We've been waiting quite a while for any real news on the Linux port of Ashes of the Singularity: Escalation [Official Site]. While we still don't know when, we do know it's still happening.
It's nothing big, as I said in the title not to get any major hopes up. Speaking in the Steam forum for Star Control: Origins, which should also be coming to Linux, Stardock CEO said this:
So just an update.
Mac isn't looking as viable. We really thought they'd embrace Vulkan.
Right now, our RTS, Ashes of the Singularity, is ahead in the queue. We just need more engineering resources. :)
The nice thing about Linux is that it provides a fairly neutral platform from which you can then go to other platforms.
Just something I thought that was quite interesting, which I'm sure some of you would also appreciate seeing. As a big fan of RTS games, it's been on my radar for some time. At some point someone gifted it to me, so I would really like to try it.
Quoting: LinasGraphical design, 3D modeling, and video editing tools is a bigger problem for game development on Linux. At least if you are developing a game from scratch, and not making a port.
Got to partially disagree with you on that one. Most of 3D modelling for games is really not an issue on Linux. You have most of the popular tools natively - Maya, Modo, Blender, Houdini for content creation , Substance , Mari , 3D Coat for texturing.
And as said - all those are native versions. Heck, some of them even run better on Linux than on other platforms.
Zbrush is a bit of a sore spot, but while it has not the same "feel" 3D Coat may be enough for many.
2D graphics and video editing is a bit more tricky but not hopeless. Thx to Krita we finally have a good open source drawing app (also pretty capable when it comes to image manipulation). Also with the release of DaVinci Resolve we got great, and widely recognized video editor.
Coupled with compositing apps (Fusion - which is currently built in into Resove, or Nuke if you can afford it) it becomes pretty good.
Music is a sore spot. Setting a linux workstation for low latency audio editing is not a small feat and I really can't blame majority of pro musicians for using Apple's hardware where it just works (mind - most of musicians are not IT specialists). So the problem is not the lack of apps itself but sadly the state of Linux sound system.
So surprisingly all in all the situation for game makers is not that gloom and doom when it comes to Linux. Huge chunk of game content creation folks could use Linux easily. There are other sectors that would have much bigger trouble (for example CAD guys - on Linux CAD landscape is almost completely barren), but when it comes to 3D - you'd be surprised how far we've progressed in recent years.
Last edited by PJ on 22 June 2018 at 6:07 pm UTC
Quoting: slaapliedjeWasn't Autocad at one point supposed to be in the works? Pretty sure they own Maya now..Autodesk does not seem to be interested in supporting Linux outside DCC apps. And I suspect the only reason they provide minimal dcc support (thus we have Maya) is because of the pressure from the big studios who use Linux extensively in their pipelines.
As written when it comes to CAD apps it sucks... And mind I'm not talking about draft apps like Autocad (much fewer people use those nowadays). I mean industrial design grade apps like Solidworks, Fusion360, Inventor or even more surface modeling oriented ones like Rhino. You simply don't have those on Linux.
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