Valve seem to be pretty serious about increasing the security of their services, as it turns out they've been paying hackers for finding flaws.
Using the HackerOne bounty board, Valve has been handing out payments since October last year, but it seems their page only became public earlier this month. If you're interested in helping their security and earning a little while doing so, might be a good place to start.
On top of that, it seems their official Valve Corporation website got a bit of a refresh I noticed recently, but it has since been taken down. I noticed it earlier in the week and posted about it in our Discord Channel, but forgot to post about it here. You can see it using the Wayback Machine, where their about page said this little bit of fun info:
We have some new games in the works, too. A couple have been announced, while others remain top secret.
We know they're working on their new card game, Artifact, plus Campo Santo recently joined them making In the Valley of Gods a Valve game. I am curious to know what these secret games are, since we've known for a while Valve is working on games again, although some of them are VR games. The last full game Valve released was Dota 2, which turns five this July. There was also the free VR experiments "The Lab" from 2016, but who's counting that? It will be very interesting to see Valve get back into the single-player gaming experience once again, but I will stop short of claiming they're working on a third iteration of anything…
Seems there's a lot going on over at Valve at the moment, with a website refresh coming, new games announced while others being kept secret, the Steam UI is due to be updated as well and all their effort in helping to get VR on Linux in good shape too. It's going to be interesting to follow of all this, quite exciting indeed.
Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.
What do we gain from that?
Quoting: subQuoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.
What do we gain from that?
Proper modern support?
Edit: it was not two months ago... my memory is really bad XD it was 24 january.
https://twitter.com/aldenkroll/status/950737083999535104
Last edited by bubexel on 13 May 2018 at 10:31 pm UTC
QuoteIt will be very interesting to see Valve get back into the single-player gaming experience once againGiven all the people they've lost since their last major single-player releases, it'll be interesting to see if they're still Valve. I think it's possible as long as GabeN's still in charge, but who remembers when EA and Activision were developer-centred publishers who genuinely cared about quality games? Companies can change.
Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.Would there be any real point adding wayland support as it's already been abandoned by Canonical?
Quoting: lucifertdarkI think you are thinking about Mir, and Mir isn't abandoned either. It's being re-purposed as a Wayland layer.Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.Would there be any real point adding wayland support as it's already been abandoned by Canonical?
Quoting: lucifertdarkThat's absolutely not correct, to what I've read. They tested wayland in their 17.10 release, but they decided (rightfully) that it wasn't ready for a LTS release like 18.04. Deciding that it still needs more time isn't the same thing as abandoning :)Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.Would there be any real point adding wayland support as it's already been abandoned by Canonical?
Quoting: devnullThis seems really, really weird. Valve have ignored anything regarding the client at least, on github. NVIDIA of all people are more active on Github then Valve, and that is outright sad.
Maybe different groups within Valve or they outsourced it?
Regarding the 32 vs 64 bit thing, I don't think people understand there are a lot of games compiled to use 32bit. You can't just drop support. The runtime within steam itself has come a long way with lib pinning but it's far from perfect.
Fun fact, the 64bit steam client does exist. If you can get it running the login should show a 64bit icon... at least it did.
tldr - the steam client has serious bugs that have existed for _years_. Valve ignores them for reasons I can only imagine are their being completely out of touch.
Who the f*ck is talking about dropping 32-bit support?
We f*cking demand, that we have finally a x64 client.
If it has a x64 client, then why the f*ck it does not run on a 64bit-only systems…
* The F*cks are intentional.
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