Feral Interactive have once again delivered for strategy games fans, with the release today of Total War Saga: Thrones of Britannia for Linux. As a reminder, this is another Linux port that's Vulkan-only as Feral are now full steam ahead with this newer API.
About the game:
Thrones of Britannia is a standalone Total War game which will challenge you to re-write a critical moment in history, one that will come to define the future of modern Britain. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Forge alliances, manage burgeoning settlements, raise armies and embark on campaigns of conquest across the most detailed Total War map to date.
There’s ten different playable factions: West Seaxe, Mierce, The Gaels – Mide and Circenn, The Welsh – Gwined and Strat Clut, The Great Viking Army – Northymbre and East Engle and finally The Viking Sea Kings – Dyflin and Sudreyar. Who will you be controlling?
A note about multiplayer: It's compatible between Mac and Linux, but you cannot play online against Windows players.
If I’ve counted them correctly, this makes the 7th Total War game to arrive on Linux from Feral (there's 8 total, with one not done by Feral), so it’s pleasing to see Feral continue to bring such popular titles over.
Here's a few initial benchmarks - 1080p
Here's a look at how it stacks up against the Windows version - 1080p:
Performance looks pretty good overall, certainly seems to be smooth. When comparing it directly to Windows 10, what it was originally designed for, it's impressive the scores are as close as they are.
In terms of a full review, I’m handing this one over to BTRE who will be able to do it justice. Keep an eye out for that in the coming days.
You can find Total War Saga: Thrones of Britannia on Humble Store, Feral Store and Steam.
As a reminder, we also still have Life is Strange: Before the Storm and another game currently being teased to come to Linux from Feral Interactive.
Quoting: liamdaweYeah amusing, linking to a post I already argued against.Amusing indeed. So, some think if they argued against something that something automatically becomes false. No additional proof needed (I checked, there are no counterproof on the tread, only unsubstantiated rationalization). OK, noted.
Quoting: liamdaweFeral have to say such things in public, again, to not place blame on their partners. The fact that some don't understand this is amusing.
So, some "ellie_feral"'s (whoever that is, (s)he has the "Feral" badge) statements on Reddit
- "If you're wondering who to request GOG releases etc. from, you can certainly put your requests to us and we'll listen. However, GOG isn't viable for us at the moment."
- "Fraid not, our Linux games are Steam-only."
are not public enough.
That's what I think:
- there is a fine red line between appreciation and fanboyism;
- if Feral indeed releases "Hellblade" we'll see its true colors (I can bet, we won't see the port anywhere besides Steam™ and "Feral-store".);
- of course, even then someone will be defending Feral, stating "There was no time for additional red-tape, GOG/itch.io/whatever is to blame for unavailability.", or "They probably can not afford additional tech support costs." etc.
Quoting: Alm888I'll be blunt, you just don't understand any of the business side of it. This isn't "fanboyism" to try and get people to understand what goes on behind closed doors.Quoting: liamdaweYeah amusing, linking to a post I already argued against.Amusing indeed. So, some think if they argued against something that something automatically becomes false. No additional proof needed (I checked, there are no counterproof on the tread, only unsubstantiated rationalization). OK, noted.
Quoting: liamdaweFeral have to say such things in public, again, to not place blame on their partners. The fact that some don't understand this is amusing.
So, some "ellie_feral"'s (whoever that is, (s)he has the "Feral" badge) statements on Reddit
- "If you're wondering who to request GOG releases etc. from, you can certainly put your requests to us and we'll listen. However, GOG isn't viable for us at the moment."
- "Fraid not, our Linux games are Steam-only."
are not public enough.
That's what I think:
- there is a fine red line between appreciation and fanboyism;
- if Feral indeed releases "Hellblade" we'll see its true colors (I can bet, we won't see the port anywhere besides Steam™ and "Feral-store".);
- of course, even then someone will be defending Feral, stating "There was no time for additional red-tape, GOG/itch.io/whatever is to blame for unavailability.", or "They probably can not afford additional tech support costs." etc.
Feral will have to say to talk to them in public, because they simply cannot directly or indirectly blame a partner, it's bad business and can end up getting future contracts cancelled.
Feral will have to go through the original developer and publisher for all release decisions. By saying it's not viable for them, doesn't automatically mean it was their decision.
You need to take a step back, think about how the industry actually works in relation to what Feral does. They're a porter, not the rights holder.
Quoting: bakgwailoIn terms of setting, yes, but in terms of gameplay, there are few significant differences.Quoting: Mountain ManWhat? They couldn't be more different as games.Quoting: shawnsterpAre all these Total War games they keep pumping out actually different? I have a couple but I gotta admit I haven't really gotten around to playing them.That's what I keep wondering. I have Empire: Total War, and Total War: Warhammer, and they are virtually identical in terms of gameplay.
Quoting: liamdaweI'll be blunt, you just don't understand any of the business side of it.Occam's Razor, my friend, Occam's Razor. Between "they are tied up with contractual obligations with third parties" and "it is their own business decision" one should choose the later (only 1 actor instead of 2) until it is proved contradicting other aspects.
Quoting: GuestYour attitude is ruining the thread. Please stop.Hmm? Not that long ago you were "amused" by all of this. Or was it classical "if you have no arguments against -- ridicule your interlocutor" approach?
But fine, if even a simple thought that someone might not jump on the hype train and instead speak poorly about heavenly saint Feral Interactive gives you pain, then I'll stop for now. Sure, we might see who is right soon enough.
Quoting: Alm888May I suggest to add your (off-topic) opinion regarding Feral's business model in the thread you already linked to?Quoting: liamdaweI'll be blunt, you just don't understand any of the business side of it.Occam's Razor, my friend, Occam's Razor. Between "they are tied up with contractual obligations with third parties" and "it is their own business decision" one should choose the later (only 1 actor instead of 2) until it is proved contradicting other aspects.
Quoting: GuestYour attitude is ruining the thread. Please stop.Hmm? Not that long ago you were "amused" by all of this. Or was it classical "if you have no arguments against -- ridicule your interlocutor" approach?
But fine, if even a simple thought that someone might not jump on the hype train and instead speak poorly about heavenly saint Feral Interactive gives you pain, then I'll stop for now. Sure, we might see who is right soon enough.
https://www.gamingonlinux.com/forum/topic/3262/page=1
Last edited by jens on 8 June 2018 at 7:16 am UTC
Quoting: Alm888Occam's Razor, my friend, Occam's Razor. Between "they are tied up with contractual obligations with third parties" and "it is their own business decision" one should choose the later (only 1 actor instead of 2) until it is proved contradicting other aspects.
How about choosing "We don't know."?
(I do guess it's Feral's decision, though.)
*shortened*
Last edited by Eike on 8 June 2018 at 7:55 am UTC
Good thing they changed the name to Nottingham later.
Quoting: Mountain ManIt's not Feral's fault. It's because the game on Windows uses proprietary math libraries that are not available for Linux, so it's literally impossible to create cross platform play between Windows and Linux, at least until developers stop using those proprietary libraries.
Then I wonder why CA keeps using those when they already had to use an alternative for Attila? It's not like they are extremely well optimized (or even if they are, have little impact) according to the benchmarks here. It just seems so pointless to me, but I hope they have some better reason than plain oversight.
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