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RocketWerkz, the studio founded by Dean "Rocket" Hall (DayZ) will seriously consider a Linux version of their detailed space station construction and management game Stationeers [Official Site] if it gets more sales.

Speaking in the Steam forum, the developer noted this:

[…] The game has sold roughly 50k copies. Certainly at 100k copies, I would think serious consideration would be given to a Linux and Mac client build.

They said plenty more, but that's the really interesting bit. So we have quite a while to go, but the curious thing is how far they've thought this through. We often see developers say they're considering a Linux version of their game, but hardly any actually put any numbers to it, so I thought this was quite interesting.

While it may or may not help right now, you can let them know of your interest for a Linux version in this linked topic.

For a look at the game, here's a trailer:

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As someone who adores everything sci-fi and building games like this, I really hope they manage a Linux version in future. Will be keeping an eye on this one for sure.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Salvatos Jun 28, 2018
Quoting: BeamboomIf they need to heavily rewrite their own inhouse engine to make it work, that's an entirely different ballpark of course. But do that even happen, ever?
I'm not the right person to ask that kind of question, but one example I can think of as far as in-house engines are concerned is Carmageddon: Reincarnation; which, as we know, is unlikely to ever get ported as initially promised.
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