The latest bi-weekly Wine development release is out with 3.8 and it brings a few notable features and bug fixes. I'm always in awe at the speed of Wine development, giving the mammoth task it really is.
Here's their feature highlights:
- Infrastructure for writing kernel driver tests.
- Support for showing file properties in the Shell browser.
- MP3 decoder as a DirectX Media Object.
- More support for the Task Scheduler.
- Support for COM aggregation in UrlMon.
In terms of bug fixes, they noted a total of 32 that have been fixed. These include fixing an issue in League Of Legends with OpenWRT based routers, fixes for multiple MSI-based installers, more fixes for other types of installers, Steam Big Picture issues and so on.
See the full release announcement here.
Some you may have missed, popular articles from the last month:
Actually there is a D3d9 to Vulkan project happening but I don't know how committed the developer is at making it a thing. I would go nicely with DXVK. (The roadmap looks ok, but not going to be fully there until mid next year)
https://github.com/disks86/VK9
Last edited by TheRiddick on 13 May 2018 at 4:03 am UTC
https://github.com/disks86/VK9
Last edited by TheRiddick on 13 May 2018 at 4:03 am UTC
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Wish wine team would focus on getting .net working under 64bit (v4/452/462/472). LOTS of useful apps seem to rely on those.
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Quoting: Whitewolfe80Quoting: TheRiddickWin32 is basically D3D9, percentage is impossible to say, if your talking about the BIG and popular titles then I would say it must be well over 50%
when it comes to dx9 games though if it doesnt run now, it never will they have long since moved on. Still a list of dx9 games that are either platium or gold.
I am not sure that the Wine devs have moved on from DX9 since I am still seeing commits and patches show up in the WineHQ mailing list and get accepted...
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