DXVK [GitHub] advances so quickly it's really quite incredible, it had a release only a few days ago and here we are with another.
No big new features with this release, as it's mainly to clean up some issues. Two regressions were fixed from the previous release with World of Warcraft, Far Cry 3 and Nier: Automata.
In terms of other bugs fixed:
- Battlefield 1: Fixed mip map generation for typeless images and related Vulkan validation errors
- Battlefield 3: Fixed white and black blocks appearing on the screen
- Diablo 3: Fixed character lighting issue (#370)
- Dirt 4: Implemented missing pixel shader feature, fixed Vulkan validation errors (#395)
- Far Cry 5: Fixed missing visual effects and visual issues during LOD transitions (#344)
- Frostpunk: Fixed Vulkan validation errors
- Grim Dawn: Reduced CPU overhead
- Witcher 3: Fixed visual issue during LOD transitions
See the release notes here.
By the time I eventually get around to trying it, I imagine I'm going to be absolutely amazed by it. It's really fun to watch the progress from afar.
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Good to see that amd/valve vulkan developers actually fixed driver bugs because of DXVK finding them, like rendering glitches in WoW & The Witness (fixed 7 days ago, so I guess it will hit with the next mesa bugfix release).
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Quoting: STiATGood to see that amd/valve vulkan developers actually fixed driver bugs because of DXVK finding them, like rendering glitches in WoW & The Witness (fixed 7 days ago, so I guess it will hit with the next mesa bugfix release).Yeah it's pretty interesting that projects like this can give the Mesa developers a much bigger set of games to test against and improve.
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Am of two minds on this on one hand its amazing how much progress wine is making and how much work the mesa team are putting in to make amd/intel graphics viable as a gaming option on linux. However I am also a little worried that Valve and other big developers thinking well we dont need to do a native linux port we can do a wine wrapper or failing that we can just leave it windows only and the linux community will figure out the dependancies to get to to work under wine.
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Quoting: Whitewolfe80Am of two minds on this on one hand its amazing how much progress wine is making and how much work the mesa team are putting in to make amd/intel graphics viable as a gaming option on linux. However I am also a little worried that Valve and other big developers thinking well we dont need to do a native linux port we can do a wine wrapper or failing that we can just leave it windows only and the linux community will figure out the dependancies to get to to work under wine.
The wrapper could also mean a tool for publisher/devs in order to port their old games to Linux. The idea of giving support to our platform means that they give to the end user a tested and easy to install product. So, eventually is another workaround in order to keep us gaming.
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Does this fix the system freezes in bf1? About once every hour it crashes my system, often in the same areas when it's rendering parts of the map.
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Now we just need an amazing AMD card to go along. The current selection is all behind NVIDIA in terms of hardware performance.
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Quoting: liamdaweQuoting: STiATGood to see that amd/valve vulkan developers actually fixed driver bugs because of DXVK finding them, like rendering glitches in WoW & The Witness (fixed 7 days ago, so I guess it will hit with the next mesa bugfix release).Yeah it's pretty interesting that projects like this can give the Mesa developers a much bigger set of games to test against and improve.
I guess the same goes for NVidia. DXVK is a perfect project to harden and stabilize their new shader compiler. I guess that is one of the reasons why their devs are quite active at the DXVK github project. Win-win for both.
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Quoting: Whitewolfe80Am of two minds on this on one hand its amazing how much progress wine is making and how much work the mesa team are putting in to make amd/intel graphics viable as a gaming option on linux. However I am also a little worried that Valve and other big developers thinking well we dont need to do a native linux port we can do a wine wrapper or failing that we can just leave it windows only and the linux community will figure out the dependancies to get to to work under wine.
Yes, this worries me too. But it can go both ways and also be a boost for Linux. Let's see what happens..
From the technical side this project is astonishing, and I have only just tested the Unique benchmarks.
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So, outside of Witcher 3 any other DX11 game I own, already has a native Linux version available. I gave Vaporum a little test to see how it fares compared to the native version.
The 3 tests were run all in the same starting area using the same settings:
I kinda expected the better performance from the native version, however I'm surprised to see almost double the FPS compared to dxvk. On the other hand dxvk performs much better than OpenGL DX11, on the latter it would occasionally drop down to 13-17 FPS and it performs slower overall.
The 3 tests were run all in the same starting area using the same settings:
I kinda expected the better performance from the native version, however I'm surprised to see almost double the FPS compared to dxvk. On the other hand dxvk performs much better than OpenGL DX11, on the latter it would occasionally drop down to 13-17 FPS and it performs slower overall.
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Quoting: Avehicle7887So, outside of Witcher 3 any other DX11 game I own, already has a native Linux version available. I gave Vaporum a little test to see how it fares compared to the native version.You use very old NVIDIA driver. This may be the reason of bad performance. For DXVK 394.24.02 is recommended.
The 3 tests were run all in the same starting area using the same settings:
I kinda expected the better performance from the native version, however I'm surprised to see almost double the FPS compared to dxvk. On the other hand dxvk performs much better than OpenGL DX11, on the latter it would occasionally drop down to 13-17 FPS and it performs slower overall.
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