First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.
For the Wine 3.13 development release that was made available yesterday, here's what's new:
- Vulkan support on macOS using MoltenVK.
- Initial support for performance data in the registry.
- Mono engine updated with some bug fixes.
- Support for fetching BIOS information on Linux.
- GnuTLS also used on macOS when available.
- Improvements in the standard Task Dialog.
- 28 noted bugs fixed for games like EVE Online, Crash Bandicoot N. Sane Trilogy, Planetside 2 and more.
In addition, the DXVK project which released 0.63 today includes:
Compatibility
- This release supports Nvidia 396.45.
Bug fixes and improvements
Some you may have missed, popular articles from the last month:
Quoting: KristianI saw this on Wikipedia:I'm pretty sure you could find that somewhere at winehq (wine's progression of each dx api in percentages) but I can't find it right now :S
"Wine implementation
The Wine project has working implementations of the Direct3D 8, 9 and 10 APIs (they are, as of 20 May 2014, 100%, 78% and 82% complete respectively).[139] Wine's implementation can also be run on Windows under certain conditions.[140] Work on implementing Direct3D 10 began in Wine 1.1.7, using OpenGL via WGL."
Does anyone have newer numbers and numbers for DX11 and DX12?
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I tried searching there actually because I seemed to remember some chart or something. But I couldn't find it.
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Yeah I had that page bookmarked but it seems to be gone right now for some reason.
Last edited by qptain Nemo on 25 July 2018 at 7:27 am UTC
Last edited by qptain Nemo on 25 July 2018 at 7:27 am UTC
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