Edge Of Eternity [Official Site] is an upcoming RPG that looks quite amazing, however, they're still waiting on Unity supporting stuff they need before having a Linux version.
To jog your memory, it was funded on Kickstarter way back in 2015 with $161,246 pledged from 4,045 backers. Linux was not a stretch goal and they even had a demo for us as well.
However, back in December of 2016 they claimed they were waiting on Vulkan support in Unity before getting an alpha out of the Linux version. After speaking to them on their Steam forum recently they said they are in fact still working on the Linux version, although it seems they're going with OpenGL now and they gave a list of what they need from Unity3D here. They also said in that post, that they actually dropped some plugins that were blocking them from bringing it to Linux, so that's nice to know.
You can also see an older trailer of it on their YouTube, as they don't seem to have any up to date gameplay videos on it. They will be at Gamescom next month, so we should see fresh gameplay from that. Some shots they gave out at the end of last year looked quite nice though:
Hopefully they will manage to get the Linux version out, it sounds like it's still a while away from releasing.
Quoting: KuJoThe time they said about Vulkan was in 2016...Quoting: EhvisI've read and these are the OpenGL requirements because they are now panning to OpenGL.Quoting: KuJoWhat are they waiting for??
If you would actually read the linked post, you'd already know what they are waiting for.
My question is, what kind of Vulkan support are they waiting for? Vulkan is already supported since V5.6 and therefore March 2017(!)!
-> https://www.gamingonlinux.com/articles/unity-56-is-now-available-with-full-vulkan-support.9430
Did you read the links in my posting?
Quoting: liamdaweThat makes it even worse. What they demanded in 2016 was realized in 2017. And in 2018 they switch to something else, which theoretically would have already been possible in 2016... *insane*!Quoting: KuJoThe time they said about Vulkan was in 2016...Quoting: EhvisI've read and these are the OpenGL requirements because they are now panning to OpenGL.Quoting: KuJoWhat are they waiting for??
If you would actually read the linked post, you'd already know what they are waiting for.
My question is, what kind of Vulkan support are they waiting for? Vulkan is already supported since V5.6 and therefore March 2017(!)!
-> https://www.gamingonlinux.com/articles/unity-56-is-now-available-with-full-vulkan-support.9430
Did you read the links in my posting?
EDIT
I've written the same thing in the steam thread now:
-> https://steamcommunity.com/app/269190/discussions/0/1727575977582091197/#c1727575977594909789
Last edited by KuJo on 9 July 2018 at 9:09 pm UTC
Quote- Sparse texture for terrain partial height streaming:And ARB_sparse_texture (the OpenGL extension) is not even in progress in mesa: https://mesamatrix.net/
https://docs.unity3d.com/Manual/SparseTextures.html
Edit: Well... it means that AMD customers won't be able to play this game :(
Last edited by Creak on 9 July 2018 at 11:43 pm UTC
To roll back game code to no use certain features is more hassle than it's worth so I can understand their, wait until its added mentality.
- Sparse textures: Already supported on OpenGL+Linux, and explicitly listed in the Unity doc they linked as being supported on OpenGL
- Async GPU Readback: Already supported on OpenGL+Linux, covered by automated tests
- GPU Fence API: Only used on PS4 today, not sure why this would be a blocker for Linux and not other desktop platforms
- Streaming mipmaps: Already supported on OpenGL+Linux
Quoting: TakI'm skeptical about the accuracy of the developer's post. These have all been working on OpenGL+Linux since their inception, except the one that just doesn't make sense.
- Sparse textures: Already supported on OpenGL+Linux, and explicitly listed in the Unity doc they linked as being supported on OpenGL
- Async GPU Readback: Already supported on OpenGL+Linux, covered by automated tests
- GPU Fence API: Only used on PS4 today, not sure why this would be a blocker for Linux and not other desktop platforms
- Streaming mipmaps: Already supported on OpenGL+Linux
Also on Vulkan?
Congrats on the 4 year cake by the way! :D
Quoting: TakI'm skeptical about the accuracy of the developer's post. These have all been working on OpenGL+Linux since their inception, except the one that just doesn't make sense.
- Sparse textures: Already supported on OpenGL+Linux, and explicitly listed in the Unity doc they linked as being supported on OpenGL
- Async GPU Readback: Already supported on OpenGL+Linux, covered by automated tests
- GPU Fence API: Only used on PS4 today, not sure why this would be a blocker for Linux and not other desktop platforms
- Streaming mipmaps: Already supported on OpenGL+Linux
Now I'm confused...
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