It's been quite some time since we wrote about the RPG Pathfinder: Kingmaker [Official Site], as it turns out it's releasing next month.
Funded on Kickstarter back in 2017 thanks to over 18,000 people, Linux support was a stretch-goal that was thankfully hit. It's not one we've really kept up with here, but it does look impressive.
Here's a recent video to show off some features:
Direct Link
It's currently in beta for Windows and Mac, but they did say in their most recent beta update post that a Linux version that they're "still working hard to release it as soon as we can". Considering there's not long until the release, it's a little concerning they still don't have a Linux beta out, but hopefully it will be soon.
Features:
- A companion focused story - Experience the adventure alongside living and breathing companions, each with deep stories and decisions of their own. Love them, adore them or hate them for who they are.
- Character development - Customize your character and companions with a multitude of options available in Pathfinder to make the perfect party capable of overcoming insurmountable challenges.
- Kingdom - Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. Be a wise ruler or a heavy-handed tyrant.
Currently confirmed for a Steam release in August. Haven't seen anything clearly state if it will be on GOG or other stores.
Cookies to NuSuey for the reminder.
UPDATE:
Their Kickstarter FAQ mentions GOG indirectly:
QuoteWhere do I choose Steam, GoG or game portal download?
You will get an e-mail with a link to the Pathfinder: Kingmaker backer portal when the campaign is over. On the site, you will be able to confirm your pledge and choose on which platform you would like to get Pathfinder: Kingmaker.
Last edited by Shmerl on 3 July 2018 at 1:43 pm UTC
Quoting: PatolaThe best part is that it is a more open universe system. According to [url="https://en.wikipedia.org/wiki/Pathfinder_Roleplaying_Game"]wikipedia[/url], "The Pathfinder Roleplaying Game Core Rulebook is a 576-page hardback book released under the Open Game License.". Which is not open-source but at least is friendlier than the usual strict copyright licenses of the gaming industry. (Note that Wizards of the Coast also started using this license again for D&D recently, maybe influenced by Pathfinder).Pathfinder is sometimes called D&D 3.75 as it is a modification and extension of D&D 3.5.
I look forward to get acquainted with this new universe and find out the differences. Looks very similar, at least more similar to D&D than Warhammer Fantasy or Tolkien.
I have high hopes for this game, as it has Chris Avellone as its narrative designer.
Quoting: PatolaThe best part is that it is a more open universe system. According to [url="https://en.wikipedia.org/wiki/Pathfinder_Roleplaying_Game"]wikipedia[/url], "The Pathfinder Roleplaying Game Core Rulebook is a 576-page hardback book released under the Open Game License.". Which is not open-source but at least is friendlier than the usual strict copyright licenses of the gaming industry. (Note that Wizards of the Coast also started using this license again for D&D recently, maybe influenced by Pathfinder).I could be talking out of my ass, but aren't they obligated to use that license since their system is heavily based on D&D 3(.5)? I'm not familiar enough with Pathfinder, but Fantasy Craft for example, which is also based on D&D 3.5 and OGL material, includes in its license text a lengthy paragraph describing what is open game content and what is "product identity" (i.e. protected IP--mostly visual content and anything related to FC-specific campaign settings, which may ambiguously include all spells and creatures in the manual).
Regardless, I'll have an eye on this when I finally get through my backlog of CRPGs... in a few years?
For that matter, the in-game art isn't much more distinctive.
Last edited by Mountain Man on 3 July 2018 at 8:11 pm UTC
Quoting: ShmerlIt's good to see an RPG project crowdfunding succeeding, unlike one for Project Resurgence which was promising too, but failed financially.Yes. Divinity: Original Sin 2 (and I think 1 as well?) were successful. Hopefully this game and Black Geyser: Couriers of Darkness and Last Epoch turn out well also.
Quoting: Mountain ManYou know, studios could be a lot more creative with their advertising art for fantasy RPGs since every one seems to use a variation of the exact same image. It gets to the point where I will often overlook a new game simply because the "box art" looks so familiar that I assume I've already seen it before.I agree with you. I had to keep looking at this one and ask myself, "Is that really not Pillars of Eternity?"
For that matter, the in-game art isn't much more distinctive.
Quoting: KeyrockI have high hopes for this game, as it has Chris Avellone as its narrative designer.
That guy sure gets around! (in a good way; I always see his name associated with highly reviewed games)
https://en.wikipedia.org/wiki/Chris_Avellone
Last edited by Phlebiac on 4 July 2018 at 5:29 am UTC
I really like the editor feature since NwN enhanced does not have it.
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