This is a little exciting! It seems Valve are pushing ahead with some major updates to SteamOS with SteamOS 3.0.
Looks like it will be codenamed Clockwerk, continuing their tradition of naming their versions after Dota 2 characters like we had with the previous Alchemist and Brewmaster releases. You can see their repo list here, which shows both a Clockwerk and Clockwerk Beta listing.
Valve actually hinted that this was coming with the last update to SteamOS, where they noted that they had updated their build infrastructure.
It's possible this will be based on Debian 9, which was released back in 2017 since Brewmaster is still based on Debian 8 which was released way back in 2015. Update: Turns out it is indeed based on Debian 9, as pointed out in our comments.
I wouldn't expect major changes in how SteamOS actually operates though, as this will likely involve Kernel and GPU driver updates to help SteamOS keep up with modern hardware. It does show they still believe in it though, slow and steady wins the race? Will be fun to see exactly what it includes.
For the current stable version of SteamOS, they just pushed the previous beta out to everyone too with SteamOS update 2.154.
Hat tip to dubigrasu.
Pierre-Loup is still there yes, but jvert is gonne.valve seem to of backed off the linux investment laying off their man linux developer and coder early last year and not replacing him still concerns me.
To whom do you refer? Pretty sure plagman is still there?
It looks like he was the one that ported Steam to Linux and did the bulk of the work on SteamOS.
does anyone use steamos?I do.
I do.
The only games I play on my Debian PC are those that require or work much better with a keyboard like Hacknet or Epistory, or those broken with Steam Controller like Psychonauts.
Why not?Slow and steady wins the race?Not usually that great a tactic, but it seems to work for Valve (gestures towards great steaming mountains of money).
So if you don't use nvidia, you will have a 100% DFSG compatible distro loaded with graphics drivers inteded for gaming. That's freedom, right there.
As Valve is heavily involved into fixing the linux graphics, I assume that will be up to date.
As the plagman stated:
https://twitter.com/Plagman2/status/974370471394201603
We've been helping @Croteam with their quest to resolve frame pacing and stuttering problems that have been affecting all gaming platforms for a long time; the Linux graphics stack lets us create solutions.
On a side note. Quite interesting read when it comes to Valve.I am really not a fan of Rich Geldreich, maybe the name has something to do with it (it means rich, money, rich). But his tweets are only salty, so I don't listen anymore to anything he has to say.
https://www.pcgamer.com/ex-valve-employee-describes-ruthless-industry-politics/?utm_content=buffer537a4&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw
So far I'm a big supporter of them and grateful for what they did for Linux.
Yet, if that's even remotely true then I'm deeply disappointed by the mismatch
between what they want people believe how they are working and what it is really like.
Here is a more objective story about Jeri Ellsworth:
https://www.polygon.com/features/2017/4/12/15257842/jeri-ellsworth-profile-castar-valve
She was hired, and booted, and got to take all her research with her for the symbolic price of $100. The payment is a legal thing to be able to transfer the work done.
It was currently the right move for Valve to fire her, but I hope when VR is crystalized and done (they are still developing and fixing graphics in linux just to get VR just right), they hire Jeri again to get on with AR.
Her CastAR project in the mean time seems to be dead.
Good to see Valve doing some work on their OS and still helping with Mesa and kernel updates, sadly it does look like they have lost some of the drive they had when MS were threatening to try to take on steam with App store. Now that MS has backed off valve seem to of backed off the linux investment laying off their man linux developer and coder early last year and not replacing him still concerns me.They are doing what Valve does best: keeping quiet and continue developing.
They really are working, but you as a consumer won't notice.
On a side note. Quite interesting read when it comes to Valve.I am really not a fan of Rich Geldreich, maybe the name has something to do with it (it means rich, money, rich). But his tweets are only salty, so I don't listen anymore to anything he has to say.
https://www.pcgamer.com/ex-valve-employee-describes-ruthless-industry-politics/?utm_content=buffer537a4&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw
So far I'm a big supporter of them and grateful for what they did for Linux.
Yet, if that's even remotely true then I'm deeply disappointed by the mismatch
between what they want people believe how they are working and what it is really like.
Here is a more objective story about Jeri Ellsworth:
https://www.polygon.com/features/2017/4/12/15257842/jeri-ellsworth-profile-castar-valve
She was hired, and booted, and got to take all her research with her for the symbolic price of $100. The payment is a legal thing to be able to transfer the work done.
It was currently the right move for Valve to fire her, but I hope when VR is crystalized and done (they are still developing and fixing graphics in linux just to get VR just right), they hire Jeri again to get on with AR.
Her CastAR project in the mean time seems to be dead.
Thanks for the link!
SteamOS 3.0 is Half-Life 3.SteamOS 3.0? Heresy!
So Valve can count to 3! Could that confirm the imminent release of....naaaaa, no way!
They've decided to bring the very oldschool approach where games are also their own operating systems back.
I'm sure Half-Life 3 will be available as an Easter egg within SteamOS 3.0. That should drive SteamOS adoption through the roof!
Seriously, I'm eager to discover if it will come with a much needed BPM overhaul, if new features will be included and what will be the pace of updates with the new "build infrastructure".
Last edited by Mohandevir on 25 Jul 2018 at 12:20 pm UTC
I do.I don't use SteamOS, but Linux gaming could benefit from Valve renewing their marketing push for publishers. They were more active in the time of Steam Machines, but it looks like their marketing efforts cooled down. That had somewhat damaging effect.
does anyone use steamos?
isnt it just debian wie steam in BIG PICTURE mod?
Almost, but (apart from some other differences) they use a dedicated session running (steamcompmgr) a custom compositing and window manager tailored specially for gaming and usage on TV.I do.I don't use SteamOS, but Linux gaming could benefit from Valve renewing their marketing push for publishers. They were more active in the time of Steam Machines, but it looks like their marketing efforts cooled down. That had somewhat damaging effect.
does anyone use steamos?
isnt it just debian wie steam in BIG PICTURE mod?
Old link, but gets into some details: https://lwn.net/Articles/611969/
On a side note. Quite interesting read when it comes to Valve.
https://www.pcgamer.com/ex-valve-employee-describes-ruthless-industry-politics/?utm_content=buffer537a4&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw
So far I'm a big supporter of them and grateful for what they did for Linux.
Yet, if that's even remotely true then I'm deeply disappointed by the mismatch
between what they want people believe how they are working and what it is really like.
No wonder we probably won't see any great games anymore from them,
when people are now working in such a hostile environment.
There where some Twitter posts about the abysmal working conditions at cd Projekt Red some time ago too.
I think it's best to not have any kind of "heros". Everybody will do stupid shit given enough time.
Support with your money while the goals align but go somewhere else if the situation becomes more negative.
Because you tend to get beaten by "fast". The real moral of "The Tortoise and the Hare" is "don't underestimate your opponent", not "be slow".Why not?Slow and steady wins the race?Not usually that great a tactic, but it seems to work for Valve (gestures towards great steaming mountains of money).
valve seem to of backed off the linux investment laying off their man linux developer and coder early last year and not replacing him still concerns me.
To whom do you refer? Pretty sure plagman is still there?
Well i didnt even have to reply before someone beat me to it but jvert is gone he was the main linux developer for valve and responisble for porting all the source games to linux and he was fired/released from his contract one month after completing the tool set that valve would use if they you know made games anymore.
Last edited by ProfessorKaos64 on 26 Jul 2018 at 11:49 am UTC
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