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The Nintendo Switch Pro Controller is now supported directly in Steam with the latest Steam Client Beta, Valve announced today.

While the beta client announcement was quite short and to the point, they did make a dedicated post just for the new Switch Pro Controller support.

I think it's great Valve continue to refine their input options, including adding support for more gamepads which certainly makes it easy for Steam users to enjoy their favourite games.

In addition they also made a minor visual update to the Steam Input API glyphs, improved joystick auto-calibration and also improved detection of game windows when the Steam Overlay is disabled.

Article taken from GamingOnLinux.com.
Tags: Beta, Steam
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tuubi May 3, 2018
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Quoting: nieknooijens
Quoting: slaapliedjeNintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.

Actually those buttons have been that way since the SNES it's microsoft who decided to flip the A&B and X&Y buttons on their xbox controllers!
While this is a minor usability matter, I think the left-to-right layout is more intuitive than the opposite for us here in the west. In any case, Nintendo wasn't the only player on the market even back then, and there was no accepted standard for controller layouts. It's not a cultural thing either: Even Sega went with left-to-right A B C, while I remember seeing the monstrous Atari Jaguar gamepad going right-to-left.
Glink May 3, 2018
Quoting: slaapliedjeNintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.

I feel that too when I use a controller on PS but if you go look at Nintendo Controllers Layout, they are consistent, if someone is trying to be different is the other people...

which is fine different is good, just do not blame the one being consistent since the 80's :D
shigutso May 3, 2018
Trying to pair my switch pro controller with my Linux PC (Ubuntu MATE 18.04), but it's not working (can't get it paired). Any tricks?
Leeo97one May 4, 2018
None of my controllers (Xbox 360 and Switch Pro) are detected with the Steam Client Beta...
Bug report: https://steamcommunity.com/groups/SteamClientBeta/discussions/0/1696046342857494604/


Last edited by Leeo97one on 4 May 2018 at 2:49 am UTC
slaapliedje May 4, 2018
Quoting: Glink
Quoting: slaapliedjeNintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.

I feel that too when I use a controller on PS but if you go look at Nintendo Controllers Layout, they are consistent, if someone is trying to be different is the other people...

which is fine different is good, just do not blame the one being consistent since the 80's :D

Controllers through the years....



slaapliedje May 4, 2018
Quoting: tuubi
Quoting: nieknooijens
Quoting: slaapliedjeNintendo HAS to be different, so the buttons are switched.... Died many times in Breath of the Wild due to that.

Actually those buttons have been that way since the SNES it's microsoft who decided to flip the A&B and X&Y buttons on their xbox controllers!
While this is a minor usability matter, I think the left-to-right layout is more intuitive than the opposite for us here in the west. In any case, Nintendo wasn't the only player on the market even back then, and there was no accepted standard for controller layouts. It's not a cultural thing either: Even Sega went with left-to-right A B C, while I remember seeing the monstrous Atari Jaguar gamepad going right-to-left.

Oops, I meant to quote you. But you're right, as shown here, for some reason I thought it was the Genesis that had C B A, but it is the Atari Jaguar. Never understood why the SNES went X/Y A/B though. I liked that Sony just used Cross, Circle, Triangle, Square.

It's not that Microsoft swapped the buttons from the SNES, it's that now I'm completely used to the bottom of the four buttons being attack, and in Zelda (and most Nintendo games) the Y is the attack button, X is Jump, A is Action and B is cancel. They're relatively the same on newer controllers, except with the button swap, the brain is now hitting the wrong ones.

I never really played the SNES that much (hated the controller, loved the Sega Master System and Genesis over the NES / SNES) and so all the years of using the Xbox controller, or the PS1-4, it's just awkward to get into some Switch games.
slaapliedje May 4, 2018
Quoting: Guest
Quoting: slaapliedjeControllers through the years....
Starting with the NES. Which went B>A

Go figure, the Master System had 1(Start) > 2

So otherwise Nintendo has always been wrong?
slaapliedje May 5, 2018
Quoting: Guest
Quoting: slaapliedje
Quoting: Guest
Quoting: slaapliedjeControllers through the years....
Starting with the NES. Which went B>A

Go figure, the Master System had 1(Start) > 2

So otherwise Nintendo has always been wrong?
What are you on about? I only said that it (button layout) started with the NES.

So for what it's worth.
NES 1983
Master system 1985

Nintendo can't get wrong what they invented.

Are you actually arguing that Nintendo invented lettering their buttons backward? I'm sure it's a result of them being a Japanese company and reading Right to Left. No idea why Atari did that with the Jaguar controller though.

Also for what it's worht;
NES was released in the US in 1985.
Famicom was released July 15th, 1983

Same day as the Sega SG-1000; July 15, 1983.

Though to be fair, the SG-1000 came with a joystick similar to the later released Atari 7800.

Now the only thing Nintendo may have invented was the D-Pad, which up until some little portable games, seems to have been just four directional buttons that were not connected. Much like the Switch Joy-Con is now.

Also, the Famicom controllers look much nicer than the NES ones, which always gave me blisters on my fingers/thumbs. The SMS controller was far superior, with convex instead of concave buttons, plus the D-Pad was 8 directions, so it was much easier to hit the diagonals.

Edit: Apparently the Atari Lynx has them (B) (A) as well!

So Atari started copying Nintendo, guess Microsoft figured it was time to stop.

Also, Nintendo's controllers have historically been rather weird, look at the N64 one!


Last edited by slaapliedje on 5 May 2018 at 8:47 pm UTC
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