The Nintendo Switch Pro Controller is now supported directly in Steam with the latest Steam Client Beta, Valve announced today.
While the beta client announcement was quite short and to the point, they did make a dedicated post just for the new Switch Pro Controller support.
I think it's great Valve continue to refine their input options, including adding support for more gamepads which certainly makes it easy for Steam users to enjoy their favourite games.
In addition they also made a minor visual update to the Steam Input API glyphs, improved joystick auto-calibration and also improved detection of game windows when the Steam Overlay is disabled.
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well it shouldnt be that difficult given its basically a 360 controller with a slightly different layout
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The only Problem. This Controller is really kinda expensive. Even a PS4 Pad has more options and doesn't cost so much.
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Seems porter Ethan Lee isn't impressed: https://twitter.com/flibitijibibo/status/991801096543891457
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It is actually a REALLY nice controller (as far as feel goes). I bought one for 60 (I have seen them as high as 70-80), but it is a really nice controller. My PS4 controllers were 60 as well. I think the cool features of it are 1) USB-C, 2) HD Rumble (whatever that means) and it does have a Gyro, which the typical 360 controller does not.
The things I do hate about it.
Nintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.
Last edited by slaapliedje on 3 May 2018 at 12:05 am UTC
The things I do hate about it.
Nintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.
Last edited by slaapliedje on 3 May 2018 at 12:05 am UTC
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After owning 4 X360, 4 XONE, 4 DS4, 2 Steam Controller and 2 Wiimotes I really love the low latency of X360, the wireless range (not available on bluetooth) and the ability to use regular batteries instead of charge and decharge a non-removable battery fucking up my playtime waiting.
I still hate the X360 dongle and how ackward and messy it is.
I was not hopeful that the Nintendo controller would offer much of interest or value.
I am curious if the Atari VCS controller will be constructed well or not and be worth it or not.
I still hate the X360 dongle and how ackward and messy it is.
I was not hopeful that the Nintendo controller would offer much of interest or value.
I am curious if the Atari VCS controller will be constructed well or not and be worth it or not.
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After owning 4 X360, 4 XONE, 4 DS4, 2 Steam Controller and 2 Wiimotes I really love the low latency of X360, the wireless range (not available on bluetooth) and the ability to use regular batteries instead of charge and decharge a non-removable battery fucking up my playtime waiting.
I still hate the X360 dongle and how ackward and messy it is.
I was not hopeful that the Nintendo controller would offer much of interest or value.
I am curious if the Atari VCS controller will be constructed well or not and be worth it or not.
Atari is outsourcing that to Power A apparently, who I have read make sub-par controllers.
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Nintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.
Actually those buttons have been that way since the SNES it's microsoft who decided to flip the A&B and X&Y buttons on their xbox controllers!
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Yeah, cool! Will have to try that out. The Switch Pro Controller feels quite different to my former mainly used Xbox 360 and now mainly used Steam Controller.
Has anyone tried it already? Is it possible to connect the Pro Controller via wireless with the PC? Does it work on Linux?
The only game I couldn't enjoy with my Steam Controller so far is RUINER. Here the aiming via touchpad doesn't really work good for me, and mouse region unfortunately seems bugged with RUINER. So I'll give it a try with the Pro Controller.
Has anyone tried it already? Is it possible to connect the Pro Controller via wireless with the PC? Does it work on Linux?
The only game I couldn't enjoy with my Steam Controller so far is RUINER. Here the aiming via touchpad doesn't really work good for me, and mouse region unfortunately seems bugged with RUINER. So I'll give it a try with the Pro Controller.
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Yeah, cool! Will have to try that out. The Switch Pro Controller feels quite different to my former mainly used Xbox 360 and now mainly used Steam Controller.
Has anyone tried it already? Is it possible to connect the Pro Controller via wireless with the PC? Does it work on Linux?
The only game I couldn't enjoy with my Steam Controller so far is RUINER. Here the aiming via touchpad doesn't really work good for me, and mouse region unfortunately seems bugged with RUINER. So I'll give it a try with the Pro Controller.
I paired my Switch Pro Controller a few months ago with my PC (Debian) and it all worked out of the box. Steam may have added support now but with sc-controller and Dolphin emulator I was able to use it with no problems.
The Switch Pro Controller is expensive, no doubt about it, but it's also the best one I have tried yet. Almost as if Nintendo had used my hands as template haha. The Steam Controller is also great but it does need time to adapt to and configuration and mappings can be very time-consuming. Which, let's be honest, we don't always want/have. I still own two Xbox 360 wired controllers as well for visits but they do feel a bit outdated now.
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Seems porter Ethan Lee isn't impressed: https://twitter.com/flibitijibibo/status/991801096543891457
He is not happy because he worked on SDL controller's list and Valve have put their own stuff which override the SDL one. The Valve one have less controller's configs and it messed up with some of his games.
More or less it is something like this, he is tweeting about this for quite some time.
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While this is a minor usability matter, I think the left-to-right layout is more intuitive than the opposite for us here in the west. In any case, Nintendo wasn't the only player on the market even back then, and there was no accepted standard for controller layouts. It's not a cultural thing either: Even Sega went with left-to-right A B C, while I remember seeing the monstrous Atari Jaguar gamepad going right-to-left.Nintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.
Actually those buttons have been that way since the SNES it's microsoft who decided to flip the A&B and X&Y buttons on their xbox controllers!
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Nintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.
I feel that too when I use a controller on PS but if you go look at Nintendo Controllers Layout, they are consistent, if someone is trying to be different is the other people...
which is fine different is good, just do not blame the one being consistent since the 80's :D
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Trying to pair my switch pro controller with my Linux PC (Ubuntu MATE 18.04), but it's not working (can't get it paired). Any tricks?
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None of my controllers (Xbox 360 and Switch Pro) are detected with the Steam Client Beta...
Bug report: https://steamcommunity.com/groups/SteamClientBeta/discussions/0/1696046342857494604/
Last edited by Leeo97one on 4 May 2018 at 2:49 am UTC
Bug report: https://steamcommunity.com/groups/SteamClientBeta/discussions/0/1696046342857494604/
Last edited by Leeo97one on 4 May 2018 at 2:49 am UTC
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Nintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.
I feel that too when I use a controller on PS but if you go look at Nintendo Controllers Layout, they are consistent, if someone is trying to be different is the other people...
which is fine different is good, just do not blame the one being consistent since the 80's :D
Controllers through the years....
![](http://thefnords.org/cont_Genesis.jpg)
![](http://thefnords.org/cont_Genesis-6but.jpg)
![](http://thefnords.org/cont_Jaguar.jpg)
![](http://thefnords.org/cont_misc.jpg)
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While this is a minor usability matter, I think the left-to-right layout is more intuitive than the opposite for us here in the west. In any case, Nintendo wasn't the only player on the market even back then, and there was no accepted standard for controller layouts. It's not a cultural thing either: Even Sega went with left-to-right A B C, while I remember seeing the monstrous Atari Jaguar gamepad going right-to-left.Nintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.
Actually those buttons have been that way since the SNES it's microsoft who decided to flip the A&B and X&Y buttons on their xbox controllers!
Oops, I meant to quote you. But you're right, as shown here, for some reason I thought it was the Genesis that had C B A, but it is the Atari Jaguar. Never understood why the SNES went X/Y A/B though. I liked that Sony just used Cross, Circle, Triangle, Square.
It's not that Microsoft swapped the buttons from the SNES, it's that now I'm completely used to the bottom of the four buttons being attack, and in Zelda (and most Nintendo games) the Y is the attack button, X is Jump, A is Action and B is cancel. They're relatively the same on newer controllers, except with the button swap, the brain is now hitting the wrong ones.
I never really played the SNES that much (hated the controller, loved the Sega Master System and Genesis over the NES / SNES) and so all the years of using the Xbox controller, or the PS1-4, it's just awkward to get into some Switch games.
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Controllers through the years....Starting with the NES. Which went B>A
Go figure, the Master System had 1(Start) > 2
So otherwise Nintendo has always been wrong?
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What are you on about? I only said that it (button layout) started with the NES.Controllers through the years....Starting with the NES. Which went B>A
Go figure, the Master System had 1(Start) > 2
So otherwise Nintendo has always been wrong?
So for what it's worth.
NES 1983
Master system 1985
Nintendo can't get wrong what they invented.
Are you actually arguing that Nintendo invented lettering their buttons backward? I'm sure it's a result of them being a Japanese company and reading Right to Left. No idea why Atari did that with the Jaguar controller though.
Also for what it's worht;
NES was released in the US in 1985.
Famicom was released July 15th, 1983
Same day as the Sega SG-1000; July 15, 1983.
Though to be fair, the SG-1000 came with a joystick similar to the later released Atari 7800.
Now the only thing Nintendo may have invented was the D-Pad, which up until some little portable games, seems to have been just four directional buttons that were not connected. Much like the Switch Joy-Con is now.
Also, the Famicom controllers look much nicer than the NES ones, which always gave me blisters on my fingers/thumbs. The SMS controller was far superior, with convex instead of concave buttons, plus the D-Pad was 8 directions, so it was much easier to hit the diagonals.
Edit: Apparently the Atari Lynx has them (B) (A) as well!
So Atari started copying Nintendo, guess Microsoft figured it was time to stop.
Also, Nintendo's controllers have historically been rather weird, look at the N64 one!
Last edited by slaapliedje on 5 May 2018 at 8:47 pm UTC
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