The Station is another game with a Linux version where the percentage of Linux gamers purchasing it is a lot higher than normal.
See Also: My thoughts on the game.
In a new Steam announcement posted two days ago, the developer announced that 20,000 copies have now been sold. In the comments of that post, they replied to a user asking about how many were Linux users. I will quote directly as you cannot link to comments on Steam announcements:
@Zyro, about 15% of our players so far have been Linux users on Steam!
It's worth noting that Steam only accounted for around 25% of that 20K figure:
@LiamD, no actually Steam was not a big platform for us - console has been 75% of our players.
So it seems it didn't really sell well at all on Steam. However, if they continue to sell more and the Linux share keeps up, it would be impressive. Even when games don't sell a lot, the Linux share is never usually as high as that.
I'm not surprised Linux was higher than normal though, as they got Linux support in early and reached out to us here at GamingOnLinux. We interviewed them (which was picked up by other sites) and we were able to test it before release as well, so they were quite committed to getting Linux support out on the same day as other versions.
I honestly hope they continue making games like this, would be happy to see more from them of this quality. Perhaps something a little bit longer next time would be good.
It's actually on sale right now on Steam with 40% off until July 23rd, well worth a look.
Thanks for the tip Eike. Update: 20/07/18 - Article text and title adjusted with new information to be accurate.
That's the thing about averages, they can be skewed badly by really big numbers at the high end, like a few AAA selling gajillions each. You get the same problem with incomes when there's billionaires waltzing around--it's why you shouldn't trust anyone telling you the economy's fine because average income has gone up, say--that could still mean most people's income has gone down, but the hyperrich have made out like gangbusters. Look for the median instead.Average Steam sales numbers were about 32,000 in 2015. It should be noted that now it's probably even lower due to the massive boom in Steam releases caused by Steam Direct.A wholly unscientific steamspy.com crawl seems to indicate that "0 .. 20,000" is actually the most common amount of sales for an indie game, even for games released well before Steam Direct.
Look for the median instead.
Comparing average and median values is even more telling. ;)
games without key rebinding such as SuperHotThanks… Removing Superhot from my wishlist. :-/
Well, the game only use the mouse and WASDE keys (ZQSDE on AZERTY), and I only need to switch from "fr" to "en" in system tray (Ubuntu / Unity) to enjoy it... so that's not that much efforts. Honestly SuperHot is well worth that small disturbance if you buy it at a -50% discount (at least), gameplay and graphics are an unusual and very pleasant experience, such a shame they put a silly and soporific story (imho) around that (the game would have be more fun if you would have been able to directly choose a level and a configuration of enemies and weapons... without having to swallow the whole indigestible story before that). :|
They responded further, with 75% of sales actually being on console.
So Linux is 15% of 25% of 20,000. So the Linux percentage was good, but that does mean it sold poorly on Steam. Will issue an update when i'm at my PC.
I read it as 15% of total sales being Linux (3,000 copies) and 25% of total sales being on Steam (5,000 copies), which are mighty impressive numbers (60% being Linux sales).
Guess it depends on whether one reads "about 15% of our players so far have been Linux users on Steam!" as written or as "on Steam, about 15% of our players so far have been Linux users!" - can't say for sure which one they really meant.
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