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I've been having an internal debate with myself about covering this one, since I'm a huge fan of XCOM-like games but the developer of XENONAUTS 2 isn't yet fully committing to a Linux version.

We've had a lot of messages about it though, so in this case I'm covering it simply because people seem to want us to. We're here for what you want after all! The good news, is that the goal of £50K has been smashed with around £69K being pledged.

Here's what they say about Linux support on the Kickstarter FAQ:

Xenonauts-2 will most likely natively support both Mac and Linux at release, but unfortunately we can't offer a firm promise of this right now.

We're keen to support both Mac and Linux, and theoretically we shouldn't have any problem doing this because the Unity engine upon which we're building Xenonauts-2 natively supports both. We plan to start experimenting with Mac and Linux builds shortly before our launch into Early Access (hopefully towards the end of the year) - we just don't want to take money for something we're not yet completely sure we can deliver!

So yes, there's probably going to be Mac / Linux versions of Xenonauts-2. However if you can only play the game on Mac / Linux then it's probably best to hold off backing the project until we're able to tell you that for certain!

We spoke to the developer on Twitter, who seemed positive about it. Indicating a Linux release may be possible when it comes to Early Access. Who knows, perhaps Linux & Mac will be on of the stretch goals?

It really would be a huge shame if it didn't come to Linux and be properly supported, because it really does look quite good. They're planning a GOG and Steam release, with GOG hosting a pre-alpha demo.

We will be keeping a close eye on it, so if they do commit to a Linux version, we will be shouting it from the rooftops as usual. Find it on Kickstarter if you wish to see more,.

Article taken from GamingOnLinux.com.
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Liam Dawe Jun 21, 2018
Even more positive: https://twitter.com/GoldhawkInt/status/1009748711751249921
QuoteThanks. Don't worry, the Kickstarter doing well just makes it more even likely we'll be able to spare the dev time needed to natively support Mac / Linux!
TheRiddick Jun 21, 2018
IF the developer needs to they can just use the DXVK project and bundle it up for the game under Linux.
Not like ultra high framerate will be needed for a TBS, if its above 60fps then it should be fine.


Last edited by TheRiddick on 21 June 2018 at 11:48 am UTC
TheSHEEEP Jun 21, 2018
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Quoting: TheRiddickNot like ultra high framerate will be needed for a RTS, if its above 60fps then it should be fine.
It is not an RTS.
TheRiddick Jun 21, 2018
yeah well simulator turn-based? I dunno any more.
TheSHEEEP Jun 21, 2018
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Quoting: TheRiddickyeah well simulator turn-based? I dunno any more.
RTS = Real Time Strategy and usually implies something like Command & Conquer, Warcraft, Dawn Of War, etc.

This is a turn-based strategy game.
Though I think the overworld view might be in real-time if it is like the original X-COM - but that is only a small part of the game.


Last edited by TheSHEEEP on 21 June 2018 at 11:47 am UTC
TheRiddick Jun 21, 2018
Fixed, from now on it will be called a TBS, :)
Eike Jun 21, 2018
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They're postive and still honest about their support. I see no reason not to cover such cases!
PublicNuisance Jun 21, 2018
Quoting: GuestI have to say I'm a bit torn on this.

Massive kudos for being honest and "not wanting to take money" until Linux is confirmed so that you don't abuse certain backers of yours. That shows respect, and of course is only fair.

However...Unity3D. The whole thing is risky for all of your backers anyway because this is a Kickstarter, but you don't want to hit that export to Linux/Mac button along the way?

Would you rather they be willing to hit that button but not willing to actually support and fix any issues that may arise by hitting that button ? Hitting that export button is just one small part of making as Linux version.
Alm888 Jun 21, 2018
QuoteHowever if you can only play the game on Mac / Linux then it's probably best to hold off backing the project until we're able to tell you that for certain!
I think we should do just that.

Quoting: TheRiddickNot like ultra high framerate will be needed for a TBS, if its above 60fps then it should be fine.
Some 10~20 FPS loss can be minor for those blessed with "GTX 1080 Ti" but can make a game unplayable for people with "GTX 650", for example. Furthermore, a poor port will generate several unfavorable benchmarks on YouTube cementing the views about Linux as inferior third-tier technology.

No, we need superior versions no matter what!
razing32 Jun 21, 2018
I still remember the first game.
Wasn't it unsupported as it was just a Humble Bundle special for the subscribers or something like that ?
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