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The latest bi-weekly Wine development release is out with 3.8 and it brings a few notable features and bug fixes. I'm always in awe at the speed of Wine development, giving the mammoth task it really is.

Here's their feature highlights:

  • Infrastructure for writing kernel driver tests.
  • Support for showing file properties in the Shell browser.
  • MP3 decoder as a DirectX Media Object.
  • More support for the Task Scheduler.
  • Support for COM aggregation in UrlMon.

In terms of bug fixes, they noted a total of 32 that have been fixed. These include fixing an issue in League Of Legends with OpenWRT based routers, fixes for multiple MSI-based installers, more fixes for other types of installers, Steam Big Picture issues and so on.

See the full release announcement here.

Article taken from GamingOnLinux.com.
Tags: Wine
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TheRiddick May 13, 2018
Actually there is a D3d9 to Vulkan project happening but I don't know how committed the developer is at making it a thing. I would go nicely with DXVK. (The roadmap looks ok, but not going to be fully there until mid next year)

https://github.com/disks86/VK9


Last edited by TheRiddick on 13 May 2018 at 4:03 am UTC
TheRiddick May 14, 2018
Wish wine team would focus on getting .net working under 64bit (v4/452/462/472). LOTS of useful apps seem to rely on those.
JudasIscariot May 14, 2018
Quoting: Whitewolfe80
Quoting: TheRiddickWin32 is basically D3D9, percentage is impossible to say, if your talking about the BIG and popular titles then I would say it must be well over 50%

when it comes to dx9 games though if it doesnt run now, it never will they have long since moved on. Still a list of dx9 games that are either platium or gold.

I am not sure that the Wine devs have moved on from DX9 since I am still seeing commits and patches show up in the WineHQ mailing list and get accepted...
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