I'm sure this will excite a few of you, as it has been confirmed that Jay Pinkerton who co-wrote the Portal 2 story is now back at Valve.
He wasn't gone long, since he only left Valve last year when multiple others also left. Obviously it's rather interesting him joining again, especially since Valve is once again making games. He's now up again on the People at Valve page, under the "Other Experts" title.
The only confirmed new Valve games right now are Artifact and In the Valley of Gods (both of which are coming to Linux of course), so it will be interesting to see if we get a third Portal game or perhaps something else entirely. The official Valve Software website does state:
We have some new games in the works, too. A couple have been announced, while others remain top secret.
We've yet to get any hints as to what these other top secret games are.
Pinkerton also worked on the Team Fortress 2 comics, so it's possible he's back to do some more.
Interesting times…
Credit to PCGamer.
There was five years between HL1 and HL2. Newel said that he didn't want to produce a sequel unless they could blow away people with the second game like they did with the first. Well....not sure how they would be able to do that with a third game. Sure it would look MUCH better. But how would it play? Add the portal gameplay with the gravity gun,flying vehicles, and maybe add destructible environments? What about the control scheme, should it be streamlined? Here's a question, does it even make sense to make another Source engine? The few games that licensed Source all failed, so does it pay for Valve to crank out a new engine or does it make more sense to use something like UE4?
I would really love them to do something in the Half-Life / Portal universe. But the expectations are so high that it's almost impossible to live up to. So I do get why they may not want to touch that...That's the problem they face now. Long-awaited sequels rarely turn out to have been worth the wait. Even if, objectively, there's nothing wrong with them, they can't meet expectations. I can't help thinking the best thing for Valve to do now would be to retire Freeman, Vance, Chell, GladOS, et al and start a whole new franchise. In the same universe, sure, maybe with some of the same mechanics (Portal's too good to leave behind, surely), but with a clean break from the past.
In fact, now I come to think about it, there are a lot of loose ends and unanswered questions from both franchises that might actually be better dealt with that way, taking a step back from the narratives we all know backwards now and looking at them from a different angle.
But hey... whatever it turns out to be, it's good to hear that things are actually happening at Valve again.
But Valve don't need to rush any old rubbish out. They can and do take their time and get it right.
I don't expect Valve to know how to do a good game, which can get my attraction, anymore. I will be glad to be proven wrong, but till then I have a big D on my forehead which stands for "doubt".
Are these actually everyone who works at Valve?
How can they keep so many things going with so few people?
How many people actually work at Valve?
Just for comparison: Ubisoft has 10,000 employees.
IMO, Valve starting making u-turns. They know current style Steam won't last for long.
First, regulators currently aim on microtransactions and lootboxes which both are Steam main revenue come from.
Second, God of War 2018 proved almost everyone love ol'skool single player. EA's Star Wars BattleFront II proved that almost everyone hate lootboxes and/or microtransactions on full price games.
It's time for Valve to diversification by going ol'skool way. If... they want to survive.
p/s: Also not forget, Linux-based mobile devices games. They should consider it, as long isn't cocktail license named Android.
I don't expect Valve to know how to do a good game, which can get my attraction, anymore.
Yeah, I too don't like the games they are releasing lately (all multiplayer, usually targeted at hardcore players). The important part in your sentence it the "my", because they are fully capable of doing games capturing masses of players.
I think it's time for Valve making first-party + single player game(s) right how.
+1
Steam domination advantages starting to diminishing with lots of online game stores offers better product like DRM-Free (GOG, itch.io, etc) and/or ever cheaper subscription service (EA Origin, MS Store, etc).
After recent news, I am going back to Steam from GOG. GOG publicly likened GamerGame to a hate group (which was even officially by FBI proven to be a lie) and itch.io is on a same boat (tweets from owner about how non-progressive games are not welcome there). I prefer supporting Steam which is trying to not pander to political fanatics calling for censorship of wrongthink, just being a platform where I can buy games.
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