Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

What's that? That's the refreshing smell of yet another big sale going on and this time it's at Fanatical. They're running a strategy games sale and here's a few choice picks for you:

There's also various DLC on sale as well, so if you're missing some for your games it might be a good time to take a look.

A note about Fanatical: They don't list Linux icons for any ports by Feral Interactive, as for whatever reason Feral won't get paid from them, all other Linux games seem fine.

They also have a strategy game bundle going for £1.79 that has four Linux games in that might be worth a look.

More games from other stores for sale can be found on our dedicated Sales Page.

Article taken from GamingOnLinux.com.
Tags: On Sale
4 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
12 comments
Page: 1/2»
  Go to:

Erzfeind Jul 13, 2018
Bought Stellaris :)
Dunc Jul 13, 2018
Quoting: PatolaGreat! I bought the USD 1.99 strategy bundle. It has Space Hulk Ascension and Grand Ages Medieval, which I have been planning to buy.
Thanks for mentioning that. I've been thinking about GAM myself, but probably wouldn't have looked at the bundle otherwise.

Ooh, only 12 minutes left on Surviving Mars now! Nah, still too expensive for me at the moment. It's (or was :) ) a good offer if you have £20 to spare, mind you.
amatai Jul 13, 2018
  • Supporter
How do they now that the buyer has bought it for Linux to acknowledge the Linux buy?
bakgwailo Jul 13, 2018
Too bad the Attila port was trash - wish CA didn't try to do things in house.
DamonLinuxPL Jul 13, 2018
Quoting: Patola
Quoting: amataiHow do they now that the buyer has bought it for Linux to acknowledge the Linux buy?
I don't think they ever get to know that. They just resell steam keys, and it is steam that will acknowledge the activation for a particular platform when it is done.

I asked a few developers whose games were offered here. They claimed it did not matter to them. It is important that I buy and activate on Steam and play on Linux and they will know that I am playing on Linux.

Because the keys on Steam are not assigned to a specific platform but to a specific publisher. Thats why there is no such thing as Linux keys.


Last edited by DamonLinuxPL on 13 July 2018 at 4:55 pm UTC
bakgwailo Jul 13, 2018
Quoting: Patola
Quoting: bakgwailoToo bad the Attila port was trash - wish CA didn't try to do things in house.
In which sense it was bad? Performance? Features? Graphically?

Performance. Also, being an house port, you would think CA would have solved cross platform multiplayer, but, nope. To be fair, the performance on Windows was/is also garbage, but, the Linux/OSX ports are even worse. Its disappointing as it really is a good/great game otherwise.


Last edited by bakgwailo on 13 July 2018 at 5:24 pm UTC
OLucasZanella Jul 13, 2018
Interesting. I was having a look at Crusader Kings II's DLCs. The price in sale is basically the same price normally on Steam here on Brazil (considering the dollar). A shame, otherwise I'd be swimming in it.
Colombo Jul 14, 2018
Quoting: Dunc
Quoting: PatolaGreat! I bought the USD 1.99 strategy bundle. It has Space Hulk Ascension and Grand Ages Medieval, which I have been planning to buy.
Thanks for mentioning that. I've been thinking about GAM myself, but probably wouldn't have looked at the bundle otherwise.

I have bought into GAM on release...

don't. GAM sucks. The core didn't sucked THAT much and could be significantly improved if devs continued to work on it and released some patches and DLCs to improve it. But it got serious backslash, mainly because it was wrongly marketed as an empire building game, which it wasn't really. So devs/publisher cut their loses and balked out.
Colombo Jul 14, 2018
Quoting: Patola
Quoting: bakgwailoPerformance. Also, being an house port, you would think CA would have solved cross platform multiplayer, but, nope. To be fair, the performance on Windows was/is also garbage, but, the Linux/OSX ports are even worse. Its disappointing as it really is a good/great game otherwise.
You know, I wish I could understand this lack of cross-platform multiplayer. I reckon there are different network libraries for each system, but the packages themselves are regular IP packages, what difficulty might arise in crafting exactly the same packages (even if using different libraries) between platforms so they can communicate? A linux browser can connect to a windows web server and vice versa because the network layer is platform-agnostic. Why can't it happen in certain games?

Floating points arithmetrics differ between platforms and sometimes even between compilers. That is the current problem with Civ 6. If Devs are not aware of this problem at start and are not prepared to handle it from the beginning, you are probably doomed. The Banished dev had a nice blogpost about it.
bakgwailo Jul 14, 2018
Quoting: Patola
Quoting: bakgwailoPerformance. Also, being an house port, you would think CA would have solved cross platform multiplayer, but, nope. To be fair, the performance on Windows was/is also garbage, but, the Linux/OSX ports are even worse. Its disappointing as it really is a good/great game otherwise.
You know, I wish I could understand this lack of cross-platform multiplayer. I reckon there are different network libraries for each system, but the packages themselves are regular IP packages, what difficulty might arise in crafting exactly the same packages (even if using different libraries) between platforms so they can communicate? A linux browser can connect to a windows web server and vice versa because the network layer is platform-agnostic. Why can't it happen in certain games?


From what I know of both CA's and Feral's statements, its due to CA using a windows specific math library (or one that is cross platform but behaves differently on OSX/Linux and Windows). Basically, the code calls this library to keep the game synchronized between clients (as it is peer to peer), and most likely the floating point math (or something along it) returns slightly different results, thus making synchronization impossible. This is, of course, all reasonably valid - except that CA could have changed this years ago given Feral has been porting 'em since the original Rome, and CA itself did two ports in house, too.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: