Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Valve have expanded their VR support, with the introduction of their SteamVR Input system which is very much like what they've done for gamepads in the main Steam client.

SteamVR Input allows users to build binding configurations for their favorite games, even for controllers that didn't exist when the game was written. They can adapt the controls of games to take left-handedness, a disability, or just personal preference into account. And once they build a configuration they can share them easily with other users of the same game via the Steam Workshop.

This new input system also allows developers to adapt their games more easily to diverse controllers. Developers control the default bindings for each controller type, and can offer alternate control schemes directly without the need to change the games themselves. When using SteamVR Input, developers expose high level "actions" in their applications that control how the binding UI presents their game to users.

Sound familiar? It sounds exactly like the Steam Input configurator, looks a fair bit like it too:

It's built into SteamVR, so it allows people to adjust it in-headset so you don't need to mess about with anything outside of the VR experience, which sounds nice.

It's great to see Valve make more steps like this, offering users and developers more options is great. When I eventually get a Vive, things might be in great shape. Just need the price to come down a bit more, still crazy expensive.

For those that do own a VR headset and use it on Linux, do share your up to date experiences in the comments, would love to hear about it.

Thanks for the tip, Andreas!

Article taken from GamingOnLinux.com.
10 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
5 comments

Beamboom May 15, 2018
Liam, after the new Vive sets came the prices on the old Vive model have dropped like a rock on the second hand market, here in Norway at least. So well worth keeping an eye on!

I need to upgrade my PC before I can think of attaching a VR set, but plan to do so once the next generation Nvidia are out, rumoured to be this July. I hope for a price drop on the 1080 then. :)
Liam Dawe May 15, 2018
I've checked ebay myself, they all still seem to go up to around £400. I will probably have to wait until a while after the newer model is released for the prices to come down more then.
mike44 May 16, 2018
Does this work with Samsung Odyssey? I've ordered one from US and wonder if all works on Ubuntu. Should do with OpenXR later this year?
Esesa May 16, 2018
I was originally waiting for the Vive Pro to come out but price/reward ratio isn't that good for a resolution increase.. Really want to try out the HDK2 but it hasn't been updated or anything, there's also a few places where it could be improved with a refresh. Which HMD works best under Linux?
Beamboom May 16, 2018
Fun fact, I've had mine for less then six months and the batteries are already having problems holding charge.

Batteries, where? The controllers? Are they not replaceable?
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.