With the announcement and trailer of Dying Light 2 [Official Site] shown off during E3, we reached out to Techland to see if the sequel will be on Linux.
Considering the original is one of my favourite games, I was hoping they would eventually confirm it for Linux again. Sadly though, they haven't yet made a decision.
Here's what they said to us when we emailed them:
About your question: I am afraid it is too early to give the definitive answer yet as our development team is working hard on Dying Light 2. Confirmed platforms are Xbox One, PlayStation 4 and PC, but knowing that we have devoted Dying Light community on Linux, this version is definitely in their consideration.
So if you do want it on Linux, you should probably let them know.
You can see some gameplay below:
Direct Link
Quoting: liamdaweIf its just an excuce, how in the hell I have bought those games from steam?Quoting: JarnoOh, you nicely skipped what I told earlier.On how you pirate games? No I didn't skip that, I'm aware you feel entitled to the works of others and make excuses for it. Not having a demo is not an excuse. All I see is the usual excuses.
If you want a game, that normally costs money - pay for it. If it's not on your platform, that doesn't mean shit, you're still in the wrong.
We have mostly open rules about commenting here, but openly talking about how you pirate games, when we're a minority platform trying to get more games, is extremely counter-productive. Stop.
Edit: Oh, I just figured it out that I have bought Commandos game series 2 times and its only for windows.
Last edited by Jarno on 30 June 2018 at 6:49 am UTC
Quoting: dubigrasuThe lengths to which people will go in their arguments to justify dubious morality...They will say anything. Nothing we say will change their minds either, since they just don't see a problem with it, it's quite sad really.
If i was a developer thinking of porting to Linux, came here and saw people giving such weak excuses about taking others work, i would probably think again considering it's a small market.
Think about what harm you're doing. We are small, we need more developers. Not having x or y or "support" again means fuck all. If it costs money - pay for it, support them. You're still using their work even if it's in Wine.
Last edited by Liam Dawe on 30 June 2018 at 8:10 am UTC
Quoting: PatolaDoes the motto "no tux no bux" lead to that?No. This is politician talk. The slogan can be used as an excuse after the fact, but it doesn't lead to piracy.
Quoting: PatolaProbably just as much as you do. :PQuoting: tuubiI understand you think people might think/behave like this, but do you have data or any empirical basis to back that up?Quoting: PatolaDoes the motto "no tux no bux" lead to that?No. This is politician talk. The slogan can be used as an excuse after the fact, but it doesn't lead to piracy.
I'm fully committed to "no tux no bux", but I don't feel like that entitles me to anything. It's the sense of entitlement and/or not giving a shit that mostly leads to piracy, not some funny slogan.
Quoting: dubigrasuThe lengths to which people will go in their arguments to justify dubious morality...
There is a difference between justify and have a point. We're talking about how software sales works and it's quite different to talk about of "stealing" something. And for software development/publishing there is a big difference (a difference that we can even take up to any digital data distribution).
So, my point goes towards that when a publisher release a piece of software he stimates his sales based on the market his pointing to, and that means that Linux users are not part of the market and will not change their sales estimates. There is no point to say that using a pirate version is "stealing" or "pirating a Windows only software harms Linux sales" when you're not part of the market. We are out of their scope, simple as that.
Anyway, I completely agree that that it's not cool and can harm our market if you pirate a Linux game. But I will never start pointing towards to the people that does it as I don't know their background, there are lots of reason to not buy a game and the only one that I would say is a shame is if you have the money and you're avaricious.
From my point of view, the way you put "morality/ethics" on this is kinda contradictory. Using your way of thinking I could extrapolate and say that libraries harms books sells, as they allow people to read some books for free.
Last edited by x_wing on 30 June 2018 at 3:57 pm UTC
Quoting: x_wingQuoting: dubigrasuThe lengths to which people will go in their arguments to justify dubious morality...
There is a difference between justify and have a point. We're talking about how software sales works and it's quite different to talk about of "stealing" something. And for software development/publishing there is a big difference (a difference that we can even take up to any digital data distribution).
So, my point goes towards that when a publisher release a piece of software he stimates his sales based on the market his pointing to, and that means that Linux users are not part of the market and will not change their sales estimates. There is no point to say that using a pirate version is "stealing" or "pirating a Windows only software harms Linux sales" when you're not part of the market. We are out of their scope, simple as that.
Anyway, I completely agree that that it's not cool and can harm our market if you pirate a Linux game. But I will never start pointing towards to the people that does it as I don't know their background, there are lots of reason to not buy a game and the only one that I would say is a shame is if you have the money and you're avaricious.
From my point of view, the way you put "morality/ethics" on this is kinda contradictory. Using your way of thinking I could extrapolate and say that libraries harms books sells, as they allow people to read some books for free.
I think we should't try to find any excuses for piracy here.
It's all the way better to buy a Windows game and play it with Wine (if it MUST be done), and tell the developer that you gave him your money to play it on Linux.
Quoting: NeverthelessI think we should't try to find any excuses for piracy here.
It's all the way better to buy a Windows game and play it with Wine (if it MUST be done), and tell the developer that you gave him your money to play it on Linux.
Sorry, what I said aren't excuses, I'm just showing that there are many things that happens on customer side so there is no point to say that the way I see the things would ever affect the Linux game market or even call the shame on my point of view due to the frightening possibility that "If i was a developer thinking of porting to Linux, came here and saw people giving such weak excuses about taking others work, i would probably think again considering it's a small market."
The way of that software retail sales works is quite different the way you think and definitely what I'm saying here would never ever make any publisher to doubt to bring their software to our market. But, just so you don't get afraid of that terrible possibility, I'll give them some hope:
Last edited by x_wing on 30 June 2018 at 5:05 pm UTC
Quoting: x_wingBut I will never start pointing towards to the people that does it as I don't know their background, there are lots of reason to not buy a game and the only one that I would say is a shame is if you have the money and you're avaricious.
Sorry, but no. There is really no reason to not pay the developers/designers etc. for their work with their conditions if you use their product in some way or the other. If the product is not as you wish or if you can't afford it, just don't buy it and move on. Simple as that and applies to everyone.
Last edited by jens on 30 June 2018 at 6:39 pm UTC
Quoting: x_wingQuoting: NeverthelessI think we should't try to find any excuses for piracy here.
It's all the way better to buy a Windows game and play it with Wine (if it MUST be done), and tell the developer that you gave him your money to play it on Linux.
Sorry, what I said aren't excuses, I'm just showing that there are many things that happens on customer side so there is no point to say that the way I see the things would ever affect the Linux game market or even call the shame on my point of view due to the frightening possibility that "If i was a developer thinking of porting to Linux, came here and saw people giving such weak excuses about taking others work, i would probably think again considering it's a small market."
The way of that software retail sales works is quite different the way you think and definitely what I'm saying here would never ever make any publisher to doubt to bring their software to our market. But, just so you don't get afraid of that terrible possibility, I'll give them some hope:
I do understand that. What I meant was: We're a small community with a small platform. As was pointed out several times by other users in this forum, we have to be more positive (as in friendly, helpful, honest) than users of other platforms. That way Linux already gets more support than market logic allows.
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