Mavericks [Official Site] seems to be a rather interesting shooter, one that will have both an open world mode and a Battle Royale mode and it turns out it plans Linux support too. Although, it actually seems like the two modes are essentially blended together.
I had never heard of it until today, when it was pointed out in our Discord channel, that the CEO of Automaton Games himself confirmed it on reddit a few months ago:
Hi there,
Yes, there will be a Linux version of Mavericks (in fact we already use Linux for all game-related workers and servers, including physics and game logic)! Sadly, it is unlikely to be at launch, but the majority of the work has already been done for native Linux support (no need for porting). The delay is that we must first make sure the Vulkan renderer is production-ready. It's getting there, but we don't have a fixed date. We will make an announcement as soon as we do :)
James
What makes Mavericks sounds extremely interesting, is the persisent open-world approach it will take. You risk everything, but you have progression. There's a lot of information, so do check their official site to learn more.
They also released a new trailer during E3:
Direct Link
I've also emailed them today, to see if we can get some more information on their Linux plans. Stay tuned.
Thanks for the tip, NuSuey!
Quoting: liamdawePlus, it wouldn't even be the first cryengine game on Linux.Really, what are the other games? Don't say SNOW, that is not available and never ran anything like good when it was in alpha (before Linux support was removed).
Quoting: liamdaweQuoting: LeopardCRYENGINE , lower your hopesYou might want to read the quoted text again, he clearly said the majority of the work is already done. Also, a game engine not officially having full Linux support, doesn't mean a developer can't add it in. Look at Unreal Engine 3, we have games using that on Linux, it has never supported Linux.
Plus, it wouldn't even be the first cryengine game on Linux.
Tell me five title runs on Linux via CryEngine
Quoting: LeopardI don't need to, the amount of titles means nothing.Quoting: liamdaweQuoting: LeopardCRYENGINE , lower your hopesYou might want to read the quoted text again, he clearly said the majority of the work is already done. Also, a game engine not officially having full Linux support, doesn't mean a developer can't add it in. Look at Unreal Engine 3, we have games using that on Linux, it has never supported Linux.
Plus, it wouldn't even be the first cryengine game on Linux.
Tell me five title runs on Linux via CryEngine
Quoting: liamdaweQuoting: LeopardI don't need to, the amount of titles means nothing.Quoting: liamdawePlus, it wouldn't even be the first cryengine game on Linux.Tell me five title runs on Linux via CryEngine
Well, one would be fine, though...?
Quoting: EikeThere were two apart from SNOW, both were covered here and neither I remember the name of.Quoting: liamdaweQuoting: LeopardI don't need to, the amount of titles means nothing.Quoting: liamdawePlus, it wouldn't even be the first cryengine game on Linux.Tell me five title runs on Linux via CryEngine
Well, one would be fine, though...?
One of the reasons i don't put any meaning in the number using it on Linux, is that it's just not a popular game engine even on Windows.
And again, it means nothing for a developer who already claims most of the work is done.
Quoting: GustyGhostPessimistic view: By the time all these battle royale for Linux games finally arrive, the whole battle royale craze will have begun to die in favor of the next big thing.
My thoughts, exactly. That, or, to put another bleak outlook on the table, by the time there's finally one for Linux, everyone is so invested in one which isn't that you'll have a hard time convincing your Windows mates.
Quoting: AppelsinMy thoughts, exactly. That, or, to put another bleak outlook on the table, by the time there's finally one for Linux, everyone is so invested in one which isn't that you'll have a hard time convincing your Windows mates.
I can see this happening verbatim because it has happened to me before "but we are already playing X." Often, the games that get big set the bar for everyone's expectations and anything that follows is just a copycat which has quarks or differences from the real thing that they will not accept.
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