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The lead developer of the open source game engine 'Godot Engine' [Official Site] has shown off a video of an upcoming third-person shooter demo and it's impressive.

Naturally, this new demo should enable plenty of people to learn from as it will come with Godot Engine 3.1 due out sometime soon. 

Take a look:

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Recently, Godot also gained a brand new animation tree making Godot a better choice for complex 3D games and it sounds quite impressive, likely something that's actually being use in the new demo.

That not enough for you? They're modernising the game engine even more, with the addition of a brand new animation editor complete with cinematics support. They decided to re-write it from scratch, due to the original one not changing much over around eight years. The new one is modular, has an improved workflow, track previews along with audio track support too.

Amazing to watch this grow, hopefully more developers start using it. Sounds like the 3.1 release is going to be huge!

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beniwtv Jul 4, 2018
Quoting: TheRiddickI wonder if Godot will get Vulkan API and optimized with it earlier on.

Yes, a new Vulkan renderer will be introduced with 3.2, after the upcoming 3.1 is released. (Or that is the plan at the moment).
musojon74 Jul 4, 2018
Looks good. I wonder if it would be better for my space game than Unity is. It's hard doing things on a solar system scale.
BloodaxeNOR Jul 4, 2018
Man I LOVE this engine! When I have the money, I'll defenitely give them some support over on Patreon. I want to learn how to make games with this, I'm so impressed by how far you can get with open source these days :D
micha Jul 4, 2018
I don't want to sound too critic but having the screen being frozen for over 20s (5-29s) looks really bad for any type of showcase.
I have basically no knowledge about Godot but that kinda implies asynchronous loading is either not implemented yet or too complicated - actually a game engine should not even provide a synchronous / blocking asset loading functionality IMHO but this is getting off topic.

Anyway, I really like the progress Godot is making. Esp. with such a small core team compared to the 800+ engineers working on Unity3D. :-)
Rhythagoras Jul 4, 2018
Quoting: michaI don't want to sound too critic but having the screen being frozen for over 20s (5-29s) looks really bad for any type of showcase.
I have basically no knowledge about Godot but that kinda implies asynchronous loading is either not implemented yet or too complicated - actually a game engine should not even provide a synchronous / blocking asset loading functionality IMHO but this is getting off topic.

Anyway, I really like the progress Godot is making. Esp. with such a small core team compared to the 800+ engineers working on Unity3D. :-)

It has been implemented. This is just typical of Godot demos so far to only focus on particular features they want to showcase for each demo. The other demos are plain and simple. I'm surprised they even put a menu in this one.

They have tons of great demos for the 2D side of the engine, but only a few for 3D. This is great news, and I'm looking forward to playing around with this one.
kangntul Jul 8, 2018
For open source engine its really good to use
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