For those of you chugging back that Wine, you might want to update DXVK, as the Vulkan-based D3D11 compatibility layer for Wine has a fresh update.
Here's what has improved in DXVK 0.61:
Improvements
- Small overall performance improvements on AMD GPUs
- Significant performance improvements on some Nvidia GPUs in various games (#448)
- Better GPU utilization in some games (including Hellblade)
- Reduced performance impact of the HUD
Bug fixes
-
Fixed MSAA-related rendering issues and validation errors in Project Cars and various Unity Engine games (#461)
- Fixed incorrect shader decorations causing rendering issues on Intel ANV (#460)
Such insane progress, truly it is. To come so far in such a short time, enabling people to enjoy some Windows games in Wine that aren't likely to come to Linux. Also helping to find issues in Linux graphics drivers too, so that's a nice bonus from projects like this. Looking over the project recently, it's nice to see more people get involved too!
Some you may have missed, popular articles from the last month:
Quoting: GuestI wonder if Lutris games using DXVK will autoupdate.I do believe they'll be a bit behind, but you can just set the version to 0.61 manually.
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Now we need good D3D10 somehow
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Does Lutris autoupdate anything in general? Just install it yourself, you don't need Lutris to do it. It's as simple as copying a couple of files.
Last edited by Shmerl on 28 June 2018 at 10:29 pm UTC
Last edited by Shmerl on 28 June 2018 at 10:29 pm UTC
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I must say DXVK is an amazing project so far! Linux gaming keeps getting better and better. I get very good performance that's pretty much nearly indistinguishable from the performance I'd get on Windows. I'm thinking of getting rid of my Windows installation all together, it just collects dust on my SSD now.
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Since it's basically DX9 and DX11 (not many released in pure DX10), what they do is amazing. DX11 could stay around longer than we'd wish for being a higher level API supported by Win7. Nobody who sees not fit for low level APIs will go with Vulkan, but most likely polish their games for DX11. We'll see it around some time to come, and the project to wrap it to vulkan is nothing short of amazing, especially the progress they make.
I only can say thanks to the devs, what DXVK does and the effort put into it ... I have to tell my gratitude and respect, because that's no park walk but a highly complicated task.
I only can say thanks to the devs, what DXVK does and the effort put into it ... I have to tell my gratitude and respect, because that's no park walk but a highly complicated task.
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Quoting: GuestCool thanks everyone!
Now if I could find a game that worked properly with a DXVK+wine combination, that'd be nice, lol...
It sounds like ESO works properly with DXVK though I haven't tried it myself.
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Quoting: GuestCool thanks everyone!Vampyr works pretty decently from what I can tell.
Now if I could find a game that worked properly with a DXVK+wine combination, that'd be nice, lol...
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Quoting: GuestCool thanks everyone!
Now if I could find a game that worked properly with a DXVK+wine combination, that'd be nice, lol...
From DRM-free games, I've heard Elex works well.
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I'm so happy I can play Witcher 3 again in Linux with DXVK. One major issue for me is Witcher 3 still crashes when I try to play 3440x1440 resolution fullscreen. Hopefully that will change in the future.
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