Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.
Sorry, what is it again?
A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
Here's the highlights of what's new in this latest release:
Bug fixes
- Fixed incorrect fullscreen resolution in various games (#364)
- Fixed possible framebuffer resource tracking issue
- Crash Bandicoot N.Sane Trilogy: Fixed geometry shader issue causing GPU hangs on Nvidia (#481)
-
Hitman Absolution: Fixed rendering issue (#479)
Improvements
- Potential performance improvement on ANV by using VK_KHR_image_format_list (#472)
- Potential performance improvement by using larger device memory allocation size
- Added DXVK version reporting to the HUD (#488, #490)
Incredible progress as always!
Not something I personally use though, for me there's too many great native games already, but I absolutely see why it's an important project. I'm probably repeating myself by now, but I honestly think giving people the chance to play some games that will never come to Linux while still being on Linux, will help us in the long run. Wine is actually one of the project that kept me interesting in using Linux in the early days, I'm not sure if I would even be here today without it helping me along before the explosion of native games.
That with the assumption that games bought for playing on Linux, no matter how, are recognized as Linux purchases
It's up to distributors to recognize them. GOG for instance take in account user agent at the time of purchase and download, so even if you buy a Windows game to play in Wine, they can see how many of such purchases / downloads were done by Linux users. Not sure how Steam counts that. A second question is, whether these distributors share their statistics with developers. I haven't seen anyone talking about that.
Last edited by Shmerl on 15 Jul 2018 at 7:01 pm UTC
That with the assumption that games bought for playing on Linux, no matter how, are recognized as Linux purchases
It's up to distributors to recognize them. GOG for instance take in account user agent at the time of purchase and download, so even if you buy a Windows game to play in Wine, they can see how many of such purchases / downloads were done by Linux users. Not sure how Steam counts that. A second question is, whether these distributors share their statistics with developers. I haven't seen anyone talking about that.
Yep, I would be curious as well if these numbers exists and if they are accessible. I guess though that real good numbers are only there if the game itself is gathering statistics and sending them to developers. I remember reading that e.g. Bohemia does this for Arma 3. Steam due to its nature should also be able to gather playing timer per platform but not sure if this kind of statistics are collected. The steam hardware survey is useful for hardware statistics, but imho not that suited for platform. Second question then is if there is a visible difference between wine and windows, i.e. does wine gaming is somehow identifiable as Linux. I don't know wine enough to answer this.
Edit: On the other hand, may be counting wine as Linux wont make such a difference and is simply not worth the extra effort. I somehow dream that identifying wine gaming would magically increase our market share to some significant number. But I guess the hard truth is that counting wine as Linux will only marginally increase our percentage.
Last edited by jens on 29 Jul 2018 at 5:43 pm UTC
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