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Rise to Ruins continues to be one of my favourite indie games, the dedication the developer has shown is incredible. The latest few updates have improved it dramatically.

Truthfully, a lot of my time outside of this website isn't spent playing games. Considering most of my working time for it spent, well, playing games. There are a good few I make exceptions for of course, with Rise to Ruins being one of them.

Firstly, the old main menu was a bit messy (that's being kind). It had buttons spread across it and while I didn't have an issue it could have easily been confusing for new players. Now, it's much cleaner:

I also love the fact that you see gameplay in the background.

The world map has also seen some improvements. If you have active villages in various regions, the world map will show little buildings directly on it depending on the size of the village. It's purely an aesthetics change as it doesn't really do anything, but it does look rather sweet.

In terms of new buildings, there's the new Maintenance Building. This is a pretty handy addition, as it will allow you to have Maintainers walk around and repair buildings, roads and so on.

Transitional zooming is also now in the game, which helps the zooming feel a lot smoother along with a subtle sound effect when you zoom quickly. It's quite a minor change, but it's certainly noticable when you have a big village so you're zooming a lot.

For those with High DPI monitors or old/tired eyes, you can rejoice as there's some proper scaling options now for the user interface. You no longer have to edit files, it's right there in the settings.

As always, there's been plenty of bugs fixed and performance improvements. It's looking really good now.

Grab it now on Steam or itch.io. It has many different modes to play, so if survival isn't your thing you can have the option to just build peacefully if you wish.

Article taken from GamingOnLinux.com.
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