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First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.

For the Wine 3.13 development release that was made available yesterday, here's what's new:

  • Vulkan support on macOS using MoltenVK.
  • Initial support for performance data in the registry.
  • Mono engine updated with some bug fixes.
  • Support for fetching BIOS information on Linux.
  • GnuTLS also used on macOS when available.
  • Improvements in the standard Task Dialog.
  • 28 noted bugs fixed for games like EVE Online, Crash Bandicoot N. Sane Trilogy, Planetside 2 and more.

 

In addition, the DXVK project which released 0.63 today includes:

Compatibility

Bug fixes and improvements

  • Fixed synchronization issue in Hard Reset Redux (#503), Okami HD (#283) and other games
  • Fixed Vulkan validation errors when creating SRGB image views (#504)
  • Minor reduction of CPU overhead
Article taken from GamingOnLinux.com.
Tags: Wine
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Lakorta Jul 24, 2018
Quoting: KristianI saw this on Wikipedia:

"Wine implementation
The Wine project has working implementations of the Direct3D 8, 9 and 10 APIs (they are, as of 20 May 2014, 100%, 78% and 82% complete respectively).[139] Wine's implementation can also be run on Windows under certain conditions.[140] Work on implementing Direct3D 10 began in Wine 1.1.7, using OpenGL via WGL."

Does anyone have newer numbers and numbers for DX11 and DX12?
I'm pretty sure you could find that somewhere at winehq (wine's progression of each dx api in percentages) but I can't find it right now :S
Kristian Jul 24, 2018
I tried searching there actually because I seemed to remember some chart or something. But I couldn't find it.
qptain Nemo Jul 25, 2018
Yeah I had that page bookmarked but it seems to be gone right now for some reason.


Last edited by qptain Nemo on 25 July 2018 at 7:27 am UTC
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