have FarCry5 myself to test, but from what I heard from Xpander, it runs really well under DXVK at the moment. I'll link him here so he could provide more info. :)
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From what i have read the rendering of far cry 5 does work rather well, but it's the drm that is blocking right now.
Correct me if i'm wrong but without removal of copy protection/drm its not possible to play far cry 5 with wine and dxvk atm.
Correct me if i'm wrong but without removal of copy protection/drm its not possible to play far cry 5 with wine and dxvk atm.
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Really cool part is, WoW works with it already since they implemented ID3D10Device in dxvk, which is cool. Still having graphics glitches on RADV, which seems to be a driver issue, but I'd be interested in actual performance there. On OpenGL on a RX 460 and on my GTX1080 I had real performance issues. Even on the old 1.12.1 client I do max at 30 FPS - that client is almost 12 years old.
I'd like to play on classic servers once released, since that's some way to go there it seems, I probably get lucky and can make use of dxvk by then .. considering the progress made. Will be interesting to see if there is a positive performance impact.
I'd like to play on classic servers once released, since that's some way to go there it seems, I probably get lucky and can make use of dxvk by then .. considering the progress made. Will be interesting to see if there is a positive performance impact.
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Thanks for the answers. I will try DXVK for Skyrim SE because Legendary Edition on Wine Staging has some flickering issues on textures and shadows.
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Quoting: skyrrdFrom what i have read the rendering of far cry 5 does work rather well, but it's the drm that is blocking right now.
Correct me if i'm wrong but without removal of copy protection/drm its not possible to play far cry 5 with wine and dxvk atm.
Don't know how people tried FC5 on DXVK then , maybe they used cracked versions to see how it performs. You can try if you want.
https://github.com/doitsujin/dxvk/issues/344
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@Leopard i took thqt information from information and discussion on youtube-videos. Didn't have the chance to test myself and will not. I just recently ditched my windows vm and am not eager to buy a new title for testing purpose.
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Quoting: skyrrd@Leopard i took thqt information from information and discussion on youtube-videos. Didn't have the chance to test myself and will not. I just recently ditched my windows vm and am not eager to buy a new title for testing purpose.
Yep , i agree with you. To me ; buying a title in order to run it with Wine is pointless. Because i don't want to put money for unguarenteed compability on a test bed.
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Quoting: evergreencan somebody tell me if dxvk is good enough for buying far cry 5 and playing with it?don't buy it. it works yeah and performs also, but there are still issues, like cannot use A and D when in vehicles for example. Also water from the distance is glitchy
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Quoting: GuestDid somebody test the Witcher 3 on Plasma-Wayland? After the upgrade to dxvk 0.50 it doesn't work anymore, I can start the game but it crashes immediatly with a black screen and only the mouse is visible. On X11 it works though.
I've just checked and it works on my system. I run the game using PlayOnLinux and it shows a crash report window on start, but the game loads and runs flawlessy (the crash happens also under X11).
I'm on Manjaro with latest updates from stable repo, Mesa 18.0.3, dxvk-bin 0.50, kernel 4.16.7.
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