Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Out now in Early Access with Linux support, Robothorium sees you lead your very own robot uprising. Developed by Goblinz Studio, the same team behind Dungeon Rushers.

Since this is an Early Access title, a full review wouldn't be the best idea, instead here's some initial thoughts.

Disclosure: Key provided by the developer.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

It's very much a dungeon crawler, certainly not the roguelike they advertise it to be on Steam. Sure, it does have turn-based combat and some random generation, but you pick locations from a world map and while you're crawling through a location, it's a very simple room-to-room approach. Very much not a roguelike, at least any sane definition of the term. Anyway…

You build up a group of robots, each with different classes and their own set of equipement, skills and upgrades. In terms of mechanics, most of it is actually quite nice. Although, it's actually quite simplistic really. That's not a bad thing, some games do overcomplicate everything by cramming in as much as possible, which isn't the case here. It's quite a refined experience, so good for those who don't have endless amounts of time to learn deeply intricate stuff.

It has a good style to it, the robots themselves look pretty decent and the skills your robots can use are quite interesting too. Since each robot has a specific class, their skills can help other members of your team or affect multiple enemies at the same time. Each robot has a basic attack along with their skills, using these skills ends up increasing your overload so if you use them too much they essentially short-circuit for a bit, but using your basic attack will reduce the overload down. In terms of the combat, it certainly makes it interesting.

The main thing I'm not a fan of currently are the traps, there's no way to counter them. You go into a room with a trap and they just go off. Hopefully this is something they will adjust while they finish developing it. I'm also not a fan of the fact that you have to finish a mission, as if you quit it will just abandon it. Considering it's turn-based, I don't see a reason they can't just save the room you're in.

The Linux version seems to run nicely so far too.

You can grab Robothorium on Humble Store and Steam.

Article taken from GamingOnLinux.com.
2 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
4 comments

Tiedemann Jun 9, 2018
hatniX streamed it the other day and I did find it interesting even though I don't like TBS. It had some charm and weird characters :) It also seems fairly easy to get into.
Rutine Jun 10, 2018
I'm maybe a bit too much of a hardcore strategy fan but Dungeon Rushers, even if it was fun for a small while, became boring pretty soon. Can't remember exactly why though. Dungeons were too easy as far as I remember, and it had too much of a mobile game for me. Also, the fact that there was a linear progression in Dungeons, you didn't really have much choice on where to go, was pretty lame.
Don't think I'll buy this one unless it has really improved on these aspects, even if the basic idea of Dungeon Rushers was quite nice.


Last edited by Rutine on 10 June 2018 at 7:49 am UTC
razing32 Jun 10, 2018
Interesting premise.
Will wait and see how it goes.
Linuxpunk Jun 11, 2018
Meh, I was really hyped about this game but the reviews here and on Steam make me doubt. I'll probably wait for the Early Access phase to advance a little before buying.

Nice review by the way.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.