With the announcement and trailer of Dying Light 2 [Official Site] shown off during E3, we reached out to Techland to see if the sequel will be on Linux.
Considering the original is one of my favourite games, I was hoping they would eventually confirm it for Linux again. Sadly though, they haven't yet made a decision.
Here's what they said to us when we emailed them:
About your question: I am afraid it is too early to give the definitive answer yet as our development team is working hard on Dying Light 2. Confirmed platforms are Xbox One, PlayStation 4 and PC, but knowing that we have devoted Dying Light community on Linux, this version is definitely in their consideration.
So if you do want it on Linux, you should probably let them know.
You can see some gameplay below:
Direct Link
Quoting: rustybroomhandleQuoting: JarnoQuoting: GuestQuoting: x_wingQuoting: yar4eIn case they'll not port it to Linux we have WINE + DXVK ;)
Yes, but we should only pay if the hard work is made by the developer...
No, you should pay if you play it.
I might get lots of hate, but I don't think that developers want my money if they don't offer version for my operating system.
Solution: Don't play it.
I do play some of those, I just don't pay. If we are so small minority that they don't bother to deliver their games for us, they shouldn't bother if they don't get money from us.
Quoting: BeamboomQuoting: pete910May be YT's compression but cant say it's that impressive tbh.
Do we have an open world game on Linux that looks better? Or even as good. Dying Light looked great too, but they've upped the game here.
Edit
Rise of the Tombraider, I read it as in general visuals.
Metro LL, Deus Ex too and going on that vid the original DL.
Mad Max is open world, Looks as good no foliage to compare so.
Last edited by pete910 on 29 June 2018 at 5:01 pm UTC
Quoting: GuestQuoting: JarnoQuoting: GuestQuoting: x_wingQuoting: yar4eIn case they'll not port it to Linux we have WINE + DXVK ;)
Yes, but we should only pay if the hard work is made by the developer...
No, you should pay if you play it.
I might get lots of hate, but I don't think that developers want my money if they don't offer version for my operating system.
Thats fine.. you dont get to play it in that case... doesnt give anyone the right to steal it (spare me the lecture about how piracy is not theft)
Tbh, I pirate LOTS of games but my main reasons are: No demo versions and other one is that cracked have stripped DRM.
On the other hand, I don't even remember when I played pirated version (more than few hours or so) bc I find it very nice that we have solutions like steam with all its friends things, updates etc.
What comes to pirated windows games, I play those like once in a year or two so I don't rly think that I'm doing much of a harm for game industry.
Last edited by Jarno on 29 June 2018 at 4:35 pm UTC
Quoting: GuestQuoting: JarnoI do play some of those, I just don't pay. If we are so small minority that they don't bother to deliver their games for us, they shouldn't bother if they don't get money from us.
You know how many times I heard from publishers/developers when discussing Linux ports...
"Linux users dont pay for their software anyway" ?
Well done. You're reinforcing that stereotype.
I don't know, tell me?
Oh, btw. I have registered only half life 1 from steam when I used windows (it was time when they didn't have store, only register/download thing), but now I have ~150 games which has linux support.
Quoting: GuestQuoting: JarnoI do play some of those, I just don't pay. If we are so small minority that they don't bother to deliver their games for us, they shouldn't bother if they don't get money from us.
You know how many times I heard from publishers/developers when discussing Linux ports...
"Linux users dont pay for their software anyway" ?
Well done. You're reinforcing that stereotype.
Pay their software huh?
Yes , i'm paying for every single Linux game. But i'm not paying and i won't pay for an unsupported product to show my interest to their game.
You want example right? I bought Bioshock Infinite , Witcher 2 , Mad Max , ROTR etc. by not caring about being native or not. Because they were listed as Linux compatible games on Steam with proper support , one click install.
I also play GTA5 , Skyrim , Doom etc. via Wine , repacked versions of them. I won't pay for an unsupported product for " showing my interest " , because if they don't interest with Linux support even if i bought 1 million copies each on Linux that won't change. So i can play many titles that i have interested but doesn't have Linux support ; saving money for BUYING Linux supported games and saving money for donating other FOSS projects that helps me and community in various ways. Wine , Libre Office etc.
And here is a fun fact : When these unsupported games have Linux support i buy them , even if i finished them earlier via Wine etc. Because Linux needs visibility on market and that is only possible with native games. That is my motive and regimen about gaming on Linux. :D
Quoting: JarnoQuoting: rustybroomhandleQuoting: JarnoQuoting: GuestQuoting: x_wingQuoting: yar4eIn case they'll not port it to Linux we have WINE + DXVK ;)
Yes, but we should only pay if the hard work is made by the developer...
No, you should pay if you play it.
I might get lots of hate, but I don't think that developers want my money if they don't offer version for my operating system.
Solution: Don't play it.
I do play some of those, I just don't pay. If we are so small minority that they don't bother to deliver their games for us, they shouldn't bother if they don't get money from us.
Please grow up. It doesn't matter at all what you do with the game. If you use it for whatever purpose you'll have to pay, anything else is theft/piracy or what you prefer to call it.
Quoting: jensQuoting: JarnoQuoting: rustybroomhandleQuoting: JarnoQuoting: GuestQuoting: x_wingQuoting: yar4eIn case they'll not port it to Linux we have WINE + DXVK ;)
Yes, but we should only pay if the hard work is made by the developer...
No, you should pay if you play it.
I might get lots of hate, but I don't think that developers want my money if they don't offer version for my operating system.
Solution: Don't play it.
I do play some of those, I just don't pay. If we are so small minority that they don't bother to deliver their games for us, they shouldn't bother if they don't get money from us.
Please grow up. It doesn't matter at all what you do with the game. If you use it for whatever purpose you'll have to pay, anything else is theft/piracy or what you prefer to call it.
I mainly pay for it, dont get me wrong. 99% of my pirated game collection is games that I have bought from steam and I dont like that some ppl are seeing pirating as a way to play games for free. Also, it isn't nice to call someone indirectly as a non grownup.
Quoting: GuestQuoting: PatolaQuoting: GuestAs for Dying Light 2, I seriously doubt it will come to GNU/Linux. If they haven't considered it by now, then any attempt to do a port (in-house) will be....interesting, to say the least, based upon their previous work on the matter.
The worst part of gaming on Linux is that treatment game publishers subject us to. They treat us like trash, or at least second-class citizens, with dismissives like "we'll think about it, keep waiting". I've read the topic on being a good Linux advocate but I can't help feeling like these people have no sense of commitment to the platform. And that indifference most likely hurts their own sales, because the lack of announcement of a port for Linux, or even a late delivery, eventually prevents Linux gamers from even noticing it. It's a self-fulfilling prophecy, Linux sales are low because they mishandle their own development efforts.
I've felt that too - devs basically treating GNU/Linux as an afterthought and complaining when customers don't like it. Of course, that does not apply to all devs at all - have to make that very clear!
But another problem in the treatment of things this way is that by the time a GNU/Linux port is ready, much of the hype has died down, and people will probably wait for a sale anyway. Which just adds to the problem.
But if they can design multi-platform to begin with, even without a release planned, it often helps the primary platform. And, by and large, GNU/Linux is going to be easier for automated test setups, backend servers (think automatic compiles on a checkin), that kind of stuff. That then helps all platforms - and makes it far less difficult to give any final polish for a GNU/Linux release (if it's decided on).
I guess this is mostly timing related. Doing everything cross-platform from the beginning is likely what most real developers want. But there are the publishers/investors that want their investment to return as fast as possible. I'm pretty certain what the answer is if a publisher/investor gets to choose between releasing "now" for windows and releasing in 3 month for windows/linux/mac...
Last edited by jens on 29 June 2018 at 7:02 pm UTC
Quoting: jensQuoting: GuestQuoting: PatolaQuoting: GuestAs for Dying Light 2, I seriously doubt it will come to GNU/Linux. If they haven't considered it by now, then any attempt to do a port (in-house) will be....interesting, to say the least, based upon their previous work on the matter.
The worst part of gaming on Linux is that treatment game publishers subject us to. They treat us like trash, or at least second-class citizens, with dismissives like "we'll think about it, keep waiting". I've read the topic on being a good Linux advocate but I can't help feeling like these people have no sense of commitment to the platform. And that indifference most likely hurts their own sales, because the lack of announcement of a port for Linux, or even a late delivery, eventually prevents Linux gamers from even noticing it. It's a self-fulfilling prophecy, Linux sales are low because they mishandle their own development efforts.
I've felt that too - devs basically treating GNU/Linux as an afterthought and complaining when customers don't like it. Of course, that does not apply to all devs at all - have to make that very clear!
But another problem in the treatment of things this way is that by the time a GNU/Linux port is ready, much of the hype has died down, and people will probably wait for a sale anyway. Which just adds to the problem.
But if they can design multi-platform to begin with, even without a release planned, it often helps the primary platform. And, by and large, GNU/Linux is going to be easier for automated test setups, backend servers (think automatic compiles on a checkin), that kind of stuff. That then helps all platforms - and makes it far less difficult to give any final polish for a GNU/Linux release (if it's decided on).
I guess this is mostly timing related. Doing everything cross-platform from the beginning is likely what most real developers want. But there are the publishers that want their investment to return as fast as possible. I'm pretty certain what the answer is if a publisher/investor gets to choose between releasing "now" for windows and releasing in 3 month for windows/linux/mac...
Key term here is cross platform support though.
Average Linux gamers means that by saying cross platform support:
Windows , Linux , MacOS , PS4 , Xbox One , Android , IOS , Nintendo Switch
Market meaning of cross platform:
PS4 , Xbox One , Windows and lately Switch due to it's success
So yeah , they really want cross platform in the beginning. By market term
Quoting: PatolaQuoting: jensPlease grow up. It doesn't matter at all what you do with the game. If you use it for whatever purpose you'll have to pay, anything else is theft/piracy or what you prefer to call it.Unauthorized copy. Or piracy.
But it is not theft. There is no subtraction. Even if it is a crime, it is a different crime.
Tired response? Yeah, for a tired argument.
Well, in here where I live it isn't even crime to download.
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