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The survival game Rust has come a long way in a short amount of time. It continues to be one of the best on Linux and this latest update sounds great.

Finally, for those teaming up there's a proper team interface. You no longer have to arrange some special jump or uniforms to make out who is who, which is especially useful during a raid. They have a default maximum size of eight and server owners can completely disable the system if they feel it isn't a good fit.

There's also a rather nice watchtower you can deploy, for a quick and easy way to look over your walls at the incoming raiding party about to destroy hours worth of your hard work:

Also now available is the Pneumatic Jackhammer, which will annihilate resource nodes like rock and also make a mean weapon for when you're up close and personal.

For those who get lost often (like me, hello!) there's also now a Compass at the top of the screen including your current heading as well as numbered points to call out to friends for enemy fire.

Water has seen a small improvement too, which makes it look a bit more natural. Ambient Occlusion was also updated to improve performance. Sadly, the Bandit Town monument didn't make it in for this patch, the advantage of them working on it for another month, is that when it arrives it will also bring with it a swamp mini-biome! It's looking really good too:

Full update notes here. You can grab a copy from Humble Store or Steam.

We have a community-run server for it, with a reasonably active bunch of players. Details on this page, we also have a channel for it in our Discord.

Article taken from GamingOnLinux.com.
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shinnova Jul 7, 2018
Quoting: razing32But maybe people will add mods to Rust later with bots or something. I would be tempted then.

The GoL server has bots on it, to make the game a bit more PvE.
dubigrasu Jul 7, 2018
Quoting: shinnova
Quoting: razing32But maybe people will add mods to Rust later with bots or something. I would be tempted then.

The GoL server has bots on it, to make the game a bit more PvE.
Besides zombies you can also fight the scientists, those are tougher though and have firearms.
razing32 Jul 7, 2018
Quoting: shinnova
Quoting: razing32But maybe people will add mods to Rust later with bots or something. I would be tempted then.

The GoL server has bots on it, to make the game a bit more PvE.

Did not know that. May have to keep a look out for a sale.

Quoting: dubigrasu
Quoting: shinnova
Quoting: razing32But maybe people will add mods to Rust later with bots or something. I would be tempted then.

The GoL server has bots on it, to make the game a bit more PvE.
Besides zombies you can also fight the scientists, those are tougher though and have firearms.

Interesting.
Did not know they progressed that much.
Wondering if i can play single player versus bots to get a feel for it.
razing32 Jul 7, 2018
Quoting: g000h
Quoting: ReverendJ1
Quoting: g000h
Quoting: scaineI do like how Rust looks. Just a shame it's mainly PVP... just not my thing.

Well, yeah. But like me, if you find a low-occupancy / nearly-empty / your-own server, you can play with very little grief from other players.

I find it is "part of the game" to have a few potential trouble-makers that are best avoided. My least favourite eventualities are when (a) I'm just starting and getting attacked by a kitted-out player, or even worse (b) I'm doing okay by myself but getting hounded by a team, and finally (c) coming back to the game to find out my base was broken in, when I wasn't there.

My solution to each of the above issues is this:

(a) Avoid busy servers, or find somewhere remote on the map and keep your base well hidden.

(b) Have more than one base set up. Split resources between them. Find a less-busy or friendlier server.

(c) Have more than one base set up. Do you best to hide your base (or put it in a remote location). Also, keep on upgrading your base to make it harder and harder to break in.

For me, the game "7 Days To Die" is great to play single-player. You get a much deeper survival experience than Rust. The graphics on 7D2D are decent, but not quite up to Rust's standard. Also, when you run 7D2D and run your own Single Player (own server) experience, you can set the conditions as hard or easy as you want.

I'd be interested to play "Rising World" and "Ark: Survival Evolved" too. But, particularly for "Ark", I don't believe the developers are making sure the Linux release is up to the same standards (e.g. graphics) as the Windows release.

My friends convinced me to get Rust during the Steam Summer sale. I liked it, but I had trouble with it crashing randomly every few minutes. My other friend on Linux had the same issue. It's fun, but it is really geared for PvP. Since we like PvE, I did create a private server for us, but it just seemed a little hollow. Without the threat of raids/enemies, it's just like Minecraft on creative mode.

We ended up picking Ark back up a couple days ago, since it plays really well PvE. I have over 300 hours into it all on Linux, since it was EA. I hadn't played it since it was officially released. There were graphical bugs in EA, and apparently they still exist. It's something to do with their shaders for Linux. Sometimes when a dino should be kicking up dust, instead of dust, it will look like rainbow clouds. Same with the rain, sometimes it just turns all colors. It can be distracting, but it's not really game breaking and the game's fun makes up for it for me at least. I have heard there are issues with caves now on Linux, but I haven't gotten to one yet since I started replaying. It was a bug introduced sometime while I had stopped. Overall, it's a ridiculously fun game, but it's horribly optimized, for Windows and Linux. The Linux version has a few extra bugs and could use some TLC, but it's probably never going to happen at this point. I wouldn't buy it full price again because of that, but on a good sale, it's still a lot of fun.

Sorry that your Rust gaming has be buggy / glitchy. Generally I don't have any problems with Rust crashing. What I have observed is Rust server crashes, and well... It could easily be the fault of the server admin. I had that with a server I tried, got fed up with it, moved to another server and now have nearly 100% uptime.

One of my most exciting Rust sessions actually involved a team of griefers. They had broken into my first base, and I'd just come online, and they'd killed me too. I respawned at another base, came back and observed them from the bushes (about 25m from the compromised base). They were waiting around for me to return. Then, there was an air-drop or something, and they gave up waiting for me, and rushed off to claim the drop.

Soon as they left, I sneaked over making sure none were around, repaired the bomb-holes in the base, and got it all ship-shape again before they could return. They'd have to waste another bundle of explosives to get in again. And they never did. Sure, getting griefed constantly is a pain in the arse, but something like this can be a really cool experience.

Are you truly recommending Ark: Survival Evolved to me? In its current state? How do you compare the graphics and framerate of Ark to Rust? (N.B. I have tonnes of other stuff to play, I can hold back on Ark for now.)

7D2D is great in Single Player , but i have to say multiplayer , with the right friends on Discord and a few beers makes for a VERY fun experience.
Go from trying to find a house to settle in , to one of your friend burring himself alive by mistake , another digging a hole for 1 hour straight all the way through a mountain , another building blunderbusses and shotguns and another building a concrete bunker home.
Especially funny when one or more people f***-up.
"Close the door I am being chased by wild dogs"
*Friend proceeds to step outside the home and lock door from outside as we are both mauled to death by wild dogs

"Oh look a gas station.Let's loot the place"
"Zombies ,punch them!"
*Friend proceeds to bash gasoline barrel until the zombies, ourselves and half the goddamn gas station blows to smithereens
nox Jul 7, 2018
Quoting: razing32Wondering if i can play single player versus bots to get a feel for it.
In theory, but it does require server side modding. Better to just test it on a small / relaxed server
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