Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Valve seem to be pretty serious about increasing the security of their services, as it turns out they've been paying hackers for finding flaws. 

Using the HackerOne bounty board, Valve has been handing out payments since October last year, but it seems their page only became public earlier this month. If you're interested in helping their security and earning a little while doing so, might be a good place to start.

On top of that, it seems their official Valve Corporation website got a bit of a refresh I noticed recently, but it has since been taken down. I noticed it earlier in the week and posted about it in our Discord Channel, but forgot to post about it here. You can see it using the Wayback Machine, where their about page said this little bit of fun info:

We have some new games in the works, too. A couple have been announced, while others remain top secret.

We know they're working on their new card game, Artifact, plus Campo Santo recently joined them making In the Valley of Gods a Valve game. I am curious to know what these secret games are, since we've known for a while Valve is working on games again, although some of them are VR games. The last full game Valve released was Dota 2, which turns five this July. There was also the free VR experiments "The Lab" from 2016, but who's counting that? It will be very interesting to see Valve get back into the single-player gaming experience once again, but I will stop short of claiming they're working on a third iteration of anything…

Seems there's a lot going on over at Valve at the moment, with a website refresh coming, new games announced while others being kept secret, the Steam UI is due to be updated as well and all their effort in helping to get VR on Linux in good shape too. It's going to be interesting to follow of all this, quite exciting indeed.

Article taken from GamingOnLinux.com.
Tags: Steam, Valve
19 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
31 comments
Page: 1/4»
  Go to:

sub May 13, 2018
Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.

What do we gain from that?
nox May 13, 2018
Quoting: sub
Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.

What do we gain from that?

Proper modern support?
bubexel May 13, 2018
Two months ago two members of valve came to my job on Barcelona to make a conference. After the conference i had the chance to talk with one of them, since i'm linux user and fan of Linux i asked him about that. He told me it's three games in developing for VR and will be launch at day 0 for linux. Atleast it's the plans.

Edit: it was not two months ago... my memory is really bad XD it was 24 january.

https://twitter.com/aldenkroll/status/950737083999535104


Last edited by bubexel on 13 May 2018 at 10:31 pm UTC
tonR May 13, 2018
Valve should also rewards the bounty hunters some free games too.. :P
Dunc May 14, 2018
QuoteIt will be very interesting to see Valve get back into the single-player gaming experience once again
Given all the people they've lost since their last major single-player releases, it'll be interesting to see if they're still Valve. I think it's possible as long as GabeN's still in charge, but who remembers when EA and Activision were developer-centred publishers who genuinely cared about quality games? Companies can change.
TheRiddick May 14, 2018
That's probably why we haven't seen a Half-Life 3, because Valve is not certain they can do a good enough job. It's going to require awesome engine tech, not just mediocre stuff they have now. They probably already have the story done.
lucifertdark May 14, 2018
Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.
Would there be any real point adding wayland support as it's already been abandoned by Canonical?
kf May 14, 2018
Quoting: lucifertdark
Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.
Would there be any real point adding wayland support as it's already been abandoned by Canonical?
I think you are thinking about Mir, and Mir isn't abandoned either. It's being re-purposed as a Wayland layer.
nox May 14, 2018
Quoting: lucifertdark
Quoting: GuestI really hope they will finally release a 64 bit Steam client including Wayland support.
Would there be any real point adding wayland support as it's already been abandoned by Canonical?
That's absolutely not correct, to what I've read. They tested wayland in their 17.10 release, but they decided (rightfully) that it wasn't ready for a LTS release like 18.04. Deciding that it still needs more time isn't the same thing as abandoning :)
bolokanar May 14, 2018
Quoting: devnullThis seems really, really weird. Valve have ignored anything regarding the client at least, on github. NVIDIA of all people are more active on Github then Valve, and that is outright sad.

Maybe different groups within Valve or they outsourced it?

Regarding the 32 vs 64 bit thing, I don't think people understand there are a lot of games compiled to use 32bit. You can't just drop support. The runtime within steam itself has come a long way with lib pinning but it's far from perfect.

Fun fact, the 64bit steam client does exist. If you can get it running the login should show a 64bit icon... at least it did.

tldr - the steam client has serious bugs that have existed for _years_. Valve ignores them for reasons I can only imagine are their being completely out of touch.

Who the f*ck is talking about dropping 32-bit support?
We f*cking demand, that we have finally a x64 client.

If it has a x64 client, then why the f*ck it does not run on a 64bit-only systems…

* The F*cks are intentional.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: