The PSP emulator, PPSSPP [Official Site], recently had a pretty big release which now defaults to Vulkan as the main renderer. They also enabled a shader cache for Vulkan too, which should help smoothen a few games out.
This is great, especially since PPSSPP is free and open source under the GPL and you can check it out on GitHub.
They didn't just work on improving their Vulkan support, as the OpenGL backend also gained proper multithreaded support to give a speed boost too. Useful for those where Vulkan doesn't quite work right just yet.
This release also comes with various other performance improvements and bug fixes. They mention Retroarch support like it's new, but looking around it seems that's been a thing for a while which is confusing.
Great to see another emulator pushing forward to keep a platform alive. I don't really do any emulation personally, but it's great for those that do.
Various issues stay in 1.7.0 development for solved case resize windowed using vulkan
But in middle of this, them add opengl multithreading acccording devs this shows performance improvement
OpenGL backend now properly multithreaded, giving a
good speed boost.
In my case stay running good
https://www.youtube.com/watch?v=StmdROzXE3Y
System Specs Used in Test
Nvidia Drivers 396.24 (run package from nvidia drivers homepage)
Xubuntu 18.04 x64 - Kernel 4.15.0-22 generic (ubuntu mainline) -
CPUFreq: Performance
CPU: Core i3 8350K Tri-Core (Coffelake 14nm) 5.0Ghz +
CoolerMaster Hyper T4
MEMORY: 8GB DDR4 2400mhz (4x2) Mushkin (dual channel: 37.5
gb/s)
GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640
Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz
128Bit (110Gb/s)
MAINBOARD: ASUS Z370-P
^_^
Last edited by mrdeathjr on 4 June 2018 at 5:08 am UTC
Quoting: velemasWhat game is on the screenshot?That was a quick search: Monster Hunter Freedom Unite. :)
Quoting: tuubiThanks :)Quoting: velemasWhat game is on the screenshot?That was a quick search: Monster Hunter Freedom Unite. :)
These aren't vulkan enabled chipsets either, but it's likely due in no small part to the Opengl multithreading.
On the PC Side: (I'm on RX 560 with Mesa 17.2)
Vulkan seems to hold framerate slightly higher with the same settings enabled, OpenGL seems to drop harder when it does.
However, the buggy fullscreen/window resizing is a point of contention, and the audio slowdowns are not noticably better
See more from me